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-rw-r--r--engines/titanic/moves/move_player_in_parrot_room.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/engines/titanic/moves/move_player_in_parrot_room.h b/engines/titanic/moves/move_player_in_parrot_room.h
index 50a0b2a00e..637c8b8211 100644
--- a/engines/titanic/moves/move_player_in_parrot_room.h
+++ b/engines/titanic/moves/move_player_in_parrot_room.h
@@ -31,6 +31,7 @@ class CMovePlayerInParrotRoom : public CMovePlayerTo {
DECLARE_MESSAGE_MAP;
bool ActMsg(CActMsg *msg);
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
+ bool MovementMsg(CMovementMsg *msg);
public:
CLASSDEF;
CMovePlayerInParrotRoom();
@@ -44,14 +45,6 @@ public:
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
-
- /**
- * Returns a point that falls within the object. Used for simulating
- * mouse clicks for movement when arrow keys are pressed
- * @param pt Return point
- * @returns True if a point was found
- */
- virtual bool findPoint(Point &pt);
};
} // End of namespace Titanic