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-rw-r--r--engines/titanic/npcs/maitre_d.cpp219
1 files changed, 219 insertions, 0 deletions
diff --git a/engines/titanic/npcs/maitre_d.cpp b/engines/titanic/npcs/maitre_d.cpp
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+++ b/engines/titanic/npcs/maitre_d.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/npcs/maitre_d.h"
+#include "titanic/core/room_item.h"
+#include "titanic/sound/music_room.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CMaitreD, CTrueTalkNPC)
+ ON_MESSAGE(RestaurantMusicChanged)
+ ON_MESSAGE(TrueTalkTriggerActionMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(NPCPlayTalkingAnimationMsg)
+ ON_MESSAGE(TimerMsg)
+ ON_MESSAGE(TrueTalkNotifySpeechStartedMsg)
+ ON_MESSAGE(TrueTalkNotifySpeechEndedMsg)
+ ON_MESSAGE(LoadSuccessMsg)
+ ON_MESSAGE(TextInputMsg)
+ ON_MESSAGE(TriggerNPCEvent)
+END_MESSAGE_MAP()
+
+int CMaitreD::_v1;
+
+CMaitreD::CMaitreD() : CTrueTalkNPC(),
+ _string2("z#40.wav"), _string3("z#40.wav"), _field108(0), _field118(1),
+ _field11C(0), _field12C(0), _field130(1), _field134(0), _timerId(0) {
+}
+
+void CMaitreD::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_field108, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_field118, indent);
+ file->writeNumberLine(_field11C, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeNumberLine(_field12C, indent);
+ file->writeNumberLine(_field130, indent);
+
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_field134, indent);
+ file->writeNumberLine(_timerId, indent);
+
+ CTrueTalkNPC::save(file, indent);
+}
+
+void CMaitreD::load(SimpleFile *file) {
+ file->readNumber();
+ _field108 = file->readNumber();
+ _string2 = file->readString();
+ _field118 = file->readNumber();
+ _field11C = file->readNumber();
+ _string3 = file->readString();
+ _field12C = file->readNumber();
+ _field130 = file->readNumber();
+
+ _v1 = file->readNumber();
+ _field134 = file->readNumber();
+ _timerId = file->readNumber();
+
+ CTrueTalkNPC::load(file);
+}
+
+bool CMaitreD::RestaurantMusicChanged(CRestaurantMusicChanged *msg) {
+ if (msg->_value.empty()) {
+ _field118 = 0;
+ } else {
+ _string3 = msg->_value;
+ _field118 = _field11C = 1;
+ }
+
+ return true;
+}
+
+bool CMaitreD::TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg) {
+ if (msg->_action == 8) {
+ _field12C = 1;
+ stopAnimTimer(_timerId);
+ _timerId = startAnimTimer("MD Fight", 3500, 0);
+ } else if (msg->_action == 9) {
+ stopAnimTimer(_timerId);
+ _timerId = 0;
+ } else if (msg->_action == 10) {
+ _field12C = 0;
+ _v1 = 1;
+ stopAnimTimer(_timerId);
+ _timerId = 0;
+
+ CMaitreDDefeatedMsg defeatedMsg;
+ defeatedMsg.execute(findRoom());
+ }
+
+ return true;
+}
+
+bool CMaitreD::EnterViewMsg(CEnterViewMsg *msg) {
+ endTalking(this, true, findView());
+ _field12C = _field134;
+
+ if (_string3 == "STMusic" && (!_field11C || _string2 == _string3))
+ return true;
+
+ if (_string3.contains("nasty ambient"))
+ startTalking(this, 111, findView());
+ else if (!CMusicRoom::_musicHandler->checkSound(1))
+ startTalking(this, 114, findView());
+ else if (!CMusicRoom::_musicHandler->checkSound(3))
+ startTalking(this, 113, findView());
+ else if (!CMusicRoom::_musicHandler->checkSound(2))
+ startTalking(this, 115, findView());
+ else {
+ startTalking(this, 110, findView());
+ CMaitreDHappyMsg happyMsg;
+ happyMsg.execute("MaitreD Left Arm");
+ happyMsg.execute("MaitreD Right Arm");
+ }
+
+ return true;
+}
+
+bool CMaitreD::LeaveViewMsg(CLeaveViewMsg *msg) {
+ _field134 = _field12C;
+ performAction(true);
+ stopAnimTimer(_timerId);
+ _timerId = 0;
+
+ _field12C = 0;
+ return true;
+}
+
+bool CMaitreD::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) {
+ static const char *const NAMES[] = {
+ "Talking0", "Talking1", "Talking2", "Talking3", "Talking4",
+ "Talking5", "Talking6", "Talking7", nullptr
+ };
+
+ if (msg->_value2 != 2) {
+ msg->_names = NAMES;
+
+ CAnimateMaitreDMsg animMsg;
+ if (_field12C)
+ animMsg._value = 0;
+ animMsg.execute(this);
+ }
+
+ return true;
+}
+
+bool CMaitreD::TimerMsg(CTimerMsg *msg) {
+ if (msg->_action == "MD Fight") {
+ if (_field12C && compareViewNameTo("1stClassRestaurant.MaitreD Node.N")) {
+ startTalking(this, 131, findView());
+ }
+ } else {
+ CTrueTalkNPC::TimerMsg(msg);
+ }
+
+ return true;
+}
+
+bool CMaitreD::TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg) {
+ if (_field12C) {
+ stopAnimTimer(_timerId);
+ _timerId = 0;
+ }
+
+ CTrueTalkNPC::TrueTalkNotifySpeechStartedMsg(msg);
+ return true;
+}
+
+bool CMaitreD::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) {
+ if (_field12C) {
+ stopAnimTimer(_timerId);
+ _timerId = startAnimTimer("MD Fight", 3000 + getRandomNumber(3000));
+ }
+
+ CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg);
+ return true;
+}
+
+bool CMaitreD::LoadSuccessMsg(CLoadSuccessMsg *msg) {
+ if (_field12C) {
+ _timerId = startAnimTimer("MD Fight", 3000 + getRandomNumber(3000));
+ }
+
+ return true;
+}
+
+bool CMaitreD::TextInputMsg(CTextInputMsg *msg) {
+ CTrueTalkNPC::processInput(msg, findView());
+ return true;
+}
+
+bool CMaitreD::TriggerNPCEvent(CTriggerNPCEvent *msg) {
+ startTalking(this, msg->_value, findView());
+ return true;
+}
+
+} // End of namespace Titanic