diff options
Diffstat (limited to 'engines/titanic/npcs/maitre_d.cpp')
-rw-r--r-- | engines/titanic/npcs/maitre_d.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/engines/titanic/npcs/maitre_d.cpp b/engines/titanic/npcs/maitre_d.cpp new file mode 100644 index 0000000000..09444f5611 --- /dev/null +++ b/engines/titanic/npcs/maitre_d.cpp @@ -0,0 +1,219 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/npcs/maitre_d.h" +#include "titanic/core/room_item.h" +#include "titanic/sound/music_room.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CMaitreD, CTrueTalkNPC) + ON_MESSAGE(RestaurantMusicChanged) + ON_MESSAGE(TrueTalkTriggerActionMsg) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(LeaveViewMsg) + ON_MESSAGE(NPCPlayTalkingAnimationMsg) + ON_MESSAGE(TimerMsg) + ON_MESSAGE(TrueTalkNotifySpeechStartedMsg) + ON_MESSAGE(TrueTalkNotifySpeechEndedMsg) + ON_MESSAGE(LoadSuccessMsg) + ON_MESSAGE(TextInputMsg) + ON_MESSAGE(TriggerNPCEvent) +END_MESSAGE_MAP() + +int CMaitreD::_v1; + +CMaitreD::CMaitreD() : CTrueTalkNPC(), + _string2("z#40.wav"), _string3("z#40.wav"), _field108(0), _field118(1), + _field11C(0), _field12C(0), _field130(1), _field134(0), _timerId(0) { +} + +void CMaitreD::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_field108, indent); + file->writeQuotedLine(_string2, indent); + file->writeNumberLine(_field118, indent); + file->writeNumberLine(_field11C, indent); + file->writeQuotedLine(_string3, indent); + file->writeNumberLine(_field12C, indent); + file->writeNumberLine(_field130, indent); + + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_field134, indent); + file->writeNumberLine(_timerId, indent); + + CTrueTalkNPC::save(file, indent); +} + +void CMaitreD::load(SimpleFile *file) { + file->readNumber(); + _field108 = file->readNumber(); + _string2 = file->readString(); + _field118 = file->readNumber(); + _field11C = file->readNumber(); + _string3 = file->readString(); + _field12C = file->readNumber(); + _field130 = file->readNumber(); + + _v1 = file->readNumber(); + _field134 = file->readNumber(); + _timerId = file->readNumber(); + + CTrueTalkNPC::load(file); +} + +bool CMaitreD::RestaurantMusicChanged(CRestaurantMusicChanged *msg) { + if (msg->_value.empty()) { + _field118 = 0; + } else { + _string3 = msg->_value; + _field118 = _field11C = 1; + } + + return true; +} + +bool CMaitreD::TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg) { + if (msg->_action == 8) { + _field12C = 1; + stopAnimTimer(_timerId); + _timerId = startAnimTimer("MD Fight", 3500, 0); + } else if (msg->_action == 9) { + stopAnimTimer(_timerId); + _timerId = 0; + } else if (msg->_action == 10) { + _field12C = 0; + _v1 = 1; + stopAnimTimer(_timerId); + _timerId = 0; + + CMaitreDDefeatedMsg defeatedMsg; + defeatedMsg.execute(findRoom()); + } + + return true; +} + +bool CMaitreD::EnterViewMsg(CEnterViewMsg *msg) { + endTalking(this, true, findView()); + _field12C = _field134; + + if (_string3 == "STMusic" && (!_field11C || _string2 == _string3)) + return true; + + if (_string3.contains("nasty ambient")) + startTalking(this, 111, findView()); + else if (!CMusicRoom::_musicHandler->checkSound(1)) + startTalking(this, 114, findView()); + else if (!CMusicRoom::_musicHandler->checkSound(3)) + startTalking(this, 113, findView()); + else if (!CMusicRoom::_musicHandler->checkSound(2)) + startTalking(this, 115, findView()); + else { + startTalking(this, 110, findView()); + CMaitreDHappyMsg happyMsg; + happyMsg.execute("MaitreD Left Arm"); + happyMsg.execute("MaitreD Right Arm"); + } + + return true; +} + +bool CMaitreD::LeaveViewMsg(CLeaveViewMsg *msg) { + _field134 = _field12C; + performAction(true); + stopAnimTimer(_timerId); + _timerId = 0; + + _field12C = 0; + return true; +} + +bool CMaitreD::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) { + static const char *const NAMES[] = { + "Talking0", "Talking1", "Talking2", "Talking3", "Talking4", + "Talking5", "Talking6", "Talking7", nullptr + }; + + if (msg->_value2 != 2) { + msg->_names = NAMES; + + CAnimateMaitreDMsg animMsg; + if (_field12C) + animMsg._value = 0; + animMsg.execute(this); + } + + return true; +} + +bool CMaitreD::TimerMsg(CTimerMsg *msg) { + if (msg->_action == "MD Fight") { + if (_field12C && compareViewNameTo("1stClassRestaurant.MaitreD Node.N")) { + startTalking(this, 131, findView()); + } + } else { + CTrueTalkNPC::TimerMsg(msg); + } + + return true; +} + +bool CMaitreD::TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg) { + if (_field12C) { + stopAnimTimer(_timerId); + _timerId = 0; + } + + CTrueTalkNPC::TrueTalkNotifySpeechStartedMsg(msg); + return true; +} + +bool CMaitreD::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) { + if (_field12C) { + stopAnimTimer(_timerId); + _timerId = startAnimTimer("MD Fight", 3000 + getRandomNumber(3000)); + } + + CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg); + return true; +} + +bool CMaitreD::LoadSuccessMsg(CLoadSuccessMsg *msg) { + if (_field12C) { + _timerId = startAnimTimer("MD Fight", 3000 + getRandomNumber(3000)); + } + + return true; +} + +bool CMaitreD::TextInputMsg(CTextInputMsg *msg) { + CTrueTalkNPC::processInput(msg, findView()); + return true; +} + +bool CMaitreD::TriggerNPCEvent(CTriggerNPCEvent *msg) { + startTalking(this, msg->_value, findView()); + return true; +} + +} // End of namespace Titanic |