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-rw-r--r--engines/titanic/objects/game_object.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/engines/titanic/objects/game_object.h b/engines/titanic/objects/game_object.h
index 7e0fba6e87..53814f6d3d 100644
--- a/engines/titanic/objects/game_object.h
+++ b/engines/titanic/objects/game_object.h
@@ -23,11 +23,58 @@
#ifndef TITANIC_GAME_OBJECT_H
#define TITANIC_GAME_OBJECT_H
+#include "common/rect.h"
+#include "titanic/objects/movie_clip.h"
#include "titanic/objects/named_item.h"
namespace Titanic {
class CGameObject : public CNamedItem {
+protected:
+ Common::Rect _bounds;
+ double _field34;
+ double _field38;
+ double _field3C;
+ int _field40;
+ int _field44;
+ int _field48;
+ int _field4C;
+ int _field50;
+ int _field54;
+ int _field58;
+ int _field5C;
+ int _field60;
+ CMovieClipList _clipList1;
+ int _field74;
+ int _field78;
+ CMovieClipList _clipList2;
+ int _field8C;
+ int _field90;
+ int _field94;
+ int _field98;
+ int _field9C;
+ int _fieldA0;
+ int _fieldA4;
+ void *_fieldA8;
+ CString _string;
+ int _fieldB8;
+public:
+ CGameObject();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CGameObject"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
};
} // End of namespace Titanic