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Diffstat (limited to 'engines/titanic/objects/project_item.cpp')
-rw-r--r-- | engines/titanic/objects/project_item.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/titanic/objects/project_item.cpp b/engines/titanic/objects/project_item.cpp new file mode 100644 index 0000000000..80596ec15c --- /dev/null +++ b/engines/titanic/objects/project_item.cpp @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/savefile.h" +#include "titanic/titanic.h" +#include "titanic/files.h" +#include "titanic/objects/project_item.h" + +namespace Titanic { + +void CProjectItem::load(int id) { + CompressedFile file; + Common::InSaveFile *saveFile = nullptr; + + // Clear any existing project contents + clear(); + + // Open either an existing savegame slot or the new game template + if (id > 0) { + saveFile = g_system->getSavefileManager()->openForLoading( + Common::String::format("slot%d.gam", id)); + file.open(saveFile); + } else { + file.open("newgame.st"); + } + + // Load the contents in + loadData(file); + + file.close(); +} + +void CProjectItem::clear() { + +} + +void CProjectItem::loadData(SimpleFile &file) { + +} + +} // End of namespace Titanic |