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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/savefile.h"
+#include "titanic/titanic.h"
+#include "titanic/files.h"
+#include "titanic/objects/project_item.h"
+
+namespace Titanic {
+
+void CProjectItem::load(int id) {
+ CompressedFile file;
+ Common::InSaveFile *saveFile = nullptr;
+
+ // Clear any existing project contents
+ clear();
+
+ // Open either an existing savegame slot or the new game template
+ if (id > 0) {
+ saveFile = g_system->getSavefileManager()->openForLoading(
+ Common::String::format("slot%d.gam", id));
+ file.open(saveFile);
+ } else {
+ file.open("newgame.st");
+ }
+
+ // Load the contents in
+ loadData(file);
+
+ file.close();
+}
+
+void CProjectItem::clear() {
+
+}
+
+void CProjectItem::loadData(SimpleFile &file) {
+
+}
+
+} // End of namespace Titanic