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Diffstat (limited to 'engines/titanic/pet_control/pet_inventory.h')
-rw-r--r-- | engines/titanic/pet_control/pet_inventory.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_inventory.h b/engines/titanic/pet_control/pet_inventory.h new file mode 100644 index 0000000000..17649546ce --- /dev/null +++ b/engines/titanic/pet_control/pet_inventory.h @@ -0,0 +1,174 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PET_INVENTORY_H +#define TITANIC_PET_INVENTORY_H + +#include "titanic/support/simple_file.h" +#include "titanic/pet_control/pet_section.h" +#include "titanic/pet_control/pet_inventory_glyphs.h" +#include "titanic/pet_control/pet_text.h" + +namespace Titanic { + +/** + * Handles displaying the player's inventory in the PET + */ +class CPetInventory : public CPetSection { +private: + CPetText _text; + CPetInventoryGlyphs _items; + CGameObject *_itemBackgrounds[46]; + CGameObject *_itemGlyphs[46]; + CGameObject *_movie; + bool _field290; + int _field294; + int _field298; +private: + /** + * Handles initial setup + */ + bool setPetControl(CPetControl *petControl); + + /** + * Get the index of an item added to the PET + */ + int getItemIndex(CGameObject *item) const; + + /** + * Remove any invalid inventory glyphs + */ + void removeInvalid(); +public: + CPetInventory(); + + /** + * Sets up the section + */ + virtual bool setup(CPetControl *petControl); + + /** + * Sets up the section + */ + virtual bool reset(); + + /** + * Draw the section + */ + virtual void draw(CScreenManager *screenManager); + + /** + * Get the bounds for the section + */ + virtual Rect getBounds() const; + + /** + * Called when a general change occurs + */ + virtual void changed(int changeType); + + /** + * Following are handlers for the various messages that the PET can + * pass onto the currently active section/area + */ + virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); + virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg); + virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); + virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg); + virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg); + + /** + * Returns item a drag-drop operation has dropped on, if any + */ + virtual CGameObject *dragEnd(const Point &pt) const; + + /** + * Returns true if the object is in a valid state + */ + virtual bool isValid(CPetControl *petControl); + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file, int param); + + /** + * Called after a game has been loaded + */ + virtual void postLoad(); + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent); + + /** + * Called when a section is switched to + */ + virtual void enter(PetArea oldArea); + + /** + * Called when a section is being left, to switch to another area + */ + virtual void leave(); + + /** + * Get a reference to the tooltip text associated with the section + */ + virtual CPetText *getText() { return &_text; } + + /** + * Special retrieval of glyph background image + */ + virtual CGameObject *getBackground(int index) const; + + /** + * + */ + void change(CGameObject *item); + + /** + * Called when an item has been removed from the PET + */ + void itemRemoved(CGameObject *item); + + /** + * Called when the items under the PET have changed + */ + void itemsChanged(); + + /** + * Called when the inventory can't be shown after adding an item + */ + void highlightItem(CGameObject *item); + + CGameObject *getImage(int index); + + /** + * Play the animated movie for an object + */ + void playMovie(CGameObject *movie, int flag); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PET_INVENTORY_H */ |