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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_INVENTORY_H
+#define TITANIC_PET_INVENTORY_H
+
+#include "titanic/support/simple_file.h"
+#include "titanic/pet_control/pet_section.h"
+#include "titanic/pet_control/pet_inventory_glyphs.h"
+#include "titanic/pet_control/pet_text.h"
+
+namespace Titanic {
+
+/**
+ * Handles displaying the player's inventory in the PET
+ */
+class CPetInventory : public CPetSection {
+private:
+ CPetText _text;
+ CPetInventoryGlyphs _items;
+ CGameObject *_itemBackgrounds[46];
+ CGameObject *_itemGlyphs[46];
+ CGameObject *_movie;
+ bool _field290;
+ int _field294;
+ int _field298;
+private:
+ /**
+ * Handles initial setup
+ */
+ bool setPetControl(CPetControl *petControl);
+
+ /**
+ * Get the index of an item added to the PET
+ */
+ int getItemIndex(CGameObject *item) const;
+
+ /**
+ * Remove any invalid inventory glyphs
+ */
+ void removeInvalid();
+public:
+ CPetInventory();
+
+ /**
+ * Sets up the section
+ */
+ virtual bool setup(CPetControl *petControl);
+
+ /**
+ * Sets up the section
+ */
+ virtual bool reset();
+
+ /**
+ * Draw the section
+ */
+ virtual void draw(CScreenManager *screenManager);
+
+ /**
+ * Get the bounds for the section
+ */
+ virtual Rect getBounds() const;
+
+ /**
+ * Called when a general change occurs
+ */
+ virtual void changed(int changeType);
+
+ /**
+ * Following are handlers for the various messages that the PET can
+ * pass onto the currently active section/area
+ */
+ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
+ virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg);
+ virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
+ virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
+ virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg);
+
+ /**
+ * Returns item a drag-drop operation has dropped on, if any
+ */
+ virtual CGameObject *dragEnd(const Point &pt) const;
+
+ /**
+ * Returns true if the object is in a valid state
+ */
+ virtual bool isValid(CPetControl *petControl);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file, int param);
+
+ /**
+ * Called after a game has been loaded
+ */
+ virtual void postLoad();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Called when a section is switched to
+ */
+ virtual void enter(PetArea oldArea);
+
+ /**
+ * Called when a section is being left, to switch to another area
+ */
+ virtual void leave();
+
+ /**
+ * Get a reference to the tooltip text associated with the section
+ */
+ virtual CPetText *getText() { return &_text; }
+
+ /**
+ * Special retrieval of glyph background image
+ */
+ virtual CGameObject *getBackground(int index) const;
+
+ /**
+ *
+ */
+ void change(CGameObject *item);
+
+ /**
+ * Called when an item has been removed from the PET
+ */
+ void itemRemoved(CGameObject *item);
+
+ /**
+ * Called when the items under the PET have changed
+ */
+ void itemsChanged();
+
+ /**
+ * Called when the inventory can't be shown after adding an item
+ */
+ void highlightItem(CGameObject *item);
+
+ CGameObject *getImage(int index);
+
+ /**
+ * Play the animated movie for an object
+ */
+ void playMovie(CGameObject *movie, int flag);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_INVENTORY_H */