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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SCREEN_MANAGER_H
+#define TITANIC_SCREEN_MANAGER_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "titanic/font.h"
+
+namespace Titanic {
+
+class CSurface {
+};
+
+class CScreenManagerRec {
+public:
+ int _field0;
+ int _field4;
+ int _field8;
+ int _fieldC;
+public:
+ CScreenManagerRec();
+};
+
+class CScreenManager {
+public:
+ void *_screenManagerPtr;
+public:
+ int _field4;
+ Common::Array<CSurface> _backSurfaces;
+ CSurface *_fontRenderSurface;
+ CScreenManagerRec _entries[2];
+ void *_mouseCursor;
+ void *_textCursor;
+ int _fontNumber;
+public:
+ CScreenManager();
+ virtual ~CScreenManager();
+
+ void fn1() {}
+ void fn2() {}
+
+ virtual void proc2(int v);
+ virtual bool proc3(int v);
+ virtual void setMode() = 0;
+ virtual void proc5() = 0;
+ virtual void proc6() = 0;
+ virtual void proc7() = 0;
+ virtual void proc8() = 0;
+ virtual void proc9() = 0;
+ virtual void proc10() = 0;
+ virtual void proc11() = 0;
+ virtual void proc12() = 0;
+ virtual void proc13() = 0;
+ virtual void proc14() = 0;
+ virtual void proc15() = 0;
+ virtual void proc16() = 0;
+ virtual void getFont() = 0;
+ virtual void proc18() = 0;
+ virtual void proc19() = 0;
+ virtual void proc20() = 0;
+ virtual void proc21() = 0;
+ virtual void proc22() = 0;
+ virtual void proc23() = 0;
+ virtual void proc24() = 0;
+ virtual void proc25() = 0;
+ virtual void showCursor() = 0;
+ virtual void proc27() = 0;
+};
+
+class OSScreenManager: CScreenManager {
+public:
+ int _field48;
+ int _field4C;
+ int _field50;
+ int _field54;
+ void *_directDrawManager;
+ STFont _fonts[4];
+public:
+ OSScreenManager();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SCREEN_MANAGER_H */