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-rw-r--r--engines/titanic/sound/auto_sound_event.cpp46
1 files changed, 0 insertions, 46 deletions
diff --git a/engines/titanic/sound/auto_sound_event.cpp b/engines/titanic/sound/auto_sound_event.cpp
deleted file mode 100644
index 673f35b210..0000000000
--- a/engines/titanic/sound/auto_sound_event.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "titanic/sound/auto_sound_event.h"
-
-namespace Titanic {
-
-CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _value1(0), _value2(70) {
-}
-
-void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
- file->writeNumberLine(1, indent);
- file->writeNumberLine(_value1, indent);
- file->writeNumberLine(_value2, indent);
-
- CGameObject::save(file, indent);
-}
-
-void CAutoSoundEvent::load(SimpleFile *file) {
- file->readNumber();
- _value1 = file->readNumber();
- _value2 = file->readNumber();
-
- CGameObject::load(file);
-}
-
-} // End of namespace Titanic