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Diffstat (limited to 'engines/titanic/sound/music_room.h')
-rw-r--r-- | engines/titanic/sound/music_room.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/titanic/sound/music_room.h b/engines/titanic/sound/music_room.h new file mode 100644 index 0000000000..5f0b271ab3 --- /dev/null +++ b/engines/titanic/sound/music_room.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_ROOM_H +#define TITANIC_MUSIC_ROOM_H + +#include "common/array.h" +#include "titanic/sound/music_handler.h" + +namespace Titanic { + +class CGameManager; +class CSound; + +enum MusicControlArea { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 }; + +class CMusicRoom { + struct Entry { + uint _val1; + uint _val2; + uint _val3; + uint _val4; + uint _val5; + + Entry() : _val1(0), _val2(0), _val3(0), _val4(0), _val5(0) {} + }; +private: + Common::Array<Entry> _items; +public: + static CMusicHandler *_musicHandler; +public: + CGameManager *_gameManager; + CSound *_sound; +public: + CMusicRoom(CGameManager *owner); + ~CMusicRoom(); + + /** + * Creates a music handler + */ + CMusicHandler *createMusicHandler(); + + /** + * Destroys and currently active music handler + */ + void destroyMusicHandler(); + + void setItem1(MusicControlArea index, int val) { _items[index]._val1 = val; } + void setItem2(MusicControlArea index, int val) { _items[index]._val2 = val; } + void setItem3(MusicControlArea index, int val) { _items[index]._val3 = val; } + void setItem4(MusicControlArea index, int val) { _items[index]._val4 = val; } + void setItem5(MusicControlArea index, int val) { _items[index]._val5 = val; } + + /** + * Start playing a given music number + */ + void startMusic(int musicId); + + /** + * Stop playing music + */ + void stopMusic(); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_ROOM_H */ |