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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_ROOM_H
+#define TITANIC_MUSIC_ROOM_H
+
+#include "common/array.h"
+#include "titanic/sound/music_handler.h"
+
+namespace Titanic {
+
+class CGameManager;
+class CSound;
+
+enum MusicControlArea { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 };
+
+class CMusicRoom {
+ struct Entry {
+ uint _val1;
+ uint _val2;
+ uint _val3;
+ uint _val4;
+ uint _val5;
+
+ Entry() : _val1(0), _val2(0), _val3(0), _val4(0), _val5(0) {}
+ };
+private:
+ Common::Array<Entry> _items;
+public:
+ static CMusicHandler *_musicHandler;
+public:
+ CGameManager *_gameManager;
+ CSound *_sound;
+public:
+ CMusicRoom(CGameManager *owner);
+ ~CMusicRoom();
+
+ /**
+ * Creates a music handler
+ */
+ CMusicHandler *createMusicHandler();
+
+ /**
+ * Destroys and currently active music handler
+ */
+ void destroyMusicHandler();
+
+ void setItem1(MusicControlArea index, int val) { _items[index]._val1 = val; }
+ void setItem2(MusicControlArea index, int val) { _items[index]._val2 = val; }
+ void setItem3(MusicControlArea index, int val) { _items[index]._val3 = val; }
+ void setItem4(MusicControlArea index, int val) { _items[index]._val4 = val; }
+ void setItem5(MusicControlArea index, int val) { _items[index]._val5 = val; }
+
+ /**
+ * Start playing a given music number
+ */
+ void startMusic(int musicId);
+
+ /**
+ * Stop playing music
+ */
+ void stopMusic();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_ROOM_H */