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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_ROOM_HANDLER_H
+#define TITANIC_MUSIC_ROOM_HANDLER_H
+
+#include "titanic/sound/music_wave.h"
+#include "titanic/sound/wave_file.h"
+
+namespace Titanic {
+
+class CProjectItem;
+class CSoundManager;
+
+enum MusicControlArea { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 };
+
+class CMusicRoomHandler {
+ struct Controls {
+ int _pitchControl;
+ int _speedControl;
+ int _directionControl;
+ int _inversionControl;
+ int _muteControl;
+ Controls() : _pitchControl(0), _speedControl(0), _directionControl(0),
+ _inversionControl(0), _muteControl(0) {}
+ };
+ struct Array5Entry {
+ int _v1;
+ int _v2;
+ Array5Entry() : _v1(0), _v2(0) {}
+ };
+private:
+ CProjectItem *_project;
+ CSoundManager *_soundManager;
+ CMusicWave *_musicWaves[4];
+ Controls _array1[4];
+ Controls _array2[4];
+ Array5Entry _array5[4];
+ bool _stopWaves;
+ CWaveFile *_waveFile;
+ int _soundHandle;
+ int _soundVolume;
+ uint _ticks;
+ int _field108;
+public:
+ CMusicRoomHandler(CProjectItem *project, CSoundManager *soundManager);
+ ~CMusicRoomHandler();
+
+ /**
+ * Creates a new music wave class instance, and assigns it to a slot
+ * in the music handler
+ * @param waveIndex Slot to save new instance in
+ * @param count Number of files the new instance will contain
+ */
+ CMusicWave *createMusicWave(int waveIndex, int count);
+
+ void createWaveFile(int musicVolume);
+
+ /**
+ * Handles regular polling the music handler
+ */
+ bool poll();
+
+ /**
+ * Flags whether the loaded music waves will be stopped when the
+ * music handler is stopped
+ */
+ void setStopWaves(bool flag) { _stopWaves = flag; }
+
+ /**
+ * Stop playing the music
+ */
+ void stop();
+
+ bool checkSound(int index) const;
+
+ /**
+ * Set a setting
+ */
+ void setSpeedControl2(MusicControlArea area, int value);
+
+ /**
+ * Set a setting
+ */
+ void setPitchControl2(MusicControlArea area, int value);
+
+ /**
+ * Set a setting
+ */
+ void setInversionControl2(MusicControlArea area, int value);
+
+ /**
+ * Set a setting
+ */
+ void setDirectionControl2(MusicControlArea area, int value);
+
+ void setPitchControl(MusicControlArea area, int value);
+ void setSpeedControl(MusicControlArea area, int value);
+ void setDirectionControl(MusicControlArea area, int value);
+ void setInversionControl(MusicControlArea area, int value);
+ void setMuteControl(MusicControlArea area, int value);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_ROOM_HANDLER_H */