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path: root/engines/titanic/sound/music_room_instrument.cpp
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Diffstat (limited to 'engines/titanic/sound/music_room_instrument.cpp')
-rw-r--r--engines/titanic/sound/music_room_instrument.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/titanic/sound/music_room_instrument.cpp b/engines/titanic/sound/music_room_instrument.cpp
index 15ac2cd192..882325c08a 100644
--- a/engines/titanic/sound/music_room_instrument.cpp
+++ b/engines/titanic/sound/music_room_instrument.cpp
@@ -52,7 +52,7 @@ void CMusicRoomInstrument::deinit() {
CMusicRoomInstrument::CMusicRoomInstrument(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument) :
_project(project), _soundManager(soundManager), _instrument(instrument) {
Common::fill(&_gameObjects[0], &_gameObjects[4], (CGameObject *)nullptr);
- _animTime = 0.0;
+ _insStartTime = 0.0;
_waveIndex = -1;
_readPos = 0;
_readIncrement = 0;
@@ -66,7 +66,7 @@ CMusicRoomInstrument::CMusicRoomInstrument(CProjectItem *project, CSoundManager
_gameObjects[1] = static_cast<CGameObject *>(_project->findByName("Piano Mouth"));
_gameObjects[2] = static_cast<CGameObject *>(_project->findByName("Piano Left Arm"));
_gameObjects[3] = static_cast<CGameObject *>(_project->findByName("Piano Right Arm"));
- _animTime = 0.45;
+ _insStartTime = 0.45;
break;
case MV_BASS:
@@ -75,14 +75,14 @@ CMusicRoomInstrument::CMusicRoomInstrument(CProjectItem *project, CSoundManager
case MV_BELLS:
_gameObjects[0] = static_cast<CGameObject *>(_project->findByName("Tubular Bells"));
- _animTime = 0.4;
+ _insStartTime = 0.4;
break;
case MV_SNAKE:
_gameObjects[0] = static_cast<CGameObject *>(_project->findByName("Snake_Hammer"));
_gameObjects[1] = static_cast<CGameObject *>(_project->findByName("Snake_Glass"));
_gameObjects[2] = static_cast<CGameObject *>(_project->findByName("Snake_Head"));
- _animTime = 0.17;
+ _insStartTime = 0.17;
break;
}
}
@@ -212,12 +212,12 @@ void CMusicRoomInstrument::update(int val) {
case 60:
_gameObjects[0]->playMovie(0, 512, MOVIE_STOP_PREVIOUS);
_gameObjects[0]->movieSetPlaying(true);
- _animTime = 0.6;
+ _insStartTime = 0.6;
break;
case 62:
_gameObjects[0]->playMovie(828, 1023, MOVIE_STOP_PREVIOUS);
- _animTime = 0.3;
+ _insStartTime = 0.3;
break;
case 63: