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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_QMIXER_H
+#define TITANIC_QMIXER_H
+
+#include "audio/mixer.h"
+
+namespace Titanic {
+
+/**
+ * Vector positioning in metres
+ */
+struct QSVECTOR {
+ double x;
+ double y;
+ double z;
+};
+
+/**
+ * This class represents an interface to the QMixer library developed by
+ * QSound Labs, Inc. Which itself is apparently based on Microsoft's
+ * WaveMix API.
+ *
+ * It does not currently have any actual code from
+ * the library, and instead remaps calls to ScummVM's existing mixer
+ * where possible. This means that advanced features of the QMixer
+ * library, like being able to set up both the player and sounds at
+ * different positions are currently ignored, and all sounds play
+ * at full volume.
+ */
+class QMixer {
+private:
+ Audio::Mixer *_mixer;
+public:
+ QMixer(Audio::Mixer *mixer) : _mixer(mixer) {}
+ virtual ~QMixer() {}
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_QMIXER_H */