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Diffstat (limited to 'engines/titanic/sound/sound_manager.h')
-rw-r--r--engines/titanic/sound/sound_manager.h44
1 files changed, 30 insertions, 14 deletions
diff --git a/engines/titanic/sound/sound_manager.h b/engines/titanic/sound/sound_manager.h
index 2c9975ede4..594d7ec34f 100644
--- a/engines/titanic/sound/sound_manager.h
+++ b/engines/titanic/sound/sound_manager.h
@@ -60,7 +60,15 @@ public:
*/
virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; }
- virtual int proc5() const { return 0; }
+ /**
+ * Loads a music file
+ * @param name Name of music resource
+ * @returns Loaded wave file
+ * @remarks The original created a streaming audio buffer for the wave file,
+ * and passed this to the method. For ScummVM, this has been discarded
+ * in favor of simply passing the filename.
+ */
+ virtual CWaveFile *loadMusic(const CString &name) { return nullptr; }
/**
* Start playing a previously loaded wave file
@@ -70,14 +78,14 @@ public:
/**
* Stop playing the specified sound
*/
- virtual void stopSound(uint handle) = 0;
+ virtual void stopSound(int handle) = 0;
/**
* Stops a designated range of channels
*/
virtual void stopChannel(int channel) = 0;
- virtual void proc9(uint handle) {}
+ virtual void proc9(int handle) {}
/**
* Stops sounds on all playing channels
@@ -90,7 +98,7 @@ public:
* @param volume New volume
* @param seconds Number of seconds to transition to the new volume
*/
- virtual void setVolume(uint handle, uint volume, uint seconds) = 0;
+ virtual void setVolume(int handle, uint volume, uint seconds) = 0;
/**
* Set the position for a sound
@@ -100,7 +108,7 @@ public:
* @param z z position in metres
* @param panRate Rate in milliseconds to transition
*/
- virtual void setVectorPosition(uint handle, double x, double y, double z, uint panRate) {}
+ virtual void setVectorPosition(int handle, double x, double y, double z, uint panRate) {}
/**
* Set the position for a sound
@@ -110,12 +118,12 @@ public:
* @param elevation Elevation value in degrees
* @param panRate Rate in milliseconds to transition
*/
- virtual void setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate) {}
+ virtual void setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate) {}
/**
* Returns true if the given sound is currently active
*/
- virtual bool isActive(uint handle) const = 0;
+ virtual bool isActive(int handle) const = 0;
/**
* Returns true if the given sound is currently active
@@ -320,7 +328,15 @@ public:
*/
virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
- virtual int proc5() const;
+ /**
+ * Loads a music file
+ * @param name Name of music resource
+ * @returns Loaded wave file
+ * @remarks The original created a streaming audio buffer for the wave file,
+ * and passed this to the method. For ScummVM, this has been discarded
+ * in favor of simply passing the filename.
+ */
+ virtual CWaveFile *loadMusic(const CString &name);
/**
* Start playing a previously loaded sound resource
@@ -330,7 +346,7 @@ public:
/**
* Stop playing the specified sound
*/
- virtual void stopSound(uint handle);
+ virtual void stopSound(int handle);
/**
* Stops a designated range of channels
@@ -340,7 +356,7 @@ public:
/**
* Flags that a sound can be freed if a timeout is set
*/
- virtual void setCanFree(uint handle);
+ virtual void setCanFree(int handle);
/**
* Stops sounds on all playing channels
@@ -353,7 +369,7 @@ public:
* @param volume New volume
* @param seconds Number of seconds to transition to the new volume
*/
- virtual void setVolume(uint handle, uint volume, uint seconds);
+ virtual void setVolume(int handle, uint volume, uint seconds);
/**
* Set the position for a sound
@@ -363,7 +379,7 @@ public:
* @param z z position in metres
* @param panRate Rate in milliseconds to transition
*/
- virtual void setVectorPosition(uint handle, double x, double y, double z, uint panRate);
+ virtual void setVectorPosition(int handle, double x, double y, double z, uint panRate);
/**
* Set the position for a sound
@@ -373,12 +389,12 @@ public:
* @param elevation Elevation value in degrees
* @param panRate Rate in milliseconds to transition
*/
- virtual void setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate);
+ virtual void setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate);
/**
* Returns true if the given sound is currently active
*/
- virtual bool isActive(uint handle) const;
+ virtual bool isActive(int handle) const;
/**
* Returns true if the given sound is currently active