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Diffstat (limited to 'engines/titanic/sound/trigger_auto_music_player.cpp')
-rw-r--r--engines/titanic/sound/trigger_auto_music_player.cpp26
1 files changed, 24 insertions, 2 deletions
diff --git a/engines/titanic/sound/trigger_auto_music_player.cpp b/engines/titanic/sound/trigger_auto_music_player.cpp
index 21050e0877..a332570aba 100644
--- a/engines/titanic/sound/trigger_auto_music_player.cpp
+++ b/engines/titanic/sound/trigger_auto_music_player.cpp
@@ -21,19 +21,41 @@
*/
#include "titanic/sound/trigger_auto_music_player.h"
+#include "titanic/sound/auto_music_player.h"
+#include "titanic/core/room_item.h"
namespace Titanic {
+BEGIN_MESSAGE_MAP(CTriggerAutoMusicPlayer, CGameObject)
+ ON_MESSAGE(TriggerAutoMusicPlayerMsg)
+END_MESSAGE_MAP()
+
void CTriggerAutoMusicPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeQuotedLine(_fieldBC, indent);
+ file->writeQuotedLine(_roomName, indent);
CGameObject::save(file, indent);
}
void CTriggerAutoMusicPlayer::load(SimpleFile *file) {
file->readNumber();
- _fieldBC = file->readString();
+ _roomName = file->readString();
CGameObject::load(file);
}
+bool CTriggerAutoMusicPlayer::TriggerAutoMusicPlayerMsg(CTriggerAutoMusicPlayerMsg *msg) {
+ CRoomItem *room1 = msg->_value == 1 ? locateRoom(_roomName) : findRoom();
+ CRoomItem *room2 = msg->_value == 2 ? locateRoom(_roomName) : findRoom();
+
+ CChangeMusicMsg changeMsg;
+ changeMsg._flags = 1;
+ changeMsg.execute(room1, CAutoMusicPlayer::_type,
+ MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
+
+ changeMsg._flags = 2;
+ changeMsg.execute(room2, CAutoMusicPlayer::_type,
+ MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
+
+ return true;
+}
+
} // End of namespace Titanic