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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WAVE_FILE_H
+#define TITANIC_WAVE_FILE_H
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "titanic/support/string.h"
+#include "titanic/true_talk/dialogue_file.h"
+
+namespace Titanic {
+
+class QSoundManager;
+
+class CWaveFile {
+private:
+ uint _size;
+public:
+ QSoundManager *_owner;
+ Audio::SeekableAudioStream *_stream;
+ Audio::SoundHandle _soundHandle;
+ Audio::Mixer::SoundType _soundType;
+public:
+ CWaveFile();
+ CWaveFile(QSoundManager *owner);
+ ~CWaveFile();
+
+ int fn1();
+
+ /**
+ * Return the size of the wave file
+ */
+ uint size() const { return _size; }
+
+ /**
+ * Tries to load the specified wave file sound
+ */
+ bool loadSound(const CString &name);
+
+ /**
+ * Tries to load speech from a specified dialogue file
+ */
+ bool loadSpeech(CDialogueFile *dialogueFile, int speechIndex);
+
+ /**
+ * Tries to load the specified music wave file
+ */
+ bool loadMusic(const CString &name);
+
+ /**
+ * Returns true if the wave file has data loaded
+ */
+ bool isLoaded() const { return _stream != nullptr; }
+
+ /**
+ * Return the frequency of the loaded wave file
+ */
+ uint getFrequency() const;
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WAVE_FILE_H */