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Diffstat (limited to 'engines/titanic/star_control/base_star.h')
-rw-r--r-- | engines/titanic/star_control/base_star.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/titanic/star_control/base_star.h b/engines/titanic/star_control/base_star.h new file mode 100644 index 0000000000..20dbacedb6 --- /dev/null +++ b/engines/titanic/star_control/base_star.h @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_STAR_CONTROL_SUB3_H +#define TITANIC_STAR_CONTROL_SUB3_H + +#include "titanic/support/simple_file.h" +#include "titanic/star_control/star_control_sub4.h" + +namespace Titanic { + +struct CBaseStarEntry { + int _field0; + double _value; + CBaseStarVal _val; +}; + +class CBaseStar { +protected: + Common::Array<CBaseStarEntry> _data; + int _fieldC; + CStarControlSub4 _sub4; + double _minVal; + double _maxVal; + double _range; +public: + CBaseStar(); + virtual ~CBaseStar() {} + + virtual void proc2(int v1, int v2, int v3); + virtual bool loadYale(int v1) { return true; } + virtual bool proc4(int v1, int v2, int v3, int v4, int v5) { return false; } + virtual bool proc5(int v1) { return false; } + virtual bool loadStar() { return false; } + virtual bool proc7(int v1, int v2) { return true; } + + /** + * Load the item's data + */ + virtual void load(SimpleFile *file) {} + + /** + * Save the item's data + */ + virtual void save(SimpleFile *file, int indent) {} + + /** + * Clear allocated data + */ + void clear(); + + void initialize(); + + /** + * Get a pointer to a data entry + */ + CBaseStarEntry *getDataPtr(int index); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_STAR_CONTROL_SUB3_H */ |