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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef TITANIC_DAFFINE_H
-#define TITANIC_DAFFINE_H
-
-#include "titanic/star_control/dvector.h"
-#include "titanic/star_control/fvector.h" // definition of Axis enum
-
-namespace Titanic {
-
-class FMatrix;
-class CMatrixTransform;
-
-/**
- * Affine transformation.
- *
- * Handles transformation functions between affine spaces,
- * which preserves points, straight lines and planes
- */
-class DAffine {
-private:
- static DAffine *_static;
-public:
- DVector _col1;
- DVector _col2;
- DVector _col3;
- DVector _col4;
-public:
- DAffine();
- // TODO: consider making mode an enum since that is more helpful when it is used in code
- DAffine(int mode, const DVector &src);
- DAffine(Axis axis, double angleDeg);
- DAffine(const FMatrix &src);
-
- /**
- * Sets all elements to zero
- */
- void clear();
-
- /**
- * Sets up an affine matrix for rotating on a given axis by an amount in degrees
- */
- void setRotationMatrix(Axis axis, double angleDeg);
-
- /**
- * Return the Inverse of this Daffine
- */
- DAffine inverseTransform() const;
-
- /**
- * Change this Daffine to have its first three columns be some mapping from src matrix
- * and the 4rth column to be (three) zeros. The mapping is not as simple as replacing
- * matching row/colmn indices
- */
- void loadTransform(const CMatrixTransform &src);
-
- /**
- * Do the affine product between this Daffine on the right
- * and the m Daffine matrix on the left. This product is NOT the same
- * as multiplying two matrices of dimensions 3x4.
- */
- DAffine compose(const DAffine &m);
-};
-
-} // End of namespace Titanic
-
-#endif /* TITANIC_DAFFINE_H */