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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_FRECT_H
+#define TITANIC_FRECT_H
+
+namespace Titanic {
+
+/**
+ * Floating point rect class
+ */
+class FRect {
+public:
+ double left, top;
+ double right, bottom;
+public:
+ FRect() : left(0), top(0), right(0), bottom(0) {}
+ FRect(double left, double top, double right, double bottom) :
+ left(left), top(top), right(right), bottom(bottom) {}
+
+ /**
+ * Returns true if the rects equal
+ */
+ bool operator==(const FRect &p) const;
+
+ /**
+ * Returns true if the rects are not equal
+ */
+ bool operator!=(const FRect &p) const;
+
+ /**
+ * Returns true if the rect is empty
+ */
+ bool empty() const;
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_FRECT_H */