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-rw-r--r--engines/titanic/star_control/marked_auto_mover.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/titanic/star_control/marked_auto_mover.cpp b/engines/titanic/star_control/marked_auto_mover.cpp
new file mode 100644
index 0000000000..828fe03a95
--- /dev/null
+++ b/engines/titanic/star_control/marked_auto_mover.cpp
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/star_control/marked_auto_mover.h"
+#include "common/textconsole.h"
+
+namespace Titanic {
+
+void CMarkedAutoMover::proc2(const FVector &oldPos, const FVector &newPos,
+ const FMatrix &oldOrientation, const FMatrix &newOrientation) {
+ CCameraAutoMover::proc2(oldPos, newPos, oldOrientation, newOrientation);
+
+ double distance = _distance;
+ if (distance > 0.0) {
+ _active = true;
+ _field34 = true;
+ proc6(120, 4, distance);
+ }
+
+ if (newPos != oldPos) {
+ _orientationChanger.load(oldOrientation, newOrientation);
+ _transitionPercent = 0.0;
+
+ if (_field4C == 0) {
+ _transitionPercentInc = 0.1;
+ _active = true;
+ } else {
+ _transitionPercentInc = 1.0 / _field4C;
+ _active = true;
+ }
+ }
+}
+
+int CMarkedAutoMover::proc5(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {
+ if (!_active)
+ return 0;
+
+ _transitionPercent += _transitionPercentInc;
+ orientation = _orientationChanger.getOrientation(_transitionPercent);
+ errorCode.set();
+
+ if (_field40 >= 0) {
+ double speedVal = _speeds[_field40];
+ pos += _posDelta * speedVal;
+ getVectorOnPath(pos);
+
+ --_field40;
+ errorCode.set();
+ return 1;
+ } else if (_field44 > 0) {
+ pos += _posDelta * _field38;
+ getVectorOnPath(pos);
+
+ --_field44;
+ errorCode.set();
+ return 1;
+ } else if (_field48 >= 0) {
+ double speedVal = _speeds[31 - _field48];
+ pos += _posDelta * speedVal;
+ getVectorOnPath(pos);
+
+ --_field48;
+ errorCode.set();
+ return 1;
+ } else {
+ _active = false;
+ return 2;
+ }
+}
+
+void CMarkedAutoMover::getVectorOnPath(FVector &pos) const {
+ double distance = _posDelta.getDistance(pos);
+ distance /= _distance;
+
+ if (distance <= 0.0) {
+ pos = _srcPos;
+ } else if (distance >= 1.0) {
+ pos = _destPos;
+ } else {
+ pos = FVector(
+ (_destPos._x - _srcPos._x) * distance + _srcPos._x,
+ (_destPos._y - _srcPos._y) * distance + _srcPos._y,
+ (_destPos._z - _srcPos._z) * distance + _srcPos._z
+ );
+ }
+}
+
+} // End of namespace Titanic