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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MARKED_AUTO_MOVER_H
+#define TITANIC_MARKED_AUTO_MOVER_H
+
+#include "titanic/star_control/camera_auto_mover.h"
+
+namespace Titanic {
+
+/**
+ * Automatic camera mover used when one or more markers have been set
+ */
+class CMarkedAutoMover : public CCameraAutoMover {
+private:
+ /**
+ * Given a vector, figures out how far is from the movement source, and
+ * returns a vector on the proper point along the path to the destination
+ * with that same distance from the source.
+ */
+ void getVectorOnPath(FVector &pos) const;
+public:
+ virtual ~CMarkedAutoMover() {}
+
+ virtual void proc2(const FVector &oldPos, const FVector &newPos,
+ const FMatrix &oldOrientation, const FMatrix &newOrientation);
+ virtual int proc5(CErrorCode &errorCode, FVector &pos, FMatrix &orientation);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MARKED_AUTO_MOVER_H */