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-rw-r--r--engines/titanic/star_control/star_crosshairs.cpp249
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diff --git a/engines/titanic/star_control/star_crosshairs.cpp b/engines/titanic/star_control/star_crosshairs.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/star_control/star_crosshairs.h"
+#include "titanic/star_control/star_markers.h"
+#include "titanic/star_control/star_camera.h"
+#include "titanic/star_control/star_field.h"
+#include "titanic/star_control/star_ref.h"
+
+namespace Titanic {
+
+CStarCrosshairs::CStarCrosshairs() : _matchIndex(-1), _entryIndex(-1) {
+}
+
+void CStarCrosshairs::selectStar(int index, CVideoSurface *surface,
+ CStarField *starField, CStarMarkers *markers) {
+ if (_entryIndex >= 0) {
+ // There are existing selected stars already
+ if (_entryIndex == _matchIndex) {
+ // All the stars selected so far have been matched. Only allow
+ // a selection addition if not all three stars have been found
+ if (!isSolved()) {
+ // Don't allow the most recent match to be re-selected
+ if (_positions[index] != _entries[_entryIndex]) {
+ surface->lock();
+
+ // Draw crosshairs around the selected star
+ CSurfaceArea surfaceArea(surface);
+ drawStar(index, &surfaceArea);
+ surface->unlock();
+
+ // Copy the star into the list of selected ones
+ ++_entryIndex;
+ CStarPosition &newP = _entries[_entryIndex];
+ newP = _positions[index];
+
+ // Set up a marker in the main starfield for that same star
+ const CBaseStarEntry *starP = starField->getDataPtr(newP._index1);
+ markers->addStar(starP);
+ }
+ }
+ } else if (_entryIndex == _matchIndex + 1) {
+ // There is a most recently selected star that has not yet been matched.
+ // So we allow the user to reselect it to remove the selection, or shift
+ // the selection to some other star
+ if (_positions[index] == _entries[_entryIndex]) {
+ // Remove the crosshairs for the previously selected star
+ surface->lock();
+ CSurfaceArea surfaceArea(surface);
+ eraseCurrent(&surfaceArea);
+ surface->unlock();
+
+ // Decrement number of selections
+ --_entryIndex;
+
+ // Call the markers addStar method, which will remove the existing marker
+ const CBaseStarEntry *starP = starField->getDataPtr(_positions[index]._index1);
+ markers->addStar(starP);
+ } else {
+ // Erase the prior selection and draw the new one
+ surface->lock();
+ CSurfaceArea surfaceArea(surface);
+ eraseCurrent(&surfaceArea);
+ drawStar(index, &surfaceArea);
+ surface->unlock();
+
+ // Remove the old selection from the starfield markers
+ const CBaseStarEntry *starP;
+ starP = starField->getDataPtr(_entries[_entryIndex]._index1);
+ markers->addStar(starP);
+
+ // Add the new selection to the markers list
+ starP = starField->getDataPtr(_positions[index]._index1);
+ markers->addStar(starP);
+
+ // Copy the newly selected star's details into our selections list
+ CStarPosition &newP = _entries[_entryIndex];
+ newP = _positions[index];
+ }
+ }
+ } else {
+ // Very first star being selected
+ // Draw crosshairs around the selected star
+ surface->lock();
+ CSurfaceArea surfaceArea(surface);
+ drawStar(index, &surfaceArea);
+ surface->unlock();
+
+ // Copy the star into the list of selected ones
+ ++_entryIndex;
+ const CStarPosition &srcPos = _positions[index];
+ CStarPosition &destPos = _entries[_entryIndex];
+ destPos = srcPos;
+
+ // Set up a marker in the main starfield for that same star
+ const CBaseStarEntry *starP = starField->getDataPtr(destPos._index1);
+ markers->addStar(starP);
+ }
+}
+
+bool CStarCrosshairs::fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarCamera *camera) {
+ int count = starField->baseFn2(surfaceArea, camera);
+
+ if (count > 0) {
+ allocate(count);
+ CStarRefArray starRef(starField, &_positions);
+ starRef.process(surfaceArea, camera);
+ return true;
+ } else {
+ clear();
+ return false;
+ }
+}
+
+void CStarCrosshairs::fn2(CVideoSurface *surface, CStarField *starField, CStarMarkers *markers) {
+ if (_matchIndex <= -1) {
+ if (_entryIndex > -1) {
+ drawEntry(_entryIndex, surface, starField, markers);
+ --_entryIndex;
+ }
+ } else {
+ --_matchIndex;
+ if (_entryIndex - _matchIndex > 1) {
+ drawEntry(_entryIndex, surface, starField, markers);
+ --_entryIndex;
+ }
+ }
+}
+
+void CStarCrosshairs::incMatches() {
+ if (_matchIndex < 3)
+ ++_matchIndex;
+}
+
+FPoint CStarCrosshairs::getPosition() const {
+ return (_entryIndex >= 0 && _entryIndex <= 2) ?
+ FPoint(_entries[_entryIndex]) : FPoint();
+}
+
+void CStarCrosshairs::draw(CSurfaceArea *surfaceArea) {
+ if (!_positions.empty()) {
+ uint savedPixel = surfaceArea->_pixel;
+ surfaceArea->_pixel = 0xff;
+ surfaceArea->setColorFromPixel();
+ SurfaceAreaMode savedMode = surfaceArea->setMode(SA_NONE);
+
+ for (int idx = 0; idx < _entryIndex; ++idx) {
+ const CStarPosition &src = _entries[idx];
+ double xp = src.x, yp = src.y;
+
+ surfaceArea->drawLine(FRect(xp - 8.0, yp, xp - 4.0, yp));
+ surfaceArea->drawLine(FRect(xp + 4.0, yp, xp + 8.0, yp));
+ surfaceArea->drawLine(FRect(xp, yp - 8.0, xp, yp - 4.0));
+ surfaceArea->drawLine(FRect(xp, yp + 4.0, xp, yp + 8.0));
+ }
+
+ surfaceArea->_pixel = savedPixel;
+ surfaceArea->setColorFromPixel();
+ surfaceArea->setMode(savedMode);
+ }
+}
+
+void CStarCrosshairs::allocate(int count) {
+ if (!_positions.empty()) {
+ if ((int)_positions.size() == count)
+ return;
+
+ clear();
+ }
+
+ _positions.resize(count);
+}
+
+void CStarCrosshairs::clear() {
+ _positions.clear();
+ _matchIndex = _entryIndex = -1;
+}
+
+int CStarCrosshairs::indexOf(const Common::Point &pt) const {
+ Common::Rect r(pt.x - 2, pt.y - 2, pt.x + 2, pt.y + 2);
+
+ for (int idx = 0; idx < (int)_positions.size(); ++idx) {
+ if (r.contains(_positions[idx]))
+ return idx;
+ }
+
+ return -1;
+}
+
+void CStarCrosshairs::drawStar(int index, CSurfaceArea *surfaceArea) {
+ if (index >= 0 && index < (int)_positions.size()) {
+ const CStarPosition &pt = _positions[index];
+ drawAt(pt, surfaceArea);
+ }
+}
+
+void CStarCrosshairs::drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers) {
+ surface->lock();
+ CSurfaceArea surfaceArea(surface);
+ drawAt(_entries[index], &surfaceArea);
+ surface->unlock();
+
+ const CBaseStarEntry *starP = starField->getDataPtr(_entries[index]._index1);
+ markers->addStar(starP);
+}
+
+void CStarCrosshairs::eraseCurrent(CSurfaceArea *surfaceArea) {
+ assert(_entryIndex >= 0);
+ const CStarPosition &pt = _entries[_entryIndex];
+ drawAt(pt, surfaceArea);
+}
+
+void CStarCrosshairs::drawAt(const FPoint &pt, CSurfaceArea *surfaceArea) {
+ uint savedPixel = surfaceArea->_pixel;
+ surfaceArea->_pixel = 255;
+ surfaceArea->setColorFromPixel();
+ SurfaceAreaMode savedMode = surfaceArea->setMode(SA_XOR);
+
+
+ surfaceArea->drawLine(FRect(pt._x - 8.0, pt._y, pt._x - 4.0, pt._y));
+ surfaceArea->drawLine(FRect(pt._x + 4.0, pt._y, pt._x + 8.0, pt._y));
+ surfaceArea->drawLine(FRect(pt._x, pt._y - 8.0, pt._x, pt._y - 4.0));
+ surfaceArea->drawLine(FRect(pt._x, pt._y + 4.0, pt._x, pt._y + 8.0));
+
+ surfaceArea->_pixel = savedPixel;
+ surfaceArea->setColorFromPixel();
+ surfaceArea->setMode(savedMode);
+}
+
+} // End of namespace Titanic