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path: root/engines/titanic/star_control/star_points1.cpp
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Diffstat (limited to 'engines/titanic/star_control/star_points1.cpp')
-rw-r--r--engines/titanic/star_control/star_points1.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/titanic/star_control/star_points1.cpp b/engines/titanic/star_control/star_points1.cpp
index 0467461222..fa16665409 100644
--- a/engines/titanic/star_control/star_points1.cpp
+++ b/engines/titanic/star_control/star_points1.cpp
@@ -61,7 +61,7 @@ void CStarPoints1::draw(CSurfaceArea *surface, CStarControlSub12 *sub12) {
if (_data.empty())
return;
- CStarControlSub6 sub6 = sub12->proc23();
+ FPose pose = sub12->proc23();
double threshold = sub12->proc25();
FVector vector1, vector2, vector3, vector4;
FVector vTemp = _data[0];
@@ -74,18 +74,18 @@ void CStarPoints1::draw(CSurfaceArea *surface, CStarControlSub12 *sub12) {
surface->setColorFromPixel();
SurfaceAreaMode oldMode = surface->setMode(SA_NONE);
- vector1._z = vTemp._x * sub6._row1._z + vTemp._y * sub6._row2._z + vTemp._z * sub6._row3._z + sub6._vector._z;
- vector1._x = vTemp._x * sub6._row1._x + vTemp._y * sub6._row2._x + vTemp._z * sub6._row3._x + sub6._vector._x;
- vector1._y = vTemp._x * sub6._row1._y + vTemp._y * sub6._row2._y + vTemp._z * sub6._row3._y + sub6._vector._y;
+ vector1._z = vTemp._x * pose._row1._z + vTemp._y * pose._row2._z + vTemp._z * pose._row3._z + pose._vector._z;
+ vector1._x = vTemp._x * pose._row1._x + vTemp._y * pose._row2._x + vTemp._z * pose._row3._x + pose._vector._x;
+ vector1._y = vTemp._x * pose._row1._y + vTemp._y * pose._row2._y + vTemp._z * pose._row3._y + pose._vector._y;
for (uint idx = 1; idx < _data.size(); ++idx) {
const FVector &sv = _data[idx];
bool flag = _data[idx - 1]._flag;
vTemp = sv;
- vector3._x = vTemp._x * sub6._row1._x + vTemp._y * sub6._row2._x + vTemp._z * sub6._row3._x * sub6._vector._x;
- vector3._y = vTemp._x * sub6._row1._y + vTemp._y * sub6._row2._y + vTemp._z * sub6._row3._y * sub6._vector._y;
- vector3._z = vTemp._x * sub6._row1._z + vTemp._y * sub6._row2._z + vTemp._z * sub6._row3._z + sub6._vector._z;
+ vector3._x = vTemp._x * pose._row1._x + vTemp._y * pose._row2._x + vTemp._z * pose._row3._x * pose._vector._x;
+ vector3._y = vTemp._x * pose._row1._y + vTemp._y * pose._row2._y + vTemp._z * pose._row3._y * pose._vector._y;
+ vector3._z = vTemp._x * pose._row1._z + vTemp._y * pose._row2._z + vTemp._z * pose._row3._z + pose._vector._z;
if (flag && vector1._z > threshold && vector3._z > threshold) {
vector2.clear();