diff options
Diffstat (limited to 'engines/titanic/star_control/star_points2.cpp')
| -rw-r--r-- | engines/titanic/star_control/star_points2.cpp | 26 | 
1 files changed, 13 insertions, 13 deletions
| diff --git a/engines/titanic/star_control/star_points2.cpp b/engines/titanic/star_control/star_points2.cpp index 03de314244..ee04b65a01 100644 --- a/engines/titanic/star_control/star_points2.cpp +++ b/engines/titanic/star_control/star_points2.cpp @@ -66,7 +66,7 @@ void CStarPoints2::draw(CSurfaceArea *surface, CStarControlSub12 *sub12) {  	if (_data.empty())  		return; -	CStarControlSub6 sub6 = sub12->proc23(); +	FPose pose = sub12->proc23();  	double threshold = sub12->proc25();  	FVector vector1, vector2, vector3, vector4;  	double vWidth2 = (double)surface->_width * 0.5; @@ -85,18 +85,18 @@ void CStarPoints2::draw(CSurfaceArea *surface, CStarControlSub12 *sub12) {  		for (uint idx = 0; idx < re.size(); ++idx) {  			const CStarPointEntry &se = re[idx]; -			vector1._z = sub6._row2._z * se._v1._y + sub6._row3._z * se._v1._z -				+ sub6._row1._z * se._v1._x + sub6._vector._z; -			vector1._x = sub6._row2._x * se._v1._y + sub6._row3._x * se._v1._z -				+ sub6._row1._x * se._v1._x + sub6._vector._x; -			vector1._y = sub6._row2._y * se._v1._y + sub6._row3._y * se._v1._z -				+ sub6._row1._y * se._v1._x + sub6._vector._y; -			vector3._z = sub6._row2._z * se._v2._y + sub6._row2._x * se._v2._z -				+ sub6._row1._z * se._v2._x + sub6._vector._y; -			vector3._x = sub6._row3._z * se._v2._y + sub6._row3._x * se._v2._z -				+ sub6._row1._x * se._v2._x + sub6._vector._y; -			vector3._y = sub6._row2._y * se._v2._y + sub6._row3._y * se._v2._z -				+ sub6._row1._y * se._v2._x + sub6._vector._y; +			vector1._z = pose._row2._z * se._v1._y + pose._row3._z * se._v1._z +				+ pose._row1._z * se._v1._x + pose._vector._z; +			vector1._x = pose._row2._x * se._v1._y + pose._row3._x * se._v1._z +				+ pose._row1._x * se._v1._x + pose._vector._x; +			vector1._y = pose._row2._y * se._v1._y + pose._row3._y * se._v1._z +				+ pose._row1._y * se._v1._x + pose._vector._y; +			vector3._z = pose._row2._z * se._v2._y + pose._row2._x * se._v2._z +				+ pose._row1._z * se._v2._x + pose._vector._y; +			vector3._x = pose._row3._z * se._v2._y + pose._row3._x * se._v2._z +				+ pose._row1._x * se._v2._x + pose._vector._y; +			vector3._y = pose._row2._y * se._v2._y + pose._row3._y * se._v2._z +				+ pose._row1._y * se._v2._x + pose._vector._y;  			if (vector1._z > threshold && vector3._z > threshold) {  				vector2.clear(); | 
