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-rw-r--r--engines/titanic/star_control/surface_fader.cpp73
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diff --git a/engines/titanic/star_control/surface_fader.cpp b/engines/titanic/star_control/surface_fader.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/star_control/surface_fader.h"
+#include "common/system.h"
+#include "graphics/pixelformat.h"
+
+namespace Titanic {
+
+CSurfaceFader::CSurfaceFader() : CSurfaceFaderBase() {
+ _dataP = new byte[_count];
+
+ for (int idx = 0; idx < _count; ++idx) {
+ // TODO: Setup data bytes
+ }
+}
+
+CSurfaceFader::~CSurfaceFader() {
+ delete[] _dataP;
+}
+
+void CSurfaceFader::copySurface(CSurfaceArea &srcSurface, CSurfaceArea &destSurface) {
+ const uint16 *srcPixelP = srcSurface._pixelsPtr;
+ uint16 *destPixelP = destSurface._pixelsPtr;
+
+ // Currently we only support 2 bytes per pixel surfaces
+ assert(srcSurface._bpp == 2);
+
+ byte dataVal = _dataP[_index];
+ double fraction = (double)dataVal / ((double)(_count - 1));
+ if (!_fadeIn)
+ // For fade outs, reverse the percentage visibility
+ fraction = 1.0 - fraction;
+
+ // Iterate through the pixels
+ byte r, g, b;
+ Graphics::PixelFormat format = g_system->getScreenFormat();
+
+ for (int yp = 0; yp < srcSurface._height; ++yp) {
+ for (int xp = 0; xp < srcSurface._width; ++xp, ++srcPixelP, ++destPixelP) {
+ format.colorToRGB(*srcPixelP, r, g, b);
+ r = (byte)((double)r * fraction);
+ g = (byte)((double)g * fraction);
+ b = (byte)((double)b * fraction);
+ *destPixelP = format.RGBToColor(r, g, b);
+ }
+ }
+}
+
+void CSurfaceFader::setFadeIn(bool fadeIn) {
+ _fadeIn = fadeIn;
+}
+
+} // End of namespace Titanic