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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MOVIE_H
+#define TITANIC_MOVIE_H
+
+#include "common/list.h"
+#include "video/video_decoder.h"
+#include "titanic/core/list.h"
+#include "titanic/core/resource_key.h"
+#include "titanic/support/avi_surface.h"
+#include "titanic/support/movie_range_info.h"
+
+namespace Titanic {
+
+class CGameObject;
+class CMovie;
+class CSoundManager;
+class CVideoSurface;
+
+class CMovieList : public List<CMovie> {
+public:
+};
+
+class CMovie : public ListItem {
+protected:
+ /**
+ * Adds the movie to the list of currently playing movies
+ */
+ void addToPlayingMovies();
+public:
+ bool _handled;
+ bool _hasVideoFrame;
+ bool _hasAudioTiming;
+public:
+ static CMovieList *_playingMovies;
+ static CVideoSurface *_movieSurface;
+
+ /**
+ * Initializes statics
+ */
+ static void init();
+
+ /**
+ * Deinitializes statics
+ */
+ static void deinit();
+public:
+ CMovie();
+ virtual ~CMovie();
+
+ /**
+ * Starts playing the movie
+ */
+ virtual void play(uint flags, CGameObject *obj) = 0;
+
+ /**
+ * Starts playing the movie
+ */
+ virtual void play(uint startFrame, uint endFrame, uint flags, CGameObject *obj) = 0;
+
+ /**
+ * Starts playing the movie
+ */
+ virtual void play(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj) = 0;
+
+ /**
+ * Plays a sub-section of a movie, and doesn't return until either
+ * the playback ends or a key has been pressed
+ */
+ virtual void playCutscene(const Rect &drawRect, uint startFrame, uint endFrame) = 0;
+
+ /**
+ * Stops the movie
+ */
+ virtual void stop() = 0;
+
+ /**
+ * Add a playback event
+ */
+ virtual void addEvent(int frameNumber, CGameObject *obj) = 0;
+
+ /**
+ * Set the current frame number
+ */
+ virtual void setFrame(uint frameNumber) = 0;
+
+ /**
+ * Handle any pending movie events
+ */
+ virtual bool handleEvents(CMovieEventList &events) = 0;
+
+ /**
+ * Return any movie range info associated with the movie
+ */
+ virtual const CMovieRangeInfoList *getMovieRangeInfo() const = 0;
+
+ /**
+ * Set the sound manager reference
+ */
+ virtual void setSoundManager(CSoundManager *soundManager) = 0;
+
+ /**
+ * Get the current movie frame
+ */
+ virtual int getFrame() const = 0;
+
+ /**
+ * Set the frame rate for the movie
+ */
+ virtual void setFrameRate(double rate) = 0;
+
+ /**
+ * Creates a duplicate of the movie's frame
+ */
+ virtual Graphics::ManagedSurface *duplicateFrame() const = 0;
+
+ /**
+ * Removes the movie from the list of currently playing movies
+ */
+ void removeFromPlayingMovies();
+
+ /**
+ * Returns true if the movie is currently active
+ */
+ bool isActive() const;
+
+ /**
+ * Returns true if there's a video frame
+ */
+ bool hasVideoFrame();
+};
+
+class OSMovie : public CMovie {
+private:
+ AVISurface _aviSurface;
+ CVideoSurface *_videoSurface;
+ int _field18;
+ int _field24;
+ int _field28;
+ int _field2C;
+private:
+ /**
+ * Called when a movie is started playing
+ */
+ void movieStarted();
+public:
+ OSMovie(const CResourceKey &name, CVideoSurface *surface);
+ virtual ~OSMovie();
+
+ /**
+ * Starts playing the movie
+ */
+ virtual void play(uint flags, CGameObject *obj);
+
+ /**
+ * Starts playing the movie
+ */
+ virtual void play(uint startFrame, uint endFrame, uint flags, CGameObject *obj);
+
+ /**
+ * Starts playing the movie
+ */
+ virtual void play(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj);
+
+ /**
+ * Plays a sub-section of a movie, and doesn't return until either
+ * the playback ends or a key has been pressed
+ */
+ virtual void playCutscene(const Rect &drawRect, uint startFrame, uint endFrame);
+
+ /**
+ * Stops the movie
+ */
+ virtual void stop();
+
+ /**
+ * Add a playback event
+ */
+ virtual void addEvent(int eventId, CGameObject *obj);
+
+ /**
+ * Set the current frame number
+ */
+ virtual void setFrame(uint frameNumber);
+
+ /**
+ * Handle any pending movie events
+ */
+ virtual bool handleEvents(CMovieEventList &events);
+
+ /**
+ * Get the current frame number
+ */
+ virtual int getFrame() const;
+
+ /**
+ * Return any movie range info associated with the movie
+ */
+ virtual const CMovieRangeInfoList *getMovieRangeInfo() const;
+
+ /**
+ * Set the sound manager reference
+ */
+ virtual void setSoundManager(CSoundManager *soundManager);
+
+ /**
+ * Set the frame rate for the movie
+ */
+ virtual void setFrameRate(double rate);
+
+ /**
+ * Creates a duplicate of the frame info
+ */
+ virtual Graphics::ManagedSurface *duplicateFrame() const;
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MOVIE_H */