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Diffstat (limited to 'engines/titanic/support/movie.h')
-rw-r--r-- | engines/titanic/support/movie.h | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/engines/titanic/support/movie.h b/engines/titanic/support/movie.h new file mode 100644 index 0000000000..8c89f9e6dd --- /dev/null +++ b/engines/titanic/support/movie.h @@ -0,0 +1,239 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MOVIE_H +#define TITANIC_MOVIE_H + +#include "common/list.h" +#include "video/video_decoder.h" +#include "titanic/core/list.h" +#include "titanic/core/resource_key.h" +#include "titanic/support/avi_surface.h" +#include "titanic/support/movie_range_info.h" + +namespace Titanic { + +class CGameObject; +class CMovie; +class CSoundManager; +class CVideoSurface; + +class CMovieList : public List<CMovie> { +public: +}; + +class CMovie : public ListItem { +protected: + /** + * Adds the movie to the list of currently playing movies + */ + void addToPlayingMovies(); +public: + bool _handled; + bool _hasVideoFrame; + bool _hasAudioTiming; +public: + static CMovieList *_playingMovies; + static CVideoSurface *_movieSurface; + + /** + * Initializes statics + */ + static void init(); + + /** + * Deinitializes statics + */ + static void deinit(); +public: + CMovie(); + virtual ~CMovie(); + + /** + * Starts playing the movie + */ + virtual void play(uint flags, CGameObject *obj) = 0; + + /** + * Starts playing the movie + */ + virtual void play(uint startFrame, uint endFrame, uint flags, CGameObject *obj) = 0; + + /** + * Starts playing the movie + */ + virtual void play(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj) = 0; + + /** + * Plays a sub-section of a movie, and doesn't return until either + * the playback ends or a key has been pressed + */ + virtual void playCutscene(const Rect &drawRect, uint startFrame, uint endFrame) = 0; + + /** + * Stops the movie + */ + virtual void stop() = 0; + + /** + * Add a playback event + */ + virtual void addEvent(int frameNumber, CGameObject *obj) = 0; + + /** + * Set the current frame number + */ + virtual void setFrame(uint frameNumber) = 0; + + /** + * Handle any pending movie events + */ + virtual bool handleEvents(CMovieEventList &events) = 0; + + /** + * Return any movie range info associated with the movie + */ + virtual const CMovieRangeInfoList *getMovieRangeInfo() const = 0; + + /** + * Set the sound manager reference + */ + virtual void setSoundManager(CSoundManager *soundManager) = 0; + + /** + * Get the current movie frame + */ + virtual int getFrame() const = 0; + + /** + * Set the frame rate for the movie + */ + virtual void setFrameRate(double rate) = 0; + + /** + * Creates a duplicate of the movie's frame + */ + virtual Graphics::ManagedSurface *duplicateFrame() const = 0; + + /** + * Removes the movie from the list of currently playing movies + */ + void removeFromPlayingMovies(); + + /** + * Returns true if the movie is currently active + */ + bool isActive() const; + + /** + * Returns true if there's a video frame + */ + bool hasVideoFrame(); +}; + +class OSMovie : public CMovie { +private: + AVISurface _aviSurface; + CVideoSurface *_videoSurface; + int _field18; + int _field24; + int _field28; + int _field2C; +private: + /** + * Called when a movie is started playing + */ + void movieStarted(); +public: + OSMovie(const CResourceKey &name, CVideoSurface *surface); + virtual ~OSMovie(); + + /** + * Starts playing the movie + */ + virtual void play(uint flags, CGameObject *obj); + + /** + * Starts playing the movie + */ + virtual void play(uint startFrame, uint endFrame, uint flags, CGameObject *obj); + + /** + * Starts playing the movie + */ + virtual void play(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj); + + /** + * Plays a sub-section of a movie, and doesn't return until either + * the playback ends or a key has been pressed + */ + virtual void playCutscene(const Rect &drawRect, uint startFrame, uint endFrame); + + /** + * Stops the movie + */ + virtual void stop(); + + /** + * Add a playback event + */ + virtual void addEvent(int eventId, CGameObject *obj); + + /** + * Set the current frame number + */ + virtual void setFrame(uint frameNumber); + + /** + * Handle any pending movie events + */ + virtual bool handleEvents(CMovieEventList &events); + + /** + * Get the current frame number + */ + virtual int getFrame() const; + + /** + * Return any movie range info associated with the movie + */ + virtual const CMovieRangeInfoList *getMovieRangeInfo() const; + + /** + * Set the sound manager reference + */ + virtual void setSoundManager(CSoundManager *soundManager); + + /** + * Set the frame rate for the movie + */ + virtual void setFrameRate(double rate); + + /** + * Creates a duplicate of the frame info + */ + virtual Graphics::ManagedSurface *duplicateFrame() const; +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MOVIE_H */ |