diff options
Diffstat (limited to 'engines/titanic/true_talk/bellbot_script.cpp')
-rw-r--r-- | engines/titanic/true_talk/bellbot_script.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/engines/titanic/true_talk/bellbot_script.cpp b/engines/titanic/true_talk/bellbot_script.cpp new file mode 100644 index 0000000000..a296752004 --- /dev/null +++ b/engines/titanic/true_talk/bellbot_script.cpp @@ -0,0 +1,114 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/textconsole.h" +#include "titanic/true_talk/bellbot_script.h" +#include "titanic/true_talk/true_talk_manager.h" + +namespace Titanic { + +BellbotScript::BellbotScript(int val1, const char *charClass, int v2, + const char *charName, int v3, int val2) : + TTNamedScript(val1, charClass, v2, charName, v3, val2, -1, -1, -1, 0), + _field2D0(0), _field2D4(0), _field2D8(0), _field2DC(0) { + CTrueTalkManager::setFlags(25, 0); + CTrueTalkManager::setFlags(24, 0); + CTrueTalkManager::setFlags(40, 0); + CTrueTalkManager::setFlags(26, 0); + + randomizeFlags(); + _array[0] = 100; + _array[1] = 0; +} + +int BellbotScript::proc6() const { + warning("TODO"); + return 2; +} + +void BellbotScript::proc7(int v1, int v2) { + warning("TODO"); +} + +int BellbotScript::proc10() const { + warning("TODO"); + return 0; +} + +int BellbotScript::proc15() const { + warning("TODO"); + return 0; +} + +int BellbotScript::proc16() const { + warning("TODO"); + return 0; +} + +int BellbotScript::proc17() const { + warning("TODO"); + return 0; +} + +int BellbotScript::proc18() const { + warning("TODO"); + return 0; +} + +int BellbotScript::proc21(int v) { + warning("TODO"); + return 0; +} + +int BellbotScript::proc22() const { + warning("TODO"); + return 0; +} + +int BellbotScript::proc23() const { + warning("TODO"); + return 0; +} + +void BellbotScript::proc24() { + warning("TODO"); +} + +int BellbotScript::proc25() const { + warning("TODO"); + return 0; +} + +void BellbotScript::proc26() { +} + +int BellbotScript::proc36() const { + warning("TODO"); + return 0; +} + +int BellbotScript::proc37() const { + warning("TODO"); + return 0; +} + +} // End of namespace Titanic |