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-rw-r--r--engines/titanic/true_talk/bellbot_script.cpp114
1 files changed, 114 insertions, 0 deletions
diff --git a/engines/titanic/true_talk/bellbot_script.cpp b/engines/titanic/true_talk/bellbot_script.cpp
new file mode 100644
index 0000000000..a296752004
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+++ b/engines/titanic/true_talk/bellbot_script.cpp
@@ -0,0 +1,114 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/textconsole.h"
+#include "titanic/true_talk/bellbot_script.h"
+#include "titanic/true_talk/true_talk_manager.h"
+
+namespace Titanic {
+
+BellbotScript::BellbotScript(int val1, const char *charClass, int v2,
+ const char *charName, int v3, int val2) :
+ TTNamedScript(val1, charClass, v2, charName, v3, val2, -1, -1, -1, 0),
+ _field2D0(0), _field2D4(0), _field2D8(0), _field2DC(0) {
+ CTrueTalkManager::setFlags(25, 0);
+ CTrueTalkManager::setFlags(24, 0);
+ CTrueTalkManager::setFlags(40, 0);
+ CTrueTalkManager::setFlags(26, 0);
+
+ randomizeFlags();
+ _array[0] = 100;
+ _array[1] = 0;
+}
+
+int BellbotScript::proc6() const {
+ warning("TODO");
+ return 2;
+}
+
+void BellbotScript::proc7(int v1, int v2) {
+ warning("TODO");
+}
+
+int BellbotScript::proc10() const {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc15() const {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc16() const {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc17() const {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc18() const {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc21(int v) {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc22() const {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc23() const {
+ warning("TODO");
+ return 0;
+}
+
+void BellbotScript::proc24() {
+ warning("TODO");
+}
+
+int BellbotScript::proc25() const {
+ warning("TODO");
+ return 0;
+}
+
+void BellbotScript::proc26() {
+}
+
+int BellbotScript::proc36() const {
+ warning("TODO");
+ return 0;
+}
+
+int BellbotScript::proc37() const {
+ warning("TODO");
+ return 0;
+}
+
+} // End of namespace Titanic