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Diffstat (limited to 'engines/titanic/true_talk/tt_scripts.h')
-rw-r--r-- | engines/titanic/true_talk/tt_scripts.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/titanic/true_talk/tt_scripts.h b/engines/titanic/true_talk/tt_scripts.h new file mode 100644 index 0000000000..734d86256f --- /dev/null +++ b/engines/titanic/true_talk/tt_scripts.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TT_SCRIPTS_H +#define TITANIC_TT_SCRIPTS_H + +#include "titanic/core/list.h" +#include "titanic/true_talk/tt_npc_script.h" +#include "titanic/true_talk/tt_room_script.h" + +namespace Titanic { + +class CTitleEngine; + +class TTnpcScriptListItem : public ListItem { +public: + TTnpcScript *_npcScript; + TTroomScript *_roomScript; +public: + TTnpcScriptListItem() : _npcScript(nullptr), _roomScript(nullptr) {} + TTnpcScriptListItem(TTnpcScript *script, TTroomScript *roomScript) : + _npcScript(script), _roomScript(roomScript) {} + virtual ~TTnpcScriptListItem() { delete _npcScript; } +}; + +PTR_LIST_ITEM(TTroomScript); + +class TTnpcScriptList : public List<TTnpcScriptListItem> { +public: + TTnpcScript *findById(int charId) const; +}; + +class TTroomScriptList : public List<TTroomScriptListItem> { +public: + TTroomScript *findById(uint scriptId) const; +}; + +class TTscripts { +private: + TTnpcScriptList _npcScripts; + TTroomScriptList _roomScripts; + CTitleEngine *_titleEngine; + int _field24; + int _field28; +private: + /** + * Add a named script to the named scripts list + */ + void addScript(TTnpcScript *script, int charId); + + /** + * Add an unnamed script to the unnamed scripts list + */ + void addScript(TTroomScript *script); +public: + TTscripts(CTitleEngine *titleEngine); + + /** + * Return a pointer to the specified room script + */ + TTroomScript *getRoomScript(int scriptId) const; + + /** + * Return a pointer to the specified character script + */ + TTnpcScript *getNpcScript(int charId) const; +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TT_CHARACTERS_H */ |