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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TT_SCRIPTS_H
+#define TITANIC_TT_SCRIPTS_H
+
+#include "titanic/core/list.h"
+#include "titanic/true_talk/tt_npc_script.h"
+#include "titanic/true_talk/tt_room_script.h"
+
+namespace Titanic {
+
+class CTitleEngine;
+
+class TTnpcScriptListItem : public ListItem {
+public:
+ TTnpcScript *_npcScript;
+ TTroomScript *_roomScript;
+public:
+ TTnpcScriptListItem() : _npcScript(nullptr), _roomScript(nullptr) {}
+ TTnpcScriptListItem(TTnpcScript *script, TTroomScript *roomScript) :
+ _npcScript(script), _roomScript(roomScript) {}
+ virtual ~TTnpcScriptListItem() { delete _npcScript; }
+};
+
+PTR_LIST_ITEM(TTroomScript);
+
+class TTnpcScriptList : public List<TTnpcScriptListItem> {
+public:
+ TTnpcScript *findById(int charId) const;
+};
+
+class TTroomScriptList : public List<TTroomScriptListItem> {
+public:
+ TTroomScript *findById(uint scriptId) const;
+};
+
+class TTscripts {
+private:
+ TTnpcScriptList _npcScripts;
+ TTroomScriptList _roomScripts;
+ CTitleEngine *_titleEngine;
+ int _field24;
+ int _field28;
+private:
+ /**
+ * Add a named script to the named scripts list
+ */
+ void addScript(TTnpcScript *script, int charId);
+
+ /**
+ * Add an unnamed script to the unnamed scripts list
+ */
+ void addScript(TTroomScript *script);
+public:
+ TTscripts(CTitleEngine *titleEngine);
+
+ /**
+ * Return a pointer to the specified room script
+ */
+ TTroomScript *getRoomScript(int scriptId) const;
+
+ /**
+ * Return a pointer to the specified character script
+ */
+ TTnpcScript *getNpcScript(int charId) const;
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TT_CHARACTERS_H */