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-rw-r--r--engines/titanic/core/saveable_object.cpp200
1 files changed, 101 insertions, 99 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 3f69186139..8bb8a92b7f 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -1022,72 +1022,82 @@ DEFFN(CTimeEventInfo);
void CSaveableObject::initClassList() {
_classDefs = new ClassDefList();
_classList = new ClassListMap();
+
+ // Setup the type definitions for each class. Note that these have to be
+ // in order of hierarchy from ancestor class to descendent
+ ADDFN(CSaveableObject, CSaveableObject);
+ ADDFN(CMessage, CSaveableObject);
+ ADDFN(CMessageTarget, CSaveableObject);
+ ADDFN(CResourceKey, CSaveableObject);
+ ADDFN(ListItem, CSaveableObject);
+ ADDFN(CTreeItem, CMessageTarget);
+ ADDFN(CFileItem, CTreeItem);
+ ADDFN(CGameObjectDescItem, CTreeItem);
+ ADDFN(CDontSaveFileItem, CFileItem);
+ ADDFN(CProjectItem, CFileItem);
+ ADDFN(CNamedItem, CTreeItem);
+ ADDFN(CRoomItem, CNamedItem);
+ ADDFN(CGameObject, CNamedItem);
+ ADDFN(CLinkItem, CNamedItem);
+ ADDFN(CNodeItem, CNamedItem);
+ ADDFN(CPlaceHolderItem, CNamedItem);
+ ADDFN(CViewItem, CNamedItem);
+ ADDFN(CBackground, CGameObject);
+ ADDFN(CClickResponder, CGameObject);
+ ADDFN(CDropTarget, CGameObject);
+ ADDFN(CFileListItem, ListItem);
+ ADDFN(CMailMan, CGameObject);
+ ADDFN(CMovieClip, ListItem);
+ ADDFN(CMultiDropTarget, CDropTarget);
+ ADDFN(CStartAction, CBackground);
+ ADDFN(CEditControl, CGameObject);
+ ADDFN(CToggleButton, CBackground);
+ ADDFN(CToggleSwitch, CGameObject);
+ ADDFN(CPlaceHolder, CGameObject);
+
+ ADDFN(CCarry, CGameObject);
ADDFN(CArm, CCarry);
- ADDFN(CAuditoryCentre, CBrain);
- ADDFN(CBowlEar, CEar);
ADDFN(CBrain, CCarry);
ADDFN(CBridgePiece, CCarry);
- ADDFN(CCarry, CGameObject);
ADDFN(CCarryParrot, CCarry);
- ADDFN(CCentralCore, CBrain);
ADDFN(CChicken, CCarry);
ADDFN(CCrushedTV, CCarry);
- ADDFN(CEar, CHeadPiece);
- ADDFN(CEye, CHeadPiece);
ADDFN(CFeathers, CCarry);
ADDFN(CFruit, CCarry);
ADDFN(CGlass, CCarry);
ADDFN(CHammer, CCarry);
ADDFN(CHeadPiece, CCarry);
ADDFN(CHose, CCarry);
- ADDFN(CHoseEnd, CHose);
ADDFN(CKey, CCarry);
ADDFN(CLiftbotHead, CCarry);
ADDFN(CLongStick, CCarry);
ADDFN(CMagazine, CCarry);
- ADDFN(CMaitreDLeftArm, CArm);
- ADDFN(CMaitreDRightArm, CArm);
- ADDFN(CMouth, CHeadPiece);
ADDFN(CNapkin, CCarry);
- ADDFN(CNose, CHeadPiece);
ADDFN(CNote, CCarry);
ADDFN(CParcel, CCarry);
- ADDFN(CPerch, CCentralCore);
ADDFN(CPhonographCylinder, CCarry);
- ADDFN(CPhonographEar, CEar);
ADDFN(CPhotograph, CCarry);
ADDFN(CPlugIn, CCarry);
- ADDFN(CSpeechCentre, CBrain);
ADDFN(CSweets, CCarry);
+ ADDFN(CMaitreDLeftArm, CArm);
+ ADDFN(CMaitreDRightArm, CArm);
+ ADDFN(CCentralCore, CBrain);
+ ADDFN(CSpeechCentre, CBrain);
ADDFN(CVisionCentre, CBrain);
+ ADDFN(CAuditoryCentre, CBrain);
+ ADDFN(CPerch, CCentralCore);
+ ADDFN(CEar, CHeadPiece);
+ ADDFN(CBowlEar, CEar);
+ ADDFN(CPhonographEar, CEar);
+ ADDFN(CEye, CHeadPiece);
+ ADDFN(CMouth, CHeadPiece);
+ ADDFN(CNose, CHeadPiece);
+ ADDFN(CHoseEnd, CHose);
- ADDFN(CBackground, CGameObject);
- ADDFN(CClickResponder, CGameObject);
- ADDFN(CDontSaveFileItem, CFileItem);
- ADDFN(CDropTarget, CGameObject);
- ADDFN(CFileItem, CTreeItem);
- ADDFN(CFileListItem, ListItem);
- ADDFN(CGameObject, CNamedItem);
- ADDFN(CGameObjectDescItem, CTreeItem);
- ADDFN(CLinkItem, CNamedItem);
- ADDFN(ListItem, CSaveableObject);
- ADDFN(CMessageTarget, CSaveableObject);
- ADDFN(CMailMan, CGameObject);
- ADDFN(CMovieClip, ListItem);
- ADDFN(CMultiDropTarget, CDropTarget);
- ADDFN(CNamedItem, CTreeItem);
- ADDFN(CNodeItem, CNamedItem);
- ADDFN(CProjectItem, CFileItem);
- ADDFN(CResourceKey, CSaveableObject);
- ADDFN(CRoomItem, CNamedItem);
- ADDFN(CSaveableObject, CSaveableObject);
ADDFN(CStaticImage, CGameObject);
ADDFN(CTurnOnObject, CBackground);
- ADDFN(CTreeItem, CMessageTarget);
ADDFN(CTurnOnPlaySound, CTurnOnObject);
ADDFN(CTurnOnTurnOff, CBackground);
- ADDFN(CViewItem, CNamedItem);
-
ADDFN(CAnnounce, CGameObject);
ADDFN(CAnnoyBarbot, CGameObject);
ADDFN(CArbBackground, CBackground);
@@ -1097,7 +1107,6 @@ void CSaveableObject::initClassList() {
ADDFN(CBarMenu, CGameObject);
ADDFN(CBarMenuButton, CGameObject);
ADDFN(CBelbotGetLight, CGameObject);
- ADDFN(CBilgeSuccUBus, CSuccUBus);
ADDFN(CBomb, CBackground);
ADDFN(CBottomOfWellMonitor, CGameObject);
ADDFN(CBowlUnlocker, CGameObject);
@@ -1130,8 +1139,6 @@ void CSaveableObject::initClassList() {
ADDFN(CDoorbotElevatorHandler, CGameObject);
ADDFN(CDoorbotHomeHandler, CGameObject);
ADDFN(CDropTarget, CGameObject);
- ADDFN(CEarSweetBowl, CSweetBowl);
- ADDFN(CEjectPhonographButton, CBackground);
ADDFN(CElevatorActionArea, CGameObject);
ADDFN(CEmmaControl, CBackground);
ADDFN(CEmptyNutBowl, CGameObject);
@@ -1167,9 +1174,6 @@ void CSaveableObject::initClassList() {
ADDFN(CMissiveOMatButton, CEditControl);
ADDFN(CMovieTester, CGameObject);
ADDFN(CMusicalInstrument, CBackground);
- ADDFN(CMusicConsoleButton, CMusicPlayer);
- ADDFN(CMusicRoomPhonograph, CRestaurantPhonograph);
- ADDFN(CMusicRoomStopPhonographButton, CEjectPhonographButton);
ADDFN(CMusicSystemLock, CDropTarget);
ADDFN(CNavHelmet, CGameObject);
ADDFN(CNavHelmetOn, CGameObject);
@@ -1180,9 +1184,7 @@ void CSaveableObject::initClassList() {
ADDFN(CNullPortHole, CClickResponder);
ADDFN(CNutReplacer, CGameObject);
ADDFN(CPetDisabler, CGameObject);
- ADDFN(CPhonograph, CMusicPlayer);
ADDFN(CPhonographLid, CGameObject);
- ADDFN(CPlaceHolderItem, CNamedItem);
ADDFN(CPlayMusicButton, CBackground);
ADDFN(CPlayOnAct, CBackground);
ADDFN(CPortHole, CGameObject);
@@ -1190,7 +1192,6 @@ void CSaveableObject::initClassList() {
ADDFN(CReplacementEar, CBackground);
ADDFN(CReservedTable, CGameObject);
ADDFN(CRestaurantCylinderHolder, CDropTarget);
- ADDFN(CRestaurantPhonograph, CPhonograph);
ADDFN(CSauceDispensor, CBackground);
ADDFN(CSearchPoint, CGameObject);
ADDFN(CSeasonBackground, CBackground);
@@ -1203,11 +1204,11 @@ void CSaveableObject::initClassList() {
ADDFN(CSpeechDispensor, CBackground);
ADDFN(CSplashAnimation, CGameObject);
ADDFN(CStarlingPuret, CGameObject);
- ADDFN(CStartAction, CBackground);
ADDFN(CStopPhonographButton, CBackground);
ADDFN(CSUBGlass, CGameObject);
ADDFN(CSUBWrapper, CGameObject);
ADDFN(CSweetBowl, CGameObject);
+ ADDFN(CEarSweetBowl, CSweetBowl);
ADDFN(CTelevision, CBackground);
ADDFN(CThirdClassCanal, CBackground);
ADDFN(CThrowTVDownWell, CGameObject);
@@ -1227,9 +1228,9 @@ void CSaveableObject::initClassList() {
ADDFN(CGondolierMixer, CGondolierBase);
ADDFN(CGondolierSlider, CGondolierBase);
ADDFN(CMaitreDArmHolder, CDropTarget);
+ ADDFN(CMaitreDProdReceptor, CGameObject);
ADDFN(CMaitreDBody, CMaitreDProdReceptor);
ADDFN(CMaitreDLegs, CMaitreDProdReceptor);
- ADDFN(CMaitreDProdReceptor, CGameObject);
ADDFN(CParrotLobbyObject, CGameObject);
ADDFN(CParrotLobbyController, CParrotLobbyObject);
ADDFN(CParrotLobbyLinkUpdater, CParrotLobbyObject);
@@ -1238,21 +1239,20 @@ void CSaveableObject::initClassList() {
ADDFN(CParrotNutBowlActor, CGameObject);
ADDFN(CParrotNutEater, CGameObject);
ADDFN(CParrotPerchHolder, CMultiDropTarget);
- ADDFN(CParrotSuccUBus, CSuccUBus);
ADDFN(CParrotTrigger, CGameObject);
ADDFN(CPlayerMeetsParrot, CGameObject);
ADDFN(CPET, CGameObject);
ADDFN(CPETClass1, CGameObject);
ADDFN(CPETClass2, CGameObject);
ADDFN(CPETClass3, CGameObject);
- ADDFN(CPETLift, CPETTransport);
ADDFN(CPETMonitor, CGameObject);
- ADDFN(CPETPellerator, CPETTransport);
ADDFN(CPETPosition, CGameObject);
ADDFN(CPETSentinal, CGameObject);
ADDFN(CPETSounds, CGameObject);
ADDFN(CPETTransition, CGameObject);
ADDFN(CPETTransport, CGameObject);
+ ADDFN(CPETPellerator, CPETTransport);
+ ADDFN(CPETLift, CPETTransport);
ADDFN(CPickUp, CGameObject);
ADDFN(CPickUpBarGlass, CPickUp);
ADDFN(CPickUpHose, CPickUp);
@@ -1261,8 +1261,8 @@ void CSaveableObject::initClassList() {
ADDFN(CPickUpVisCentre, CPickUp);
ADDFN(CBarShelfVisCentre, CPlaceHolder);
ADDFN(CLemonOnBar, CPlaceHolder);
- ADDFN(CPlaceHolder, CGameObject);
ADDFN(CTVOnBar, CPlaceHolder);
+ ADDFN(CSGTStateRoom, CBackground);
ADDFN(CArmchair, CSGTStateRoom);
ADDFN(CBasin, CSGTStateRoom);
ADDFN(CBedfoot, CSGTStateRoom);
@@ -1276,40 +1276,34 @@ void CSaveableObject::initClassList() {
ADDFN(CSGTNavigation, CGameObject);
ADDFN(CSGTRestaurantDoors, CGameObject);
ADDFN(CSGTStateControl, CBackground);
- ADDFN(CSGTStateRoom, CBackground);
ADDFN(CSGTTV, CSGTStateRoom);
ADDFN(CSGTUpperDoorsSound, CClickResponder);
ADDFN(CToilet, CSGTStateRoom);
ADDFN(CVase, CSGTStateRoom);
ADDFN(CWashstand, CSGTStateRoom);
- ADDFN(CGondolier, CTransport);
- ADDFN(CLift, CTransport);
- ADDFN(CLiftindicator, CLift);
- ADDFN(CPellerator, CTransport);
- ADDFN(CServiceElevator, CTransport);
- ADDFN(CTransport, CMobile);
-
+ ADDFN(CPetGraphic, CGameObject);
+ ADDFN(CPetGraphic2, CGameObject);
+ ADDFN(CSTButton, CBackground);
ADDFN(CActButton, CSTButton);
ADDFN(CChangesSeasonButton, CSTButton);
+ ADDFN(CElevatorButton, CSTButton);
+ ADDFN(CIconNavButt, CPetGraphic);
+ ADDFN(CIconNavImage, CPetGraphic);
+ ADDFN(CIconNavReceive, CPetGraphic);
+ ADDFN(CIconNavSend, CPetGraphic);
ADDFN(CChevLeftOff, CToggleSwitch);
ADDFN(CChevLeftOn, CToggleSwitch);
ADDFN(CChevRightOff, CToggleSwitch);
ADDFN(CChevRightOn, CToggleSwitch);
ADDFN(CChevSendRecSwitch, CToggleSwitch);
- ADDFN(CEditControl, CGameObject);
- ADDFN(CElevatorButton, CSTButton);
ADDFN(CGetFromSucc, CToggleSwitch);
ADDFN(CHelmetOnOff, CToggleSwitch);
ADDFN(CHomePhoto, CToggleSwitch);
ADDFN(CIconNavAction, CToggleSwitch);
- ADDFN(CIconNavButt, CPetGraphic);
ADDFN(CIconNavDown, CToggleSwitch);
- ADDFN(CIconNavImage, CPetGraphic);
ADDFN(CIconNavLeft, CToggleSwitch);
- ADDFN(CIconNavReceive, CPetGraphic);
ADDFN(CIconNavRight, CToggleSwitch);
- ADDFN(CIconNavSend, CPetGraphic);
ADDFN(CIconNavUp, CToggleSwitch);
ADDFN(CKeybrdButt, CToggleSwitch);
ADDFN(CMoveObjectButton, CSTButton);
@@ -1323,8 +1317,6 @@ void CSaveableObject::initClassList() {
ADDFN(CMusicVoiceMute, CMusicControl);
ADDFN(CPetControl, CGameObject);
ADDFN(CPetDragChev, CPetGraphic2);
- ADDFN(CPetGraphic, CGameObject);
- ADDFN(CPetGraphic2, CGameObject);
ADDFN(PETLeaf, CGameObject);
ADDFN(CPetModeOff, CToggleSwitch);
ADDFN(CPetModeOn, CToggleSwitch);
@@ -1341,12 +1333,9 @@ void CSaveableObject::initClassList() {
ADDFN(CSmallChevRightOff, CToggleSwitch);
ADDFN(CSmallChevRightOn, CToggleSwitch);
ADDFN(CStatusChangeButton, CSTButton);
- ADDFN(CSTButton, CBackground);
ADDFN(CTextDown, CPetGraphic);
ADDFN(CTextSkrew, CPetGraphic);
ADDFN(CTextUp, CPetGraphic);
- ADDFN(CToggleButton, CBackground);
- ADDFN(CToggleSwitch, CGameObject);
ADDFN(CActMsg, CMessage);
ADDFN(CActivationmsg, CMessage);
@@ -1415,7 +1404,6 @@ void CSaveableObject::initClassList() {
ADDFN(CLockPhonographMsg, CMessage);
ADDFN(CMaitreDDefeatedMsg, CMessage);
ADDFN(CMaitreDHappyMsg, CMessage);
- ADDFN(CMessage, CSaveableObject);
ADDFN(CMissiveOMatActionMsg, CMessage);
ADDFN(CMouseMsg, CMessage);
ADDFN(CMouseMoveMsg, CMouseMsg);
@@ -1551,33 +1539,35 @@ void CSaveableObject::initClassList() {
ADDFN(CVirtualKeyCharMsg, CMessage);
ADDFN(CVisibleMsg, CMessage);
+ ADDFN(CMovePlayerTo, CGameObject);
+ ADDFN(CMovePlayerToFrom, CGameObject);
ADDFN(CEnterBombRoom, CMovePlayerTo);
+ ADDFN(CExitArboretum, CMovePlayerTo);
+ ADDFN(CExitBridge, CMovePlayerTo);
+ ADDFN(CExitStateRoom, CMovePlayerTo);
+ ADDFN(CMovePlayerInParrotRoom, CMovePlayerTo);
+ ADDFN(CExitTiania, CMovePlayerTo);
+ ADDFN(CMultiMove, CMovePlayerTo);
+ ADDFN(CRestaurantPanHandler, CMovePlayerTo);
+ ADDFN(CPanFromPel, CMovePlayerTo);
+ ADDFN(CRestrictedMove, CMovePlayerTo);
+ ADDFN(CTripDownCanal, CMovePlayerTo);
ADDFN(CEnterBridge, CGameObject);
ADDFN(CEnterExitFirstClassState, CGameObject);
ADDFN(CEnterExitMiniLift, CSGTNavigation);
ADDFN(CEnterExitSecClassMiniLift, CGameObject);
ADDFN(CEnterExitView, CGameObject);
ADDFN(CEnterSecClassState, CGameObject);
- ADDFN(CExitArboretum, CMovePlayerTo);
- ADDFN(CExitBridge, CMovePlayerTo);
ADDFN(CExitLift, CGameObject);
ADDFN(CExitPellerator, CGameObject);
- ADDFN(CExitStateRoom, CMovePlayerTo);
- ADDFN(CExitTiania, CMovePlayerTo);
- ADDFN(CMovePlayerInParrotRoom, CMovePlayerTo);
- ADDFN(CMovePlayerTo, CGameObject);
- ADDFN(CMovePlayerToFrom, CGameObject);
- ADDFN(CMultiMove, CMovePlayerTo);
- ADDFN(CPanFromPel, CMovePlayerTo);
- ADDFN(CRestaurantPanHandler, CMovePlayerTo);
ADDFN(CScraliontisTable, CRestaurantPanHandler);
- ADDFN(CRestrictedMove, CMovePlayerTo);
- ADDFN(CTripDownCanal, CMovePlayerTo);
+ ADDFN(CCharacter, CGameObject);
+ ADDFN(CStarlings, CCharacter);
+ ADDFN(CTrueTalkNPC, CCharacter);
ADDFN(CBarbot, CTrueTalkNPC);
ADDFN(CBellBot, CTrueTalkNPC);
ADDFN(CCallBot, CGameObject);
- ADDFN(CCharacter, CGameObject);
ADDFN(CDeskbot, CTrueTalkNPC);
ADDFN(CDoorbot, CTrueTalkNPC);
ADDFN(CMaitreD, CTrueTalkNPC);
@@ -1585,36 +1575,48 @@ void CSaveableObject::initClassList() {
ADDFN(CMobile, CCharacter);
ADDFN(CParrot, CTrueTalkNPC);
ADDFN(CRobotController, CGameObject);
- ADDFN(CStarlings, CCharacter);
ADDFN(CSuccUBus, CTrueTalkNPC);
+ ADDFN(CBilgeSuccUBus, CSuccUBus);
+ ADDFN(CParrotSuccUBus, CSuccUBus);
ADDFN(CSummonBots, CRobotController);
ADDFN(CTitania, CCharacter);
- ADDFN(CTrueTalkNPC, CCharacter);
+ ADDFN(CTransport, CMobile);
+ ADDFN(CGondolier, CTransport);
+ ADDFN(CLift, CTransport);
+ ADDFN(CLiftindicator, CLift);
+ ADDFN(CPellerator, CTransport);
+ ADDFN(CServiceElevator, CTransport);
- ADDFN(CAutoMusicPlayer, CAutoMusicPlayerBase);
+ ADDFN(CMusicPlayer, CGameObject);
ADDFN(CAutoMusicPlayerBase, CGameObject);
ADDFN(CAutoSoundPlayer, CGameObject);
- ADDFN(CAutoSoundPlayerADSR, CAutoSoundPlayer);
ADDFN(CBackgroundSoundMaker, CGameObject);
- ADDFN(CBirdSong, CRoomAutoSoundPlayer);
- ADDFN(CDomeFromTopOfWell, CViewAutoSoundPlayer);
ADDFN(CGondolierSong, CGameObject);
- ADDFN(CEnterViewTogglesOtherMusic, CTriggerAutoMusicPlayer);
- ADDFN(CGondolierSong, CRoomAutoSoundPlayer);
- ADDFN(CMusicPlayer, CGameObject);
+ ADDFN(CTriggerAutoMusicPlayer, CGameObject);
+ ADDFN(CMusicConsoleButton, CMusicPlayer);
+ ADDFN(CPhonograph, CMusicPlayer);
+ ADDFN(CRestaurantPhonograph, CPhonograph);
+ ADDFN(CMusicRoomPhonograph, CRestaurantPhonograph);
+ ADDFN(CEjectPhonographButton, CBackground);
+ ADDFN(CMusicRoomStopPhonographButton, CEjectPhonographButton);
+ ADDFN(CAutoMusicPlayer, CAutoMusicPlayerBase);
+ ADDFN(CAutoSoundPlayerADSR, CAutoSoundPlayer);
ADDFN(CNodeAutoSoundPlayer, CAutoSoundPlayer);
- ADDFN(CRestrictedAutoMusicPlayer, CAutoMusicPlayer);
+ ADDFN(CViewAutoSoundPlayer, CAutoSoundPlayer);
ADDFN(CRoomAutoSoundPlayer, CAutoSoundPlayer);
+ ADDFN(CRestrictedAutoMusicPlayer, CAutoMusicPlayer);
ADDFN(CRoomTriggerAutoMusicPlayer, CTriggerAutoMusicPlayer);
+ ADDFN(CEnterViewTogglesOtherMusic, CTriggerAutoMusicPlayer);
+ ADDFN(CViewTogglesOtherMusic, CEnterViewTogglesOtherMusic);
+ ADDFN(CWaterLappingSounds, CRoomAutoSoundPlayer);
+ ADDFN(CBirdSong, CRoomAutoSoundPlayer);
+ ADDFN(CDomeFromTopOfWell, CViewAutoSoundPlayer);
+ ADDFN(CGondolierSong, CRoomAutoSoundPlayer);
ADDFN(CSeasonNoises, CViewAutoSoundPlayer);
ADDFN(CSeasonalMusicPlayer, CAutoMusicPlayerBase);
ADDFN(CAutoMusicPlayer, CAutoMusicPlayerBase);
ADDFN(CAutoMusicPlayerBase, CAutoMusicPlayer);
ADDFN(CTitaniaSpeech, CGameObject);
- ADDFN(CTriggerAutoMusicPlayer, CGameObject);
- ADDFN(CViewAutoSoundPlayer, CAutoSoundPlayer);
- ADDFN(CViewTogglesOtherMusic, CEnterViewTogglesOtherMusic);
- ADDFN(CWaterLappingSounds, CRoomAutoSoundPlayer);
ADDFN(CStarControl, CGameObject);
ADDFN(CTimeEventInfo, ListItem);
}