diff options
Diffstat (limited to 'engines/titanic')
-rw-r--r-- | engines/titanic/core/project_item.cpp | 3 | ||||
-rw-r--r-- | engines/titanic/detection.cpp | 4 | ||||
-rw-r--r-- | engines/titanic/main_game_window.cpp | 2 |
3 files changed, 3 insertions, 6 deletions
diff --git a/engines/titanic/core/project_item.cpp b/engines/titanic/core/project_item.cpp index a3ac284af8..b16d076f14 100644 --- a/engines/titanic/core/project_item.cpp +++ b/engines/titanic/core/project_item.cpp @@ -35,7 +35,6 @@ namespace Titanic { #define CURRENT_SAVEGAME_VERSION 1 -#define MAX_SAVEGAME_SLOTS 99 #define MINIMUM_SAVEGAME_VERSION 1 static const char *const SAVEGAME_STR = "TNIC"; @@ -464,7 +463,7 @@ SaveStateList CProjectItem::getSavegameList(const Common::String &target) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; - if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) { + if (slot >= 0 && slot <= MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { diff --git a/engines/titanic/detection.cpp b/engines/titanic/detection.cpp index 8c990e2525..098c20ca1d 100644 --- a/engines/titanic/detection.cpp +++ b/engines/titanic/detection.cpp @@ -33,8 +33,6 @@ #include "graphics/colormasks.h" #include "graphics/surface.h" -#define MAX_SAVES 99 - namespace Titanic { struct TitanicGameDescription { @@ -120,7 +118,7 @@ SaveStateList TitanicMetaEngine::listSaves(const char *target) const { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; - if (slot >= 0 && slot < MAX_SAVES) { + if (slot >= 0 && slot <= MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { diff --git a/engines/titanic/main_game_window.cpp b/engines/titanic/main_game_window.cpp index b578bb942e..559e186f70 100644 --- a/engines/titanic/main_game_window.cpp +++ b/engines/titanic/main_game_window.cpp @@ -117,7 +117,7 @@ int CMainGameWindow::selectSavegame() { bool hasSavegames = false; // Loop through save slots to find any existing save slots - for (int idx = 0; idx < MAX_SAVES; ++idx) { + for (int idx = 0; idx <= MAX_SAVES; ++idx) { CString saveName = g_vm->getSavegameName(idx); if (!saveName.empty()) { dialog.addSavegame(idx, saveName); |