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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef TOLTECS_ANIMATION_H
+#define TOLTECS_ANIMATION_H
+
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/hash-str.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/array.h"
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+#include "sound/voc.h"
+#include "sound/audiocd.h"
+
+#include "engines/engine.h"
+
+#include "toltecs/toltecs.h"
+#include "toltecs/resource.h"
+
+namespace Toltecs {
+
+class AnimationPlayer {
+public:
+ AnimationPlayer(ToltecsEngine *vm);
+ ~AnimationPlayer();
+
+ void start(uint resIndex);
+ void nextFrame();
+ int16 getStatus();
+ uint16 getFrameNumber() const { return _frameNumber; }
+
+//protected:
+public:
+ ToltecsEngine *_vm;
+
+ // 262144
+ byte *_animBuffer;
+
+ uint _resIndex;
+ byte _palette[768];
+
+ uint16 _width, _height;
+ uint16 _frameNumber, _frameCount;
+ uint32 _keepFrameCounter;
+
+ uint32 _curFrameSize;
+ uint32 _nextFrameSize, _nextFrameOffset;
+
+ uint32 _firstNextFrameOffset, _firstCurFrameSize, _firstNextFrameSize;
+
+ void unpackFrame();
+
+};
+
+} // End of namespace Toltecs
+
+#endif /* TOLTECS_ANIMATION_H */