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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "sound/mixer.h"
+
+#include "toltecs/toltecs.h"
+#include "toltecs/input.h"
+#include "toltecs/palette.h"
+#include "toltecs/resource.h"
+
+namespace Toltecs {
+
+Input::Input(ToltecsEngine *vm) : _vm(vm) {
+
+ _mouseX = 0;
+ _mouseY = 0;
+ _mousePosDelta = 0;
+ _mouseCounter = 0;
+ _mouseButtonPressedFlag = false;
+ _mouseButton = 0;
+ _mouseDisabled = 0;
+
+ _leftButtonDown = false;
+ _rightButtonDown = false;
+
+}
+
+Input::~Input() {
+}
+
+void Input::update() {
+
+ Common::Event event;
+ Common::EventManager *eventMan = _vm->_system->getEventManager();
+ while (eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ case Common::EVENT_QUIT:
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ break;
+ case Common::EVENT_LBUTTONDOWN:
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ _leftButtonDown = true;
+ break;
+ case Common::EVENT_LBUTTONUP:
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ _leftButtonDown = false;
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ _rightButtonDown = true;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ _rightButtonDown = false;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (_mouseDisabled == 0) {
+ _mousePosDelta = _mousePosDelta + _mouseY - _mouseX;
+
+ if (_mouseCounter > 0)
+ _mouseCounter--;
+
+ byte mouseButtons = 0;
+ if (_leftButtonDown)
+ mouseButtons |= 1;
+ if (_rightButtonDown)
+ mouseButtons |= 2;
+
+ if (mouseButtons != 0) {
+ if (!_mouseButtonPressedFlag) {
+ _mouseButton = mouseButtons;
+ if (_mouseCounter != 0)
+ _mouseButton |= 0x80;
+ _mouseCounter = 30; // maybe TODO
+ _mouseButtonPressedFlag = true;
+ } else {
+ _mouseButton = 0;
+ }
+ } else {
+ _mouseButtonPressedFlag = false;
+ _mouseButton = 0;
+ }
+
+ }
+
+}
+
+int16 Input::getMouseDeltaStuff(int16 divisor) {
+ return ABS(_mousePosDelta % divisor);
+}
+
+} // End of namespace Toltecs