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-rw-r--r--engines/toltecs/palette.cpp157
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diff --git a/engines/toltecs/palette.cpp b/engines/toltecs/palette.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "sound/mixer.h"
+
+#include "toltecs/toltecs.h"
+#include "toltecs/palette.h"
+#include "toltecs/resource.h"
+
+namespace Toltecs {
+
+Palette::Palette(ToltecsEngine *vm) : _vm(vm) {
+
+ clearFragments();
+
+}
+
+Palette::~Palette() {
+}
+
+void Palette::setFullPalette(byte *palette) {
+ byte colors[1024];
+ for (int i = 0; i < 256; i++) {
+ colors[i * 4 + 0] = palette[i * 3 + 0] << 2;
+ colors[i * 4 + 1] = palette[i * 3 + 1] << 2;
+ colors[i * 4 + 2] = palette[i * 3 + 2] << 2;
+ colors[i * 4 + 3] = 255;
+ }
+ _vm->_system->setPalette((const byte *)colors, 0, 256);
+ _vm->_system->updateScreen();
+}
+
+void Palette::setDeltaPalette(byte *palette, byte mask, char deltaValue, int16 count, int16 startIndex) {
+
+ byte colors[1024];
+
+ byte *palPtr = palette + startIndex * 3;
+ int16 index = startIndex, colorCount = count;
+ byte rgb;
+
+ count++;
+
+ mask &= 7;
+
+ _vm->_system->grabPalette(colors, 0, 256);
+
+ if (deltaValue < 0) {
+ deltaValue = -deltaValue;
+ while (count--) {
+ rgb = *palPtr++;
+ if (mask & 1) colors[index * 4 + 0] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
+ rgb = *palPtr++;
+ if (mask & 2) colors[index * 4 + 1] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
+ rgb = *palPtr++;
+ if (mask & 4) colors[index * 4 + 2] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
+ index++;
+ }
+ } else {
+ while (count--) {
+ rgb = *palPtr++;
+ if (mask & 1) colors[index * 4 + 0] = CLIP<int>(rgb - deltaValue, deltaValue, 255) << 2;
+ rgb = *palPtr++;
+ if (mask & 2) colors[index * 4 + 1] = CLIP<int>(rgb - deltaValue, deltaValue, 255) << 2;
+ rgb = *palPtr++;
+ if (mask & 4) colors[index * 4 + 2] = CLIP<int>(rgb - deltaValue, deltaValue, 255) << 2;
+ index++;
+ }
+ }
+
+ debug(0, "startIndex = %d; colorCount = %d", startIndex, colorCount);
+
+ _vm->_system->setPalette((const byte *)colors, 0, 256);
+
+}
+
+void Palette::loadAddPalette(uint resIndex, byte startIndex) {
+ byte *data = _vm->_res->load(resIndex);
+ memcpy(&_mainPalette[startIndex * 3], data, _vm->_res->getCurItemSize());
+}
+
+void Palette::loadAddPaletteFrom(byte *source, byte startIndex, byte count) {
+ memcpy(&_mainPalette[startIndex * 3], source, count * 3);
+}
+
+void Palette::addFragment(uint resIndex, int16 id) {
+ debug(0, "Palette::addFragment(%d, %d)", resIndex, id);
+
+ byte *fragmentData = _vm->_res->load(resIndex);
+ byte count = _vm->_res->getCurItemSize() / 3;
+
+ memcpy(&_mainPalette[_fragmentIndex * 3], fragmentData, count * 3);
+
+ PaletteFragment fragment;
+ fragment.id = id;
+ fragment.index = _fragmentIndex;
+ fragment.count = count;
+ _fragments.push_back(fragment);
+
+ debug(0, "Palette::addFragment() index = %02X; count = %02X", fragment.index, fragment.count);
+
+ _fragmentIndex += count;
+
+}
+
+uint16 Palette::findFragment(int16 id) {
+ debug(0, "Palette::findFragment(%d)", id);
+
+ uint16 result = 0;
+ for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); iter++) {
+ PaletteFragment fragment = *iter;
+ if (fragment.id == id) {
+ result = (fragment.count << 8) | fragment.index;
+ break;
+ }
+ }
+
+ debug(0, "Palette::findFragment() result = %04X", result);
+
+ return result;
+}
+
+void Palette::clearFragments() {
+ debug(0, "Palette::clearFragments()");
+ _fragmentIndex = 128;
+ _fragments.clear();
+}
+
+} // End of namespace Toltecs