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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef TOLTECS_SCRIPT_H
+#define TOLTECS_SCRIPT_H
+
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/hash-str.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/array.h"
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+#include "sound/voc.h"
+#include "sound/audiocd.h"
+
+#include "engines/engine.h"
+
+namespace Toltecs {
+
+const int kMaxScriptSlots = 50;
+
+class ScriptInterpreter {
+public:
+ ScriptInterpreter(ToltecsEngine *vm);
+ ~ScriptInterpreter();
+
+ void loadScript(uint resIndex, uint slotIndex);
+ void runScript(uint slotIndex);
+
+ byte *getSlotData(int slotIndex) const { return _slots[slotIndex].data; }
+
+protected:
+
+ enum VarType {
+ vtByte,
+ vtWord
+ };
+
+ struct ScriptRegs {
+ int16 reg0;
+ int16 reg1;
+ int16 reg2;
+ int16 reg3;
+ int16 reg4;
+ int16 reg5;
+ int16 reg6;
+ int16 sp;
+ int16 reg8;
+ };
+
+ struct ScriptSlot {
+ byte *data;
+ int32 size;
+ uint resIndex;
+ };
+
+ ToltecsEngine *_vm;
+
+ byte *_stack;
+
+ byte *_code, *_subCode;
+ byte *_localData;
+ bool _switchStack1, _switchStack2, _switchStack3;
+ bool _scriptFlag01;
+
+ ScriptSlot _slots[kMaxScriptSlots];
+
+ ScriptRegs _regs;
+ int16 _savedSp;
+
+ byte readByte();
+ int16 readInt16();
+
+ void execOpcode(byte opcode);
+ void execKernelOpcode(uint16 kernelOpcode);
+
+ VarType getGameVarType(uint variable);
+ int16 getGameVar(uint variable);
+ void setGameVar(uint variable, int16 value);
+
+ byte arg8(int16 offset);
+ int16 arg16(int16 offset);
+ int32 arg32(int16 offset);
+
+ void push8(byte value);
+ byte pop8();
+ void push16(int16 value);
+ int16 pop16();
+ void push32(int32 value);
+ int32 pop32();
+
+ void localWrite8(int16 offset, byte value);
+ byte localRead8(int16 offset);
+ void localWrite16(int16 offset, int16 value);
+ int16 localRead16(int16 offset);
+ void localWrite32(int16 offset, int32 value);
+ int32 localRead32(int16 offset);
+ byte *localPtr(int16 offset);
+
+};
+
+
+} // End of namespace Toltecs
+
+#endif /* TOLTECS_H */