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-rw-r--r--engines/toltecs/console.cpp79
-rw-r--r--engines/toltecs/console.h45
-rw-r--r--engines/toltecs/detection.cpp57
-rw-r--r--engines/toltecs/menu.cpp200
-rw-r--r--engines/toltecs/menu.h6
-rw-r--r--engines/toltecs/microtiles.cpp4
-rw-r--r--engines/toltecs/module.mk1
-rw-r--r--engines/toltecs/movie.cpp38
-rw-r--r--engines/toltecs/movie.h4
-rw-r--r--engines/toltecs/palette.cpp68
-rw-r--r--engines/toltecs/palette.h2
-rw-r--r--engines/toltecs/resource.cpp11
-rw-r--r--engines/toltecs/resource.h2
-rw-r--r--engines/toltecs/screen.cpp56
-rw-r--r--engines/toltecs/screen.h4
-rw-r--r--engines/toltecs/script.cpp145
-rw-r--r--engines/toltecs/script.h1
-rw-r--r--engines/toltecs/sound.cpp9
-rw-r--r--engines/toltecs/toltecs.cpp37
-rw-r--r--engines/toltecs/toltecs.h2
20 files changed, 463 insertions, 308 deletions
diff --git a/engines/toltecs/console.cpp b/engines/toltecs/console.cpp
new file mode 100644
index 0000000000..f3394909ed
--- /dev/null
+++ b/engines/toltecs/console.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gui/debugger.h"
+
+#include "toltecs/console.h"
+//#include "toltecs/palette.h"
+#include "toltecs/resource.h"
+//#include "toltecs/sound.h"
+#include "toltecs/toltecs.h"
+
+namespace Toltecs {
+
+Console::Console(ToltecsEngine *vm) : GUI::Debugger(), _vm(vm) {
+ DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room));
+ DCmd_Register("dump", WRAP_METHOD(Console, Cmd_Dump));
+}
+
+Console::~Console() {
+}
+
+bool Console::Cmd_Room(int argc, const char **argv) {
+ if (argc < 2) {
+ DebugPrintf("Current room number is %d\n", _vm->_sceneResIndex);
+#if 0
+ DebugPrintf("Calling this command with the room number changes the room\n");
+ DebugPrintf("WARNING: It's a bad idea to warp to rooms with this, as the room object scripts are not loaded\n");
+#endif
+ return true;
+#if 0
+ } else {
+ int roomNum = atoi(argv[1]);
+
+ // sfClearPaletteFragments
+ _vm->_palette->clearFragments();
+
+ // sfLoadScene
+ _vm->_sound->stopAll();
+ _vm->_res->purgeCache();
+ _vm->loadScene(roomNum);
+#endif
+ }
+
+ return false;
+}
+
+bool Console::Cmd_Dump(int argc, const char **argv) {
+ if (argc < 2) {
+ DebugPrintf("Usage: dump <resource number>\n");
+ return true;
+ }
+
+ int resNum = atoi(argv[1]);
+ _vm->_arc->dump(resNum);
+ DebugPrintf("Resource %d has been dumped to disk\n", resNum);
+
+ return true;
+}
+
+} // End of namespace Toltecs
diff --git a/engines/toltecs/console.h b/engines/toltecs/console.h
new file mode 100644
index 0000000000..bcdfd0cf04
--- /dev/null
+++ b/engines/toltecs/console.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TOLTECS_CONSOLE_H
+#define TOLTECS_CONSOLE_H
+
+#include "gui/debugger.h"
+
+namespace Toltecs {
+
+class ToltecsEngine;
+
+class Console : public GUI::Debugger {
+public:
+ Console(ToltecsEngine *vm);
+ virtual ~Console(void);
+
+private:
+ ToltecsEngine *_vm;
+
+ bool Cmd_Dump(int argc, const char **argv);
+ bool Cmd_Room(int argc, const char **argv);
+};
+
+} // End of namespace Toltecs
+#endif
diff --git a/engines/toltecs/detection.cpp b/engines/toltecs/detection.cpp
index c1a57638c2..788f813762 100644
--- a/engines/toltecs/detection.cpp
+++ b/engines/toltecs/detection.cpp
@@ -24,6 +24,8 @@
#include "base/plugins.h"
#include "engines/advancedDetector.h"
+
+#include "common/translation.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
@@ -97,19 +99,6 @@ static const ToltecsGameDescription gameDescriptions[] = {
},
{
- // 3 Skulls of the Toltecs German Demo version
- {
- "toltecs",
- 0,
- AD_ENTRY1s("WESTERN", "1c85e82712d24f1d5c1ea2a66ddd75c2", 47730038),
- Common::DE_DEU,
- Common::kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NONE)
- },
- },
-
- {
// 3 Skulls of the Toltecs French version
{
"toltecs",
@@ -149,11 +138,44 @@ static const ToltecsGameDescription gameDescriptions[] = {
},
},
+ {
+ // 3 Skulls of the Toltecs English Demo version
+ {
+ "toltecs",
+ 0,
+ AD_ENTRY1s("WESTERN", "53a0abd1c0bc5cad8ba18f0e56877705", 46241833),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_DEMO,
+ GUIO1(GUIO_NONE)
+ },
+ },
+
+ {
+ // 3 Skulls of the Toltecs German Demo version
+ {
+ "toltecs",
+ 0,
+ AD_ENTRY1s("WESTERN", "1c85e82712d24f1d5c1ea2a66ddd75c2", 47730038),
+ Common::DE_DEU,
+ Common::kPlatformPC,
+ ADGF_DEMO,
+ GUIO1(GUIO_NONE)
+ },
+ },
+
{ AD_TABLE_END_MARKER }
};
} // End of namespace Toltecs
+static const ExtraGuiOption toltecsExtraGuiOption = {
+ _s("Use original save/load screens"),
+ _s("Use the original save/load screens, instead of the ScummVM ones"),
+ "originalsaveload",
+ false
+};
+
class ToltecsMetaEngine : public AdvancedMetaEngine {
public:
ToltecsMetaEngine() : AdvancedMetaEngine(Toltecs::gameDescriptions, sizeof(Toltecs::ToltecsGameDescription), toltecsGames) {
@@ -170,6 +192,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
@@ -202,6 +225,12 @@ bool ToltecsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADG
return gd != 0;
}
+const ExtraGuiOptions ToltecsMetaEngine::getExtraGuiOptions(const Common::String &target) const {
+ ExtraGuiOptions options;
+ options.push_back(toltecsExtraGuiOption);
+ return options;
+}
+
SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Toltecs::ToltecsEngine::SaveHeader header;
@@ -295,7 +324,7 @@ SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, in
}
return SaveStateDescriptor();
-} // End of namespace Toltecs
+} // End of namespace Toltecs
#if PLUGIN_ENABLED_DYNAMIC(TOLTECS)
REGISTER_PLUGIN_DYNAMIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp
index 6e23ff988f..b52d7dad82 100644
--- a/engines/toltecs/menu.cpp
+++ b/engines/toltecs/menu.cpp
@@ -22,9 +22,12 @@
*/
#include "audio/mixer.h"
-#include "common/savefile.h"
+#include "common/savefile.h"
#include "common/config-manager.h"
+#include "common/translation.h"
+
+#include "gui/saveload.h"
#include "toltecs/toltecs.h"
#include "toltecs/menu.h"
@@ -41,9 +44,6 @@ MenuSystem::~MenuSystem() {
}
int MenuSystem::run(MenuID menuId) {
-
- //debug("MenuSystem::run()");
-
_background = new Graphics::Surface();
_background->create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
@@ -62,13 +62,12 @@ int MenuSystem::run(MenuID menuId) {
_needRedraw = false;
- // TODO: buildColorTransTable2
_vm->_palette->buildColorTransTable(0, 16, 7);
_vm->_screen->_renderQueue->clear();
// Draw the menu background and frame
_vm->_screen->blastSprite(0x140 + _vm->_cameraX, 0x175 + _vm->_cameraY, 0, 1, 0x4000);
- shadeRect(60, 39, 520, 246, 30, 94);
+ shadeRect(60, 39, 520, 247, 225, 229);
memcpy(_background->pixels, _vm->_screen->_frontScreen, 640 * 400);
@@ -91,7 +90,6 @@ int MenuSystem::run(MenuID menuId) {
}
void MenuSystem::update() {
-
if (_currMenuID != _newMenuID) {
_currMenuID = _newMenuID;
//debug("_currMenuID = %d", _currMenuID);
@@ -103,16 +101,13 @@ void MenuSystem::update() {
if (_needRedraw) {
//_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, _top, 640, 400 - _top);
- //debug("redraw");
_needRedraw = false;
}
_vm->_system->delayMillis(5);
-
}
void MenuSystem::handleEvents() {
-
Common::Event event;
Common::EventManager *eventMan = _vm->_system->getEventManager();
while (eventMan->pollEvent(event)) {
@@ -126,18 +121,18 @@ void MenuSystem::handleEvents() {
case Common::EVENT_MOUSEMOVE:
handleMouseMove(event.mouse.x, event.mouse.y);
break;
- case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
handleMouseClick(event.mouse.x, event.mouse.y);
break;
default:
break;
}
}
-
}
void MenuSystem::addClickTextItem(ItemID id, int x, int y, int w, uint fontNum, const char *caption, byte defaultColor, byte activeColor) {
Item item;
+ item.enabled = true;
item.id = id;
item.defaultColor = defaultColor;
item.activeColor = activeColor;
@@ -202,7 +197,7 @@ void MenuSystem::handleKeyDown(const Common::KeyState& kbd) {
ItemID MenuSystem::findItemAt(int x, int y) {
for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) {
- if ((*iter).rect.contains(x, y - _top))
+ if ((*iter).enabled && (*iter).rect.contains(x, y - _top))
return (*iter).id;
}
return kItemIdNone;
@@ -220,6 +215,8 @@ void MenuSystem::setItemCaption(Item *item, const char *caption) {
Font font(_vm->_res->load(_vm->_screen->getFontResIndex(item->fontNum))->data);
int width = font.getTextWidth((const byte*)caption);
int height = font.getHeight();
+ if (width & 1)
+ width++;
item->rect = Common::Rect(item->x, item->y - height, item->x + width, item->y);
if (item->w) {
item->rect.translate(item->w - width / 2, 0);
@@ -236,59 +233,87 @@ void MenuSystem::initMenu(MenuID menuID) {
switch (menuID) {
case kMenuIdMain:
- drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrWhatCanIDoForYou));
- addClickTextItem(kItemIdLoad, 0, 115, 320, 0, _vm->getSysString(kStrLoad), 229, 255);
- addClickTextItem(kItemIdSave, 0, 135, 320, 0, _vm->getSysString(kStrSave), 229, 255);
- addClickTextItem(kItemIdToggleText, 0, 165, 320, 0, _vm->getSysString(_vm->_cfgText ? kStrTextOn : kStrTextOff), 229, 255);
- addClickTextItem(kItemIdToggleVoices, 0, 185, 320, 0, _vm->getSysString(_vm->_cfgVoices ? kStrVoicesOn : kStrVoicesOff), 229, 255);
- addClickTextItem(kItemIdVolumesMenu, 0, 215, 320, 0, _vm->getSysString(kStrVolume), 229, 255);
- addClickTextItem(kItemIdPlay, 0, 245, 320, 0, _vm->getSysString(kStrPlay), 229, 255);
- addClickTextItem(kItemIdQuit, 0, 275, 320, 0, _vm->getSysString(kStrQuit), 229, 255);
+ drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrWhatCanIDoForYou));
+ addClickTextItem(kItemIdLoad, 0, 116, 320, 0, _vm->getSysString(kStrLoad), 253, 255);
+ addClickTextItem(kItemIdSave, 0, 136, 320, 0, _vm->getSysString(kStrSave), 253, 255);
+ addClickTextItem(kItemIdToggleText, 0, 166, 320, 0, _vm->getSysString(_vm->_cfgText ? kStrTextOn : kStrTextOff), 253, 255);
+ addClickTextItem(kItemIdToggleVoices, 0, 186, 320, 0, _vm->getSysString(_vm->_cfgVoices ? kStrVoicesOn : kStrVoicesOff), 253, 255);
+ addClickTextItem(kItemIdVolumesMenu, 0, 216, 320, 0, _vm->getSysString(kStrVolume), 253, 255);
+ addClickTextItem(kItemIdPlay, 0, 246, 320, 0, _vm->getSysString(kStrPlay), 253, 255);
+ addClickTextItem(kItemIdQuit, 0, 276, 320, 0, _vm->getSysString(kStrQuit), 253, 255);
break;
case kMenuIdLoad:
- drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrLoadGame));
- addClickTextItem(kItemIdSavegameUp, 0, 155, 545, 1, "^", 255, 253);
- addClickTextItem(kItemIdSavegameDown, 0, 195, 545, 1, "\\", 255, 253);
- addClickTextItem(kItemIdCancel, 0, 275, 320, 0, _vm->getSysString(kStrCancel), 255, 253);
- for (int i = 1; i <= 7; i++) {
- Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
- addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 115 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
+ if (ConfMan.getBool("originalsaveload")) {
+ shadeRect(80, 92, 440, 141, 226, 225);
+ drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrLoadGame));
+ addClickTextItem(kItemIdSavegameUp, 0, 156, 545, 1, "^", 253, 255);
+ addClickTextItem(kItemIdSavegameDown, 0, 196, 545, 1, "\\", 253, 255);
+ addClickTextItem(kItemIdCancel, 0, 276, 320, 0, _vm->getSysString(kStrCancel), 253, 255);
+ for (int i = 1; i <= 7; i++) {
+ Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
+ addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 116 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
+ }
+ loadSavegamesList();
+ setSavegameCaptions(true);
+ } else {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ int slot = dialog->runModalWithCurrentTarget();
+ delete dialog;
+
+ if (slot >= 0)
+ _vm->requestLoadgame(slot);
+
+ _running = false;
}
- loadSavegamesList();
- setSavegameCaptions();
break;
case kMenuIdSave:
- drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrSaveGame));
- addClickTextItem(kItemIdSavegameUp, 0, 155, 545, 1, "^", 255, 253);
- addClickTextItem(kItemIdSavegameDown, 0, 195, 545, 1, "\\", 255, 253);
- addClickTextItem(kItemIdCancel, 0, 275, 320, 0, _vm->getSysString(kStrCancel), 255, 253);
- for (int i = 1; i <= 7; i++) {
- Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
- addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 115 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
+ if (ConfMan.getBool("originalsaveload")) {
+ shadeRect(80, 92, 440, 141, 226, 225);
+ drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrSaveGame));
+ addClickTextItem(kItemIdSavegameUp, 0, 156, 545, 1, "^", 253, 255);
+ addClickTextItem(kItemIdSavegameDown, 0, 196, 545, 1, "\\", 253, 255);
+ addClickTextItem(kItemIdCancel, 0, 276, 320, 0, _vm->getSysString(kStrCancel), 253, 255);
+ for (int i = 1; i <= 7; i++) {
+ Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
+ addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 116 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
+ }
+ newSlotNum = loadSavegamesList() + 1;
+ _savegames.push_back(SavegameItem(newSlotNum, Common::String::format("GAME %04d", _savegames.size())));
+ setSavegameCaptions(true);
+ } else {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+ int slot = dialog->runModalWithCurrentTarget();
+ Common::String desc = dialog->getResultString();
+ if (desc.empty()) {
+ // Create our own description for the saved game, the user didn't enter one
+ desc = dialog->createDefaultSaveDescription(slot);
+ }
+
+ if (slot >= 0)
+ _vm->requestSavegame(slot, desc);
+
+ _running = false;
}
- newSlotNum = loadSavegamesList() + 1;
- _savegames.push_back(SavegameItem(newSlotNum, Common::String::format("GAME %03d", _savegames.size() + 1)));
- setSavegameCaptions();
break;
case kMenuIdVolumes:
- drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrAdjustVolume));
- drawString(0, 130, 200, 0, 246, _vm->getSysString(kStrMaster));
- drawString(0, 155, 200, 0, 244, _vm->getSysString(kStrVoices));
- drawString(0, 180, 200, 0, 244, _vm->getSysString(kStrMusic));
- drawString(0, 205, 200, 0, 244, _vm->getSysString(kStrSoundFx));
- drawString(0, 230, 200, 0, 244, _vm->getSysString(kStrBackground));
- addClickTextItem(kItemIdDone, 0, 275, 200, 0, _vm->getSysString(kStrDone), 229, 253);
- addClickTextItem(kItemIdCancel, 0, 275, 440, 0, _vm->getSysString(kStrCancel), 229, 253);
- addClickTextItem(kItemIdMasterDown, 0, 130 + 25 * 0, 348, 1, "[", 229, 253);
- addClickTextItem(kItemIdVoicesDown, 0, 130 + 25 * 1, 348, 1, "[", 229, 253);
- addClickTextItem(kItemIdMusicDown, 0, 130 + 25 * 2, 348, 1, "[", 229, 253);
- addClickTextItem(kItemIdSoundFXDown, 0, 130 + 25 * 3, 348, 1, "[", 229, 253);
- addClickTextItem(kItemIdBackgroundDown, 0, 130 + 25 * 4, 348, 1, "[", 229, 253);
- addClickTextItem(kItemIdMasterUp, 0, 130 + 25 * 0, 372, 1, "]", 229, 253);
- addClickTextItem(kItemIdVoicesUp, 0, 130 + 25 * 1, 372, 1, "]", 229, 253);
- addClickTextItem(kItemIdMusicUp, 0, 130 + 25 * 2, 372, 1, "]", 229, 253);
- addClickTextItem(kItemIdSoundFXUp, 0, 130 + 25 * 3, 372, 1, "]", 229, 253);
- addClickTextItem(kItemIdBackgroundUp, 0, 130 + 25 * 4, 372, 1, "]", 229, 253);
+ drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrAdjustVolume));
+ drawString(0, 131, 200, 0, 246, _vm->getSysString(kStrMaster));
+ drawString(0, 156, 200, 0, 244, _vm->getSysString(kStrVoices));
+ drawString(0, 181, 200, 0, 244, _vm->getSysString(kStrMusic));
+ drawString(0, 206, 200, 0, 244, _vm->getSysString(kStrSoundFx));
+ drawString(0, 231, 200, 0, 244, _vm->getSysString(kStrBackground));
+ addClickTextItem(kItemIdDone, 0, 276, 200, 0, _vm->getSysString(kStrDone), 253, 255);
+ addClickTextItem(kItemIdCancel, 0, 276, 440, 0, _vm->getSysString(kStrCancel), 253, 255);
+ addClickTextItem(kItemIdMasterDown, 0, 131 + 25 * 0, 348, 1, "[", 243, 246);
+ addClickTextItem(kItemIdVoicesDown, 0, 131 + 25 * 1, 348, 1, "[", 243, 246);
+ addClickTextItem(kItemIdMusicDown, 0, 131 + 25 * 2, 348, 1, "[", 243, 246);
+ addClickTextItem(kItemIdSoundFXDown, 0, 131 + 25 * 3, 348, 1, "[", 243, 246);
+ addClickTextItem(kItemIdBackgroundDown, 0, 131 + 25 * 4, 348, 1, "[", 243, 246);
+ addClickTextItem(kItemIdMasterUp, 0, 131 + 25 * 0, 372, 1, "]", 243, 246);
+ addClickTextItem(kItemIdVoicesUp, 0, 131 + 25 * 1, 372, 1, "]", 243, 246);
+ addClickTextItem(kItemIdMusicUp, 0, 131 + 25 * 2, 372, 1, "]", 243, 246);
+ addClickTextItem(kItemIdSoundFXUp, 0, 131 + 25 * 3, 372, 1, "]", 243, 246);
+ addClickTextItem(kItemIdBackgroundUp, 0, 131 + 25 * 4, 372, 1, "]", 243, 246);
drawVolumeBar(kItemIdMaster);
drawVolumeBar(kItemIdVoices);
drawVolumeBar(kItemIdMusic);
@@ -300,9 +325,36 @@ void MenuSystem::initMenu(MenuID menuID) {
}
for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) {
- drawItem((*iter).id, false);
+ if ((*iter).enabled)
+ drawItem((*iter).id, false);
}
+ // Check if the mouse is already over an item
+ _currItemID = kItemIdNone;
+ Common::Point mousePos = _vm->_system->getEventManager()->getMousePos();
+ handleMouseMove(mousePos.x, mousePos.y);
+}
+
+void MenuSystem::enableItem(ItemID id) {
+ Item *item = getItem(id);
+ if (item) {
+ item->enabled = true;
+ drawItem(id, false);
+ _currItemID = kItemIdNone;
+ Common::Point mousePos = _vm->_system->getEventManager()->getMousePos();
+ handleMouseMove(mousePos.x, mousePos.y);
+ }
+}
+
+void MenuSystem::disableItem(ItemID id) {
+ Item *item = getItem(id);
+ if (item) {
+ item->enabled = false;
+ restoreRect(item->rect.left, item->rect.top, item->rect.width(), item->rect.height());
+ if (_currItemID == id) {
+ _currItemID = kItemIdNone;
+ }
+ }
}
void MenuSystem::enterItem(ItemID id) {
@@ -433,14 +485,16 @@ void MenuSystem::drawString(int16 x, int16 y, int w, uint fontNum, byte color, c
fontNum = _vm->_screen->getFontResIndex(fontNum);
Font font(_vm->_res->load(fontNum)->data);
if (w) {
- x = x + w - font.getTextWidth((const byte*)text) / 2;
+ int width = font.getTextWidth((const byte*)text);
+ if (width & 1)
+ width++;
+ x = x + w - width / 2;
}
_vm->_screen->drawString(x, y - font.getHeight(), color, fontNum, (const byte*)text, -1, NULL, true);
_needRedraw = true;
}
int MenuSystem::loadSavegamesList() {
-
int maxSlotNum = -1;
_savegameListTopIndex = 0;
@@ -483,17 +537,32 @@ MenuSystem::SavegameItem *MenuSystem::getSavegameItemByID(ItemID id) {
return NULL;
}
-void MenuSystem::setSavegameCaptions() {
- uint index = _savegameListTopIndex;
+void MenuSystem::setSavegameCaptions(bool scrollToBottom) {
+ int size = _savegames.size();
+ if (scrollToBottom && size > 0) {
+ while (_savegameListTopIndex + 7 <= size)
+ _savegameListTopIndex += 6;
+ }
+ int index = _savegameListTopIndex;
for (int i = 1; i <= 7; i++)
- setItemCaption(getItem((ItemID)(kItemIdSavegame1 + i - 1)), index < _savegames.size() ? _savegames[index++]._description.c_str() : "");
+ setItemCaption(getItem((ItemID)(kItemIdSavegame1 + i - 1)), index < size ? _savegames[index++]._description.c_str() : "");
+ if (_savegameListTopIndex == 0) {
+ disableItem(kItemIdSavegameUp);
+ } else {
+ enableItem(kItemIdSavegameUp);
+ }
+ if (_savegameListTopIndex + 7 > size) {
+ disableItem(kItemIdSavegameDown);
+ } else {
+ enableItem(kItemIdSavegameDown);
+ }
}
void MenuSystem::scrollSavegames(int delta) {
int newPos = CLIP<int>(_savegameListTopIndex + delta, 0, _savegames.size() - 1);
_savegameListTopIndex = newPos;
restoreRect(80, 92, 440, 140);
- setSavegameCaptions();
+ setSavegameCaptions(false);
for (int i = 1; i <= 7; i++)
drawItem((ItemID)(kItemIdSavegame1 + i - 1), false);
}
@@ -574,7 +643,6 @@ void MenuSystem::drawVolumeBar(ItemID itemID) {
text[volume] = 0;
drawString(0, y, w, 0, 246, text);
-
}
void MenuSystem::changeVolumeBar(ItemID itemID, int delta) {
diff --git a/engines/toltecs/menu.h b/engines/toltecs/menu.h
index a72205c2e5..a5eca7c8ff 100644
--- a/engines/toltecs/menu.h
+++ b/engines/toltecs/menu.h
@@ -84,6 +84,7 @@ public:
protected:
struct Item {
+ bool enabled;
Common::Rect rect;
ItemID id;
Common::String caption;
@@ -130,6 +131,9 @@ protected:
void initMenu(MenuID menuID);
+ void enableItem(ItemID id);
+ void disableItem(ItemID id);
+
void enterItem(ItemID id);
void leaveItem(ItemID id);
void clickItem(ItemID id);
@@ -141,7 +145,7 @@ protected:
SavegameItem *getSavegameItemByID(ItemID id);
int loadSavegamesList();
- void setSavegameCaptions();
+ void setSavegameCaptions(bool scrollToBottom);
void scrollSavegames(int delta);
void clickSavegameItem(ItemID id);
void setCfgText(bool value, bool active);
diff --git a/engines/toltecs/microtiles.cpp b/engines/toltecs/microtiles.cpp
index 60e65bdaf3..9181480351 100644
--- a/engines/toltecs/microtiles.cpp
+++ b/engines/toltecs/microtiles.cpp
@@ -119,8 +119,6 @@ Common::Rect * MicroTileArray::getRectangles(int *num_rects, int min_x, int min_
for (y = 0; y < _tilesH; ++y) {
for (x = 0; x < _tilesW; ++x) {
-
- int start;
int finish = 0;
BoundingBox boundingBox;
@@ -141,8 +139,6 @@ Common::Rect * MicroTileArray::getRectangles(int *num_rects, int min_x, int min_
// FIXME: Why is the following code in an #if block?
#if 1
- start = i;
-
if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues
while (!finish) {
++x;
diff --git a/engines/toltecs/module.mk b/engines/toltecs/module.mk
index aa4a6f376b..0de1eef733 100644
--- a/engines/toltecs/module.mk
+++ b/engines/toltecs/module.mk
@@ -2,6 +2,7 @@ MODULE := engines/toltecs
MODULE_OBJS = \
animation.o \
+ console.o \
detection.o \
menu.o \
microtiles.o \
diff --git a/engines/toltecs/movie.cpp b/engines/toltecs/movie.cpp
index 35accb5d93..8bc00511e9 100644
--- a/engines/toltecs/movie.cpp
+++ b/engines/toltecs/movie.cpp
@@ -45,14 +45,13 @@ enum ChunkTypes {
kChunkStopSubtitles = 8
};
-MoviePlayer::MoviePlayer(ToltecsEngine *vm) : _vm(vm) {
+MoviePlayer::MoviePlayer(ToltecsEngine *vm) : _vm(vm), _isPlaying(false) {
}
MoviePlayer::~MoviePlayer() {
}
void MoviePlayer::playMovie(uint resIndex) {
-
const uint32 subtitleSlot = kMaxScriptSlots - 1;
int16 savedSceneWidth = _vm->_sceneWidth;
int16 savedSceneHeight = _vm->_sceneHeight;
@@ -62,6 +61,7 @@ void MoviePlayer::playMovie(uint resIndex) {
int16 savedGuiHeight = _vm->_guiHeight;
byte moviePalette[768];
+ _isPlaying = true;
_vm->_isSaveAllowed = false;
memset(moviePalette, 0, sizeof(moviePalette));
@@ -99,15 +99,16 @@ void MoviePlayer::playMovie(uint resIndex) {
byte *chunkBuffer = NULL;
uint32 chunkBufferSize = 0;
uint32 frame = 0;
+ bool abortMovie = false;
- while (_chunkCount--) {
+ while (_chunkCount-- && !abortMovie) {
byte chunkType = _vm->_arc->readByte();
uint32 chunkSize = _vm->_arc->readUint32LE();
debug(0, "chunkType = %d; chunkSize = %d", chunkType, chunkSize);
// Skip audio chunks - we've already queued them in
- // fetchAudioChunks() above
+ // fetchAudioChunks()
if (chunkType == kChunkAudio) {
_vm->_arc->skip(chunkSize);
} else {
@@ -136,7 +137,8 @@ void MoviePlayer::playMovie(uint resIndex) {
if (_vm->_screen->_shakeActive && _vm->_screen->updateShakeScreen()) {
_vm->_screen->_fullRefresh = true;
}
- _vm->updateInput();
+ if (!handleInput())
+ abortMovie = true;
_vm->drawScreen();
// Note: drawScreen() calls delayMillis()
}
@@ -153,10 +155,11 @@ void MoviePlayer::playMovie(uint resIndex) {
// Already processed
break;
case kChunkShowSubtitle:
- if (_vm->_cfgText) {
- memcpy(_vm->_script->getSlotData(subtitleSlot), chunkBuffer, chunkSize);
- _vm->_screen->updateTalkText(subtitleSlot, 0);
- }
+ memcpy(_vm->_script->getSlotData(subtitleSlot), chunkBuffer, chunkSize);
+ // The last character of the subtitle determines if it should
+ // always be displayed or not. If it's 0xFF, it should always be
+ // displayed, otherwise, if it's 0xFE, it can be toggled.
+ _vm->_screen->updateTalkText(subtitleSlot, 0, (chunkBuffer[chunkSize - 1] == 0xFF));
break;
case kChunkShakeScreen: // start/stop shakescreen effect
if (chunkBuffer[0] == 0xFF)
@@ -180,7 +183,7 @@ void MoviePlayer::playMovie(uint resIndex) {
}
if (!handleInput())
- break;
+ abortMovie = true;
}
delete[] chunkBuffer;
@@ -200,10 +203,10 @@ void MoviePlayer::playMovie(uint resIndex) {
_vm->_guiHeight = savedGuiHeight;
_vm->_isSaveAllowed = true;
+ _isPlaying = false;
}
void MoviePlayer::fetchAudioChunks() {
-
uint32 startOfs = _vm->_arc->pos();
uint32 chunkCount = _chunkCount;
uint prefetchChunkCount = 0;
@@ -214,7 +217,7 @@ void MoviePlayer::fetchAudioChunks() {
while (chunkCount-- && prefetchChunkCount < _framesPerSoundChunk / 2) {
byte chunkType = _vm->_arc->readByte();
uint32 chunkSize = _vm->_arc->readUint32LE();
- if (chunkType == 4) {
+ if (chunkType == kChunkAudio) {
byte *chunkBuffer = (byte *)malloc(chunkSize);
_vm->_arc->read(chunkBuffer, chunkSize);
_audioStream->queueBuffer(chunkBuffer, chunkSize, DisposeAfterUse::YES, Audio::FLAG_UNSIGNED);
@@ -229,7 +232,6 @@ void MoviePlayer::fetchAudioChunks() {
_lastPrefetchOfs = _vm->_arc->pos();
_vm->_arc->seek(startOfs, SEEK_SET);
-
}
void MoviePlayer::unpackPalette(byte *source, byte *dest, int elemCount, int elemSize) {
@@ -249,10 +251,12 @@ void MoviePlayer::unpackPalette(byte *source, byte *dest, int elemCount, int ele
}
void MoviePlayer::unpackRle(byte *source, byte *dest) {
- int size = 256000;
+ int size = 256000; // 640x400
+ //int packedSize = 0;
while (size > 0) {
byte a = *source++;
byte b = *source++;
+ //packedSize += 2;
if (a == 0) {
dest += b;
size -= b;
@@ -262,6 +266,7 @@ void MoviePlayer::unpackRle(byte *source, byte *dest) {
size -= a;
}
}
+ //debug("Packed RLE size: %d", packedSize);
}
bool MoviePlayer::handleInput() {
@@ -272,12 +277,15 @@ bool MoviePlayer::handleInput() {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
return false;
+ if (event.kbd.keycode == Common::KEYCODE_F10) {
+ // TODO: The original would bring up a stripped down
+ // main menu dialog, without the save/restore options.
+ }
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
return false;
case Common::EVENT_QUIT:
- _vm->quitGame();
return false;
default:
break;
diff --git a/engines/toltecs/movie.h b/engines/toltecs/movie.h
index 8fa48975d7..c1ed6d7ba0 100644
--- a/engines/toltecs/movie.h
+++ b/engines/toltecs/movie.h
@@ -37,11 +37,15 @@ public:
void playMovie(uint resIndex);
+ bool isPlaying() { return _isPlaying; }
+
protected:
ToltecsEngine *_vm;
Audio::QueuingAudioStream *_audioStream;
Audio::SoundHandle _audioStreamHandle;
+ bool _isPlaying;
+
uint32 _chunkCount, _frameCount, _lastPrefetchOfs;
uint32 _soundChunkFramesLeft, _framesPerSoundChunk;
diff --git a/engines/toltecs/palette.cpp b/engines/toltecs/palette.cpp
index 74683c6d7a..b93bb8b510 100644
--- a/engines/toltecs/palette.cpp
+++ b/engines/toltecs/palette.cpp
@@ -32,6 +32,8 @@ namespace Toltecs {
Palette::Palette(ToltecsEngine *vm) : _vm(vm) {
clearFragments();
+ memset(_mainPalette, 0, sizeof(_mainPalette));
+ memset(_animPalette, 0, sizeof(_animPalette));
memset(_colorTransTable, 0, sizeof(_colorTransTable));
}
@@ -138,52 +140,48 @@ void Palette::clearFragments() {
_fragments.clear();
}
+byte Palette::getMatchingColor(byte r, byte g, byte b) {
+ int bestIndex = 0;
+ uint16 bestMatch = 0xFFFF;
+
+ for (int j = 0; j < 256; j++) {
+ byte distance = ABS(_mainPalette[j * 3 + 0] - r) + ABS(_mainPalette[j * 3 + 1] - g) + ABS(_mainPalette[j * 3 + 2] - b);
+ byte maxColor = MAX(_mainPalette[j * 3 + 0], MAX(_mainPalette[j * 3 + 1], _mainPalette[j * 3 + 2]));
+ uint16 match = (distance << 8) | maxColor;
+ if (match < bestMatch) {
+ bestMatch = match;
+ bestIndex = j;
+ }
+ }
+
+ return bestIndex;
+}
+
void Palette::buildColorTransTable(byte limit, int8 deltaValue, byte mask) {
byte r = 0, g = 0, b = 0;
mask &= 7;
- for (int i = 0; i < 256; i++) {
-
- if (deltaValue < 0) {
- // TODO (probably unused)
- warning("Palette::buildColorTransTable(%d, %d, %02X) not yet implemented!", limit, deltaValue, mask);
- } else {
- r = _mainPalette[i * 3 + 0];
- g = _mainPalette[i * 3 + 1];
- b = _mainPalette[i * 3 + 2];
- if (MAX(r, MAX(b, g)) >= limit) {
- if ((mask & 1) && r >= deltaValue)
- r -= deltaValue;
- if ((mask & 2) && g >= deltaValue)
- g -= deltaValue;
- if ((mask & 4) && b >= deltaValue)
- b -= deltaValue;
- }
- }
+ if (deltaValue < 0) // unused
+ error("buildColorTransTable called with a negative delta value(limit %d, delta %d, mask %02X)", limit, deltaValue, mask);
- int bestIndex = 0;
- uint16 bestMatch = 0xFFFF;
-
- for (int j = 0; j < 256; j++) {
- byte distance = ABS(_mainPalette[j * 3 + 0] - r) + ABS(_mainPalette[j * 3 + 1] - g) + ABS(_mainPalette[j * 3 + 2] - b);
- byte maxColor = MAX(_mainPalette[j * 3 + 0], MAX(_mainPalette[j * 3 + 1], _mainPalette[j * 3 + 2]));
- uint16 match = (distance << 8) | maxColor;
- if (match < bestMatch) {
- bestMatch = match;
- bestIndex = j;
- }
+ for (int i = 0; i < 256; i++) {
+ r = _mainPalette[i * 3 + 0];
+ g = _mainPalette[i * 3 + 1];
+ b = _mainPalette[i * 3 + 2];
+ if (MAX(r, MAX(b, g)) >= limit) {
+ if ((mask & 1) && r >= deltaValue)
+ r -= deltaValue;
+ if ((mask & 2) && g >= deltaValue)
+ g -= deltaValue;
+ if ((mask & 4) && b >= deltaValue)
+ b -= deltaValue;
}
- _colorTransTable[i] = bestIndex;
-
+ _colorTransTable[i] = getMatchingColor(r, g, b);
}
}
-void Palette::buildColorTransTable2(byte limit, int8 deltaValue, byte mask) {
- // TODO
-}
-
void Palette::saveState(Common::WriteStream *out) {
// Save currently active palette
byte palette[768];
diff --git a/engines/toltecs/palette.h b/engines/toltecs/palette.h
index 570f51777e..4777a82699 100644
--- a/engines/toltecs/palette.h
+++ b/engines/toltecs/palette.h
@@ -50,8 +50,8 @@ public:
uint16 findFragment(int16 id);
void clearFragments();
+ byte getMatchingColor(byte r, byte g, byte b);
void buildColorTransTable(byte limit, int8 deltaValue, byte mask);
- void buildColorTransTable2(byte limit, int8 deltaValue, byte mask);
byte getColorTransPixel(byte pixel) const { return _colorTransTable[pixel]; }
byte *getMainPalette() { return _mainPalette; }
diff --git a/engines/toltecs/resource.cpp b/engines/toltecs/resource.cpp
index 0b9f7c8fcd..d66075004b 100644
--- a/engines/toltecs/resource.cpp
+++ b/engines/toltecs/resource.cpp
@@ -61,16 +61,11 @@ uint32 ArchiveReader::getResourceSize(uint resIndex) {
return _offsets[resIndex + 1] - _offsets[resIndex];
}
-void ArchiveReader::dump(uint resIndex, const char *prefix) {
+void ArchiveReader::dump(uint resIndex) {
int32 resourceSize = getResourceSize(resIndex);
byte *data = new byte[resourceSize];
- Common::String fn;
-
- if (prefix)
- fn = Common::String::format("%s_%04X.0", prefix, resIndex);
- else
- fn = Common::String::format("%04X.0", resIndex);
+ Common::String fn = Common::String::format("toltecs_res.%03d", resIndex);
openResource(resIndex);
read(data, resourceSize);
@@ -112,11 +107,13 @@ Resource *ResourceCache::load(uint resIndex) {
} else {
debug(1, "ResourceCache::load(%d) From disk", resIndex);
+ int32 curPos = _vm->_arc->pos();
Resource *resItem = new Resource();
resItem->size = _vm->_arc->openResource(resIndex);
resItem->data = new byte[resItem->size];
_vm->_arc->read(resItem->data, resItem->size);
_vm->_arc->closeResource();
+ _vm->_arc->seek(curPos);
_cache[resIndex] = resItem;
diff --git a/engines/toltecs/resource.h b/engines/toltecs/resource.h
index 3fed2e11ca..3d45d9fb1b 100644
--- a/engines/toltecs/resource.h
+++ b/engines/toltecs/resource.h
@@ -50,7 +50,7 @@ public:
// Returns the size of the resource
uint32 getResourceSize(uint resIndex);
- void dump(uint resIndex, const char *prefix = NULL);
+ void dump(uint resIndex);
protected:
uint32 *_offsets;
diff --git a/engines/toltecs/screen.cpp b/engines/toltecs/screen.cpp
index c8d6740b02..be91130c0a 100644
--- a/engines/toltecs/screen.cpp
+++ b/engines/toltecs/screen.cpp
@@ -33,7 +33,6 @@
namespace Toltecs {
Screen::Screen(ToltecsEngine *vm) : _vm(vm) {
-
_frontScreen = new byte[268800];
_backScreen = new byte[870400];
@@ -68,16 +67,13 @@ Screen::Screen(ToltecsEngine *vm) : _vm(vm) {
_renderQueue = new RenderQueue(_vm);
_fullRefresh = false;
_guiRefresh = false;
-
}
Screen::~Screen() {
-
delete[] _frontScreen;
delete[] _backScreen;
delete _renderQueue;
-
}
void Screen::unpackRle(byte *source, byte *dest, uint16 width, uint16 height) {
@@ -120,7 +116,6 @@ void Screen::loadMouseCursor(uint resIndex) {
}
void Screen::drawGuiImage(int16 x, int16 y, uint resIndex) {
-
byte *imageData = _vm->_res->load(resIndex)->data;
int16 headerSize = READ_LE_UINT16(imageData);
int16 width = imageData[2];
@@ -153,7 +148,6 @@ void Screen::drawGuiImage(int16 x, int16 y, uint resIndex) {
}
_guiRefresh = true;
-
}
void Screen::startShakeScreen(int16 shakeCounter) {
@@ -185,7 +179,6 @@ bool Screen::updateShakeScreen() {
}
void Screen::addStaticSprite(byte *spriteItem) {
-
DrawRequest drawRequest;
memset(&drawRequest, 0, sizeof(drawRequest));
@@ -200,11 +193,9 @@ void Screen::addStaticSprite(byte *spriteItem) {
debug(0, "Screen::addStaticSprite() x = %d; y = %d; baseColor = %d; resIndex = %d; flags = %04X", drawRequest.x, drawRequest.y, drawRequest.baseColor, drawRequest.resIndex, drawRequest.flags);
addDrawRequest(drawRequest);
-
}
void Screen::addAnimatedSprite(int16 x, int16 y, int16 fragmentId, byte *data, int16 *spriteArray, bool loop, int mode) {
-
//debug(0, "Screen::addAnimatedSprite(%d, %d, %d)", x, y, fragmentId);
DrawRequest drawRequest;
@@ -257,9 +248,7 @@ void Screen::addAnimatedSprite(int16 x, int16 y, int16 fragmentId, byte *data, i
WRITE_LE_UINT16(spriteItem + 0, loopNum);
WRITE_LE_UINT16(spriteItem + 4, frameNum);
-
}
-
}
void Screen::clearSprites() {
@@ -267,7 +256,6 @@ void Screen::clearSprites() {
}
void Screen::blastSprite(int16 x, int16 y, int16 fragmentId, int16 resIndex, uint16 flags) {
-
DrawRequest drawRequest;
SpriteDrawItem sprite;
@@ -283,11 +271,9 @@ void Screen::blastSprite(int16 x, int16 y, int16 fragmentId, int16 resIndex, uin
sprite.y -= _vm->_cameraY;
drawSprite(sprite);
}
-
}
void Screen::updateVerbLine(int16 slotIndex, int16 slotOffset) {
-
debug(0, "Screen::updateVerbLine() _verbLineNum = %d; _verbLineX = %d; _verbLineY = %d; _verbLineWidth = %d; _verbLineCount = %d",
_verbLineNum, _verbLineX, _verbLineY, _verbLineWidth, _verbLineCount);
@@ -339,7 +325,7 @@ void Screen::updateVerbLine(int16 slotIndex, int16 slotOffset) {
wrapState.len1 -= len;
wrapState.len2 = len + 1;
- drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
+ drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y - 1, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
wrapState.destString = wrapState.textBuffer;
wrapState.width = 0;
@@ -354,14 +340,12 @@ void Screen::updateVerbLine(int16 slotIndex, int16 slotOffset) {
wrapState.len1 -= len;
wrapState.len2 = len;
- drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
+ drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y - 1, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
_guiRefresh = true;
-
}
-void Screen::updateTalkText(int16 slotIndex, int16 slotOffset) {
-
+void Screen::updateTalkText(int16 slotIndex, int16 slotOffset, bool alwaysDisplayed) {
int16 x, y, maxWidth, width, length;
byte durationModifier = 1;
byte *textData = _vm->_script->getSlotData(slotIndex) + slotOffset;
@@ -370,6 +354,7 @@ void Screen::updateTalkText(int16 slotIndex, int16 slotOffset) {
item->fontNum = 0;
item->color = _talkTextFontColor;
+ item->alwaysDisplayed = alwaysDisplayed;
x = CLIP<int16>(_talkTextX - _vm->_cameraX, 120, _talkTextMaxWidth);
y = CLIP<int16>(_talkTextY - _vm->_cameraY, 4, _vm->_cameraHeight - 16);
@@ -455,11 +440,9 @@ void Screen::updateTalkText(int16 slotIndex, int16 slotOffset) {
textDurationMultiplier += 100;
}
item->duration = 4 * textDurationMultiplier * durationModifier;
-
}
void Screen::addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16 width, TalkTextItem *item) {
-
if (width > 0) {
TextRect *textRect = &item->lines[item->lineCount];
width = width + 1 - font.getSpacing();
@@ -472,7 +455,6 @@ void Screen::addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16
}
y += font.getHeight() - 1;
-
}
void Screen::addTalkTextItemsToRenderQueue() {
@@ -488,7 +470,7 @@ void Screen::addTalkTextItemsToRenderQueue() {
if (item->duration < 0)
item->duration = 0;
- if (!_vm->_cfgText)
+ if (!_vm->_cfgText && !item->alwaysDisplayed)
return;
for (byte j = 0; j < item->lineCount; j++) {
@@ -499,6 +481,15 @@ void Screen::addTalkTextItemsToRenderQueue() {
}
}
+bool Screen::isTalkTextActive(int16 slotIndex) {
+ for (int16 i = 0; i <= _talkTextItemNum; i++) {
+ if (_talkTextItems[i].slotIndex == slotIndex && _talkTextItems[i].duration > 0)
+ return true;
+ }
+
+ return false;
+}
+
int16 Screen::getTalkTextDuration() {
return _talkTextItems[_talkTextItemNum].duration;
}
@@ -524,7 +515,6 @@ void Screen::registerFont(uint fontIndex, uint resIndex) {
}
void Screen::drawGuiTextMulti(byte *textData) {
-
int16 x = 0, y = 0;
// Really strange stuff.
@@ -554,12 +544,11 @@ void Screen::drawGuiTextMulti(byte *textData) {
wrapState.width = 0;
wrapState.len1 = 0;
wrapState.len2 = wrapGuiText(_fontResIndexArray[1], 640, wrapState);
- drawGuiText(x - wrapState.width / 2, y, _fontColor1, _fontColor2, _fontResIndexArray[1], wrapState);
+ drawGuiText(x - wrapState.width / 2, y - 1, _fontColor1, _fontColor2, _fontResIndexArray[1], wrapState);
}
} while (*wrapState.sourceString != 0xFF);
_guiRefresh = true;
-
}
int16 Screen::wrapGuiText(uint fontResIndex, int maxWidth, GuiTextWrapState &wrapState) {
@@ -582,7 +571,6 @@ int16 Screen::wrapGuiText(uint fontResIndex, int maxWidth, GuiTextWrapState &wra
}
return len;
-
}
void Screen::drawGuiText(int16 x, int16 y, byte fontColor1, byte fontColor2, uint fontResIndex, GuiTextWrapState &wrapState) {
@@ -593,11 +581,9 @@ void Screen::drawGuiText(int16 x, int16 y, byte fontColor1, byte fontColor2, uin
x = drawString(x + 1, y + _vm->_cameraHeight, fontColor1, fontResIndex, wrapState.textBuffer, wrapState.len1, &ywobble, false);
x = drawString(x, y + _vm->_cameraHeight, fontColor2, fontResIndex, wrapState.textBuffer + wrapState.len1, wrapState.len2, &ywobble, false);
-
}
int16 Screen::drawString(int16 x, int16 y, byte color, uint fontResIndex, const byte *text, int len, int16 *ywobble, bool outline) {
-
//debug(0, "Screen::drawString(%d, %d, %d, %d)", x, y, color, fontResIndex);
Font font(_vm->_res->load(fontResIndex)->data);
@@ -614,7 +600,7 @@ int16 Screen::drawString(int16 x, int16 y, byte color, uint fontResIndex, const
if (ch <= 0x20) {
x += font.getWidth();
} else {
- drawChar(font, _frontScreen, x, y - yadd, ch, color, outline);
+ drawChar(font, _frontScreen, x, y + yadd, ch, color, outline);
x += font.getCharWidth(ch) + font.getSpacing() - 1;
yadd = -yadd;
}
@@ -624,11 +610,9 @@ int16 Screen::drawString(int16 x, int16 y, byte color, uint fontResIndex, const
*ywobble = yadd;
return x;
-
}
void Screen::drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, byte color, bool outline) {
-
int16 charWidth, charHeight;
byte *charData;
@@ -657,11 +641,9 @@ void Screen::drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, b
}
dest += 640 - charWidth;
}
-
}
void Screen::drawSurface(int16 x, int16 y, Graphics::Surface *surface) {
-
int16 skipX = 0;
int16 width = surface->w;
int16 height = surface->h;
@@ -706,11 +688,9 @@ void Screen::drawSurface(int16 x, int16 y, Graphics::Surface *surface) {
frontScreen += 640 - width;
surfacePixels += surface->w - width - skipX;
}
-
}
void Screen::saveState(Common::WriteStream *out) {
-
// Save verb line
out->writeUint16LE(_verbLineNum);
out->writeUint16LE(_verbLineX);
@@ -757,11 +737,9 @@ void Screen::saveState(Common::WriteStream *out) {
out->writeUint32LE(_fontResIndexArray[i]);
out->writeByte(_fontColor1);
out->writeByte(_fontColor2);
-
}
void Screen::loadState(Common::ReadStream *in) {
-
// Load verb line
_verbLineNum = in->readUint16LE();
_verbLineX = in->readUint16LE();
@@ -786,6 +764,7 @@ void Screen::loadState(Common::ReadStream *in) {
_talkTextItems[i].fontNum = in->readUint16LE();
_talkTextItems[i].color = in->readByte();
_talkTextItems[i].lineCount = in->readByte();
+ _talkTextItems[i].alwaysDisplayed = false;
for (int j = 0; j < _talkTextItems[i].lineCount; j++) {
_talkTextItems[i].lines[j].x = in->readUint16LE();
_talkTextItems[i].lines[j].y = in->readUint16LE();
@@ -809,7 +788,6 @@ void Screen::loadState(Common::ReadStream *in) {
_fontResIndexArray[i] = in->readUint32LE();
_fontColor1 = in->readByte();
_fontColor2 = in->readByte();
-
}
} // End of namespace Toltecs
diff --git a/engines/toltecs/screen.h b/engines/toltecs/screen.h
index 788cde50c6..ee565e1882 100644
--- a/engines/toltecs/screen.h
+++ b/engines/toltecs/screen.h
@@ -136,6 +136,7 @@ struct TalkTextItem {
byte color;
byte lineCount;
TextRect lines[15];
+ bool alwaysDisplayed;
};
struct GuiTextWrapState {
@@ -177,10 +178,11 @@ public:
void updateVerbLine(int16 slotIndex, int16 slotOffset);
// Talk text
- void updateTalkText(int16 slotIndex, int16 slotOffset);
+ void updateTalkText(int16 slotIndex, int16 slotOffset, bool alwaysDisplayed);
void addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16 width, TalkTextItem *item);
void addTalkTextItemsToRenderQueue();
int16 getTalkTextDuration();
+ bool isTalkTextActive(int16 slotIndex);
void finishTalkTextItems();
void keepTalkTextItemsAlive();
diff --git a/engines/toltecs/script.cpp b/engines/toltecs/script.cpp
index 5e8617bc43..9ea95a2cd1 100644
--- a/engines/toltecs/script.cpp
+++ b/engines/toltecs/script.cpp
@@ -40,6 +40,22 @@
namespace Toltecs {
+static const VarType varTypes[] = {
+ vtByte, vtWord, vtWord, vtByte, vtWord, // 0 - 4
+ vtWord, vtWord, vtWord, vtWord, vtWord, // 5 - 9
+ vtWord, vtWord, vtByte, vtWord, vtWord, // 10 - 14
+ vtWord, vtWord, vtWord, vtWord, vtWord, // 15 - 19
+ vtWord, vtWord // 20 - 21
+};
+
+static const char *varNames[] = {
+ "mouseDisabled", "mouseY", "mouseX", "mouseButton", "verbLineY", // 0 - 4
+ "verbLineX", "verbLineWidth", "verbLineCount", "verbLineNum", "talkTextItemNum", // 5 - 9
+ "talkTextY", "talkTextX", "talkTextFontColor", "cameraY", "cameraX", // 10 - 14
+ "walkSpeedY", "walkSpeedX", "flag01", "sceneResIndex", "guiHeight", // 15 - 19
+ "sceneHeight", "sceneWidth" // 20 - 21
+};
+
ScriptInterpreter::ScriptInterpreter(ToltecsEngine *vm) : _vm(vm) {
_stack = new byte[kScriptStackSize];
@@ -154,7 +170,6 @@ void ScriptInterpreter::setupScriptFunctions() {
}
void ScriptInterpreter::loadScript(uint resIndex, uint slotIndex) {
-
delete[] _slots[slotIndex].data;
_slots[slotIndex].resIndex = resIndex;
@@ -162,7 +177,6 @@ void ScriptInterpreter::loadScript(uint resIndex, uint slotIndex) {
_slots[slotIndex].size = scriptResource->size;
_slots[slotIndex].data = new byte[_slots[slotIndex].size];
memcpy(_slots[slotIndex].data, scriptResource->data, _slots[slotIndex].size);
-
}
void ScriptInterpreter::setMainScript(uint slotIndex) {
@@ -228,10 +242,9 @@ int16 ScriptInterpreter::readInt16() {
}
void ScriptInterpreter::execOpcode(byte opcode) {
-
int16 ofs;
- debug(1, "opcode = %d", opcode);
+ debug(2, "opcode = %d", opcode);
switch (opcode) {
case 0:
@@ -239,35 +252,32 @@ void ScriptInterpreter::execOpcode(byte opcode) {
// ok
_subCode = _code;
byte length = readByte();
- debug(1, "length = %d", length);
+ if (length == 0) {
+ warning("Possible script bug detected - opcode length is 0 when calling script function");
+ return;
+ }
+ debug(2, "length = %d", length);
uint16 index = readInt16();
- debug(1, "callScriptFunction %d", index);
execScriptFunction(index);
_code += length - 2;
break;
}
case 1:
- // ok
_regs.reg0 = readInt16();
break;
case 2:
- // ok
_regs.reg1 = readInt16();
break;
case 3:
- // ok
_regs.reg3 = readInt16();
break;
case 4:
- // ok
_regs.reg5 = _regs.reg0;
break;
case 5:
- // ok
_regs.reg3 = _regs.reg0;
break;
case 6:
- // ok
_regs.reg1 = _regs.reg0;
break;
case 7:
@@ -468,72 +478,14 @@ void ScriptInterpreter::execOpcode(byte opcode) {
}
void ScriptInterpreter::execScriptFunction(uint16 index) {
- debug(4, "execScriptFunction(%d)", index);
if (index >= _scriptFuncs.size())
error("ScriptInterpreter::execScriptFunction() Invalid script function index %d", index);
- debug(4, "%s", _scriptFuncNames[index]);
+ debug(1, "execScriptFunction %s (%d)", _scriptFuncNames[index], index);
(*_scriptFuncs[index])();
}
-VarType ScriptInterpreter::getGameVarType(uint variable) {
- switch (variable) {
- case 0: return vtByte;
- case 1: return vtWord;
- case 2: return vtWord;
- case 3: return vtByte;
- case 4: return vtWord;
- case 5: return vtWord;
- case 6: return vtWord;
- case 7: return vtWord;
- case 8: return vtWord;
- case 9: return vtWord;
- case 10: return vtWord;
- case 11: return vtWord;
- case 12: return vtByte;
- case 13: return vtWord;
- case 14: return vtWord;
- case 15: return vtWord;
- case 16: return vtWord;
- case 17: return vtWord;
- case 18: return vtWord;
- case 19: return vtWord;
- case 20: return vtWord;
- case 21: return vtWord;
- default:
- error("Invalid game variable");
- }
-}
-
-const char *getVarName(uint variable) {
- switch (variable) {
- case 0: return "mouseDisabled";
- case 1: return "mouseY";
- case 2: return "mouseX";
- case 3: return "mouseButton";
- case 4: return "verbLineY";
- case 5: return "verbLineX";
- case 6: return "verbLineWidth";
- case 7: return "verbLineCount";
- case 8: return "verbLineNum";
- case 9: return "talkTextItemNum";
- case 10: return "talkTextY";
- case 11: return "talkTextX";
- case 12: return "talkTextFontColor";
- case 13: return "cameraY";
- case 14: return "cameraX";
- case 15: return "walkSpeedY";
- case 16: return "walkSpeedX";
- case 17: return "flag01";
- case 18: return "sceneResIndex";
- case 19: return "guiHeight";
- case 20: return "sceneHeight";
- case 21: return "sceneWidth";
- }
- return "(invalid)";
-}
-
int16 ScriptInterpreter::getGameVar(uint variable) {
- debug(0, "ScriptInterpreter::getGameVar(%d{%s})", variable, getVarName(variable));
+ debug(2, "ScriptInterpreter::getGameVar(%d{%s})", variable, varNames[variable]);
switch (variable) {
case 0: return _vm->_mouseDisabled;
@@ -559,13 +511,13 @@ int16 ScriptInterpreter::getGameVar(uint variable) {
case 20: return _vm->_sceneHeight;
case 21: return _vm->_sceneWidth;
default:
- warning("Getting unimplemented game variable %s (%d)", getVarName(variable), variable);
+ warning("Getting unimplemented game variable %s (%d)", varNames[variable], variable);
return 0;
}
}
void ScriptInterpreter::setGameVar(uint variable, int16 value) {
- debug(0, "ScriptInterpreter::setGameVar(%d{%s}, %d)", variable, getVarName(variable), value);
+ debug(2, "ScriptInterpreter::setGameVar(%d{%s}, %d)", variable, varNames[variable], value);
switch (variable) {
case 0:
@@ -632,10 +584,9 @@ void ScriptInterpreter::setGameVar(uint variable, int16 value) {
case 1:
case 2:
default:
- warning("Setting unimplemented game variable %s (%d) to %d", getVarName(variable), variable, value);
+ warning("Setting unimplemented game variable %s (%d) to %d", varNames[variable], variable, value);
break;
}
-
}
byte ScriptInterpreter::arg8(int16 offset) {
@@ -657,32 +608,31 @@ int16 ScriptInterpreter::popInt16() {
}
void ScriptInterpreter::localWrite8(int16 offset, byte value) {
- //debug(1, "localWrite8(%d, %d)", offset, value);
+ //debug(2, "localWrite8(%d, %d)", offset, value);
_localData[offset] = value;
}
byte ScriptInterpreter::localRead8(int16 offset) {
- //debug(1, "localRead8(%d) -> %d", offset, _localData[offset]);
+ //debug(2, "localRead8(%d) -> %d", offset, _localData[offset]);
return _localData[offset];
}
void ScriptInterpreter::localWrite16(int16 offset, int16 value) {
- //debug(1, "localWrite16(%d, %d)", offset, value);
+ //debug(2, "localWrite16(%d, %d)", offset, value);
WRITE_LE_UINT16(&_localData[offset], value);
}
int16 ScriptInterpreter::localRead16(int16 offset) {
- //debug(1, "localRead16(%d) -> %d", offset, (int16)READ_LE_UINT16(&_localData[offset]));
+ //debug(2, "localRead16(%d) -> %d", offset, (int16)READ_LE_UINT16(&_localData[offset]));
return (int16)READ_LE_UINT16(&_localData[offset]);
}
byte *ScriptInterpreter::localPtr(int16 offset) {
- //debug(1, "localPtr(%d)", offset);
+ //debug(2, "localPtr(%d)", offset);
return &_localData[offset];
}
void ScriptInterpreter::saveState(Common::WriteStream *out) {
-
// Save registers
out->writeUint16LE(_regs.reg0);
out->writeUint16LE(_regs.reg1);
@@ -708,11 +658,9 @@ void ScriptInterpreter::saveState(Common::WriteStream *out) {
// Save IP
out->writeUint16LE((int16)(_code - getSlotData(_regs.reg4)));
-
}
void ScriptInterpreter::loadState(Common::ReadStream *in) {
-
// Load registers
_regs.reg0 = in->readUint16LE();
_regs.reg1 = in->readUint16LE();
@@ -741,7 +689,6 @@ void ScriptInterpreter::loadState(Common::ReadStream *in) {
// Load IP
_code = getSlotData(_regs.reg4) + in->readUint16LE();
-
}
void ScriptInterpreter::sfNop() {
@@ -755,7 +702,9 @@ void ScriptInterpreter::sfGetGameVar() {
void ScriptInterpreter::sfSetGameVar() {
int16 varIndex = arg16(3);
- VarType varType = getGameVarType(varIndex);
+ assert(varIndex <= 21);
+
+ VarType varType = varTypes[varIndex];
int16 value = 0;
if (varType == vtByte)
value = arg8(5);
@@ -810,8 +759,7 @@ void ScriptInterpreter::sfSetDeltaAnimPalette() {
}
void ScriptInterpreter::sfSetUnkPaletteEffect() {
- // TODO
- debug("ScriptInterpreter::sfSetUnkPaletteEffect");
+ error("ScriptInterpreter::sfSetUnkPaletteEffect called"); // unused
}
void ScriptInterpreter::sfBuildColorTransTable() {
@@ -992,7 +940,8 @@ void ScriptInterpreter::sfStopShakeScreen() {
void ScriptInterpreter::sfStartSequence() {
int16 sequenceResIndex = arg16(3);
- //debug("ScriptInterpreter::sfStartSequence(%d)", sequenceResIndex);
+ debug(1, "ScriptInterpreter::sfStartSequence(%d)", sequenceResIndex);
+
if (sequenceResIndex >= 0) {
//_vm->_arc->dump(sequenceResIndex, "music"); // DEBUG: Dump music so we know what's in there
@@ -1001,7 +950,6 @@ void ScriptInterpreter::sfStartSequence() {
}
void ScriptInterpreter::sfEndSequence() {
- //debug("ScriptInterpreter::sfEndSequence");
_vm->_music->stopSequence();
}
@@ -1029,9 +977,8 @@ void ScriptInterpreter::sfHandleInput() {
if (_vm->_rightButtonDown) {
keyCode = 1;
} else {
- /* Convert keyboard scancode to IBM PC scancode
- Only scancodes known to be used (so far) are converted
- */
+ // Convert keyboard scancode to IBM PC scancode.
+ // Only scancodes known to be used (so far) are converted.
switch (_vm->_keyState.keycode) {
case Common::KEYCODE_ESCAPE:
keyCode = 1;
@@ -1050,11 +997,13 @@ void ScriptInterpreter::sfRunOptionsScreen() {
_vm->showMenu(kMenuIdMain);
}
-/* NOTE: The opcodes sfPrecacheSprites, sfPrecacheSounds1, sfPrecacheSounds2 and
- sfDeletePrecachedFiles were used by the original engine to handle precaching
- of data so the game doesn't stall while playing (due to the slow speed of
- CD-Drives back then). This is not needed in ScummVM since all supported
- systems are fast enough to load data in-game. */
+/**
+ * NOTE: The opcodes sfPrecacheSprites, sfPrecacheSounds1, sfPrecacheSounds2 and
+ * sfDeletePrecachedFiles were used by the original engine to handle precaching
+ * of data so the game doesn't stall while playing (due to the slow speed of
+ * CD-Drives back then). This is not needed in ScummVM since all supported
+ * systems are fast enough to load data in-game.
+ */
void ScriptInterpreter::sfPrecacheSprites() {
// See note above
diff --git a/engines/toltecs/script.h b/engines/toltecs/script.h
index 89dca4598f..4c880dfef5 100644
--- a/engines/toltecs/script.h
+++ b/engines/toltecs/script.h
@@ -49,7 +49,6 @@ public:
byte *getSlotData(int slotIndex) const { return _slots[slotIndex].data; }
- VarType getGameVarType(uint variable);
int16 getGameVar(uint variable);
void setGameVar(uint variable, int16 value);
diff --git a/engines/toltecs/sound.cpp b/engines/toltecs/sound.cpp
index 4b281392e5..8afc0e7890 100644
--- a/engines/toltecs/sound.cpp
+++ b/engines/toltecs/sound.cpp
@@ -103,8 +103,7 @@ void Sound::internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 pa
}
}
} else {
-
- if (type == -3) {
+ if (type == kChannelTypeSpeech) {
// Stop speech and play new sound
stopSpeech();
}
@@ -137,10 +136,8 @@ void Sound::internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 pa
_vm->_mixer->playStream(soundType, &channels[freeChannel].handle,
stream, -1, volume, panning);
- }
-
- }
-
+ } // if (freeChannel >= 0)
+ } // resIndex
}
void Sound::updateSpeech() {
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp
index 9f3a10a03b..1a399dacc0 100644
--- a/engines/toltecs/toltecs.cpp
+++ b/engines/toltecs/toltecs.cpp
@@ -39,6 +39,7 @@
#include "toltecs/toltecs.h"
#include "toltecs/animation.h"
+#include "toltecs/console.h"
#include "toltecs/menu.h"
#include "toltecs/movie.h"
#include "toltecs/music.h"
@@ -62,6 +63,9 @@ struct GameSettings {
};
ToltecsEngine::ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
+ // Assign default values to the config manager, in case settings are missing
+ ConfMan.registerDefault("originalsaveload", "false");
+
_rnd = new Common::RandomSource("toltecs");
}
@@ -123,6 +127,7 @@ Common::Error ToltecsEngine::run() {
_menuSystem = new MenuSystem(this);
_sound = new Sound(this);
+ _console = new Console(this);
_cfgText = ConfMan.getBool("subtitles");
_cfgVoices = !ConfMan.getBool("speech_mute");
@@ -176,6 +181,7 @@ Common::Error ToltecsEngine::run() {
_music->stopSequence();
_sound->stopAll();
+ delete _console;
delete _arc;
delete _res;
delete _screen;
@@ -215,7 +221,6 @@ void ToltecsEngine::requestLoadgame(int slotNum) {
}
void ToltecsEngine::loadScene(uint resIndex) {
-
Resource *sceneResource = _res->load(resIndex);
byte *scene = sceneResource->data;
@@ -250,13 +255,10 @@ void ToltecsEngine::loadScene(uint resIndex) {
_screen->_fullRefresh = true;
_screen->_renderQueue->clear();
-
}
void ToltecsEngine::updateScreen() {
-
_sound->updateSpeech();
-
_screen->updateShakeScreen();
// TODO: Set quit flag
@@ -289,7 +291,6 @@ void ToltecsEngine::updateScreen() {
_counter02 = (currUpdateTime - prevUpdateTime) / 13;
} while (_counter02 == 0);
prevUpdateTime = currUpdateTime;
-
}
void ToltecsEngine::drawScreen() {
@@ -310,6 +311,7 @@ void ToltecsEngine::drawScreen() {
_screen->_guiRefresh = false;
}
+ _console->onFrame();
_system->updateScreen();
_system->delayMillis(10);
@@ -317,7 +319,6 @@ void ToltecsEngine::drawScreen() {
}
void ToltecsEngine::updateInput() {
-
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
@@ -327,6 +328,9 @@ void ToltecsEngine::updateInput() {
//debug("key: flags = %02X; keycode = %d", _keyState.flags, _keyState.keycode);
+ if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d)
+ _console->attach();
+
switch (event.kbd.keycode) {
case Common::KEYCODE_F5:
showMenu(kMenuIdSave);
@@ -350,9 +354,6 @@ void ToltecsEngine::updateInput() {
case Common::EVENT_KEYUP:
_keyState.reset();
break;
- case Common::EVENT_QUIT:
- quitGame();
- break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
@@ -408,9 +409,7 @@ void ToltecsEngine::updateInput() {
_mouseWaitForRelease = false;
_mouseButton = 0;
}
-
}
-
}
void ToltecsEngine::setGuiHeight(int16 guiHeight) {
@@ -478,7 +477,6 @@ void ToltecsEngine::scrollCameraRight(int16 delta) {
}
void ToltecsEngine::updateCamera() {
-
if (_cameraX != _newCameraX) {
_cameraX = _newCameraX;
_screen->_fullRefresh = true;
@@ -492,13 +490,16 @@ void ToltecsEngine::updateCamera() {
}
//debug(0, "ToltecsEngine::updateCamera() _cameraX = %d; _cameraY = %d", _cameraX, _cameraY);
-
}
void ToltecsEngine::talk(int16 slotIndex, int16 slotOffset) {
-
byte *scanData = _script->getSlotData(slotIndex) + slotOffset;
+ // If there's another talk text at the requested slot and it's still
+ // active, don't overwrite it. Fixes bug #3600166.
+ if (_screen->isTalkTextActive(slotIndex))
+ return;
+
while (*scanData < 0xF0) {
if (*scanData == 0x19) {
scanData++;
@@ -518,19 +519,18 @@ void ToltecsEngine::talk(int16 slotIndex, int16 slotOffset) {
debug(0, "ToltecsEngine::talk() playSound(resIndex: %d)", resIndex);
_sound->playSpeech(resIndex);
}
+
if (_doText) {
- _screen->updateTalkText(slotIndex, slotOffset);
+ _screen->updateTalkText(slotIndex, slotOffset, false);
} else {
_screen->keepTalkTextItemsAlive();
}
} else {
- _screen->updateTalkText(slotIndex, slotOffset);
+ _screen->updateTalkText(slotIndex, slotOffset, true);
}
-
}
void ToltecsEngine::walk(byte *walkData) {
-
int16 xdelta, ydelta, v8, v10, v11;
int16 xstep, ystep;
ScriptWalk walkInfo;
@@ -613,7 +613,6 @@ void ToltecsEngine::walk(byte *walkData) {
WRITE_LE_UINT16(walkData + 14, walkInfo.xerror);
WRITE_LE_UINT16(walkData + 16, walkInfo.mulValue);
WRITE_LE_UINT16(walkData + 18, walkInfo.scaling);
-
}
int16 ToltecsEngine::findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize,
diff --git a/engines/toltecs/toltecs.h b/engines/toltecs/toltecs.h
index b95a4f77cb..0be2d2a646 100644
--- a/engines/toltecs/toltecs.h
+++ b/engines/toltecs/toltecs.h
@@ -42,6 +42,7 @@ struct ToltecsGameDescription;
class AnimationPlayer;
class ArchiveReader;
+class Console;
class Input;
class MenuSystem;
class MoviePlayer;
@@ -144,6 +145,7 @@ public:
AnimationPlayer *_anim;
ArchiveReader *_arc;
+ Console *_console;
Input *_input;
MenuSystem *_menuSystem;
MoviePlayer *_moviePlayer;