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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/**************************************************************************
+ * 様様様様様様様様様様様様様様様様様 *
+ * Nayma Software srl *
+ * e -= We create much MORE than ALL =- *
+ * u- z$$$c '. 様様様様様様様様様様様様様様様様様 *
+ * .d" d$$$$$b "b. *
+ * .z$* d$$$$$$$L ^*$c. *
+ * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
+ * ^*$b 4$$$$$$$$$F .d$*" *
+ * ^$$. 4$$$$$$$$$F .$P" Module: Custom.CPP........... *
+ * *$. '$$$$$$$$$ 4$P 4 *
+ * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
+ * z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
+ * z$" "" #$F^ "" '$c Desc: Custom functions..... *
+ * z$$beu .ue=" $ "=e.. .zed$$c ..................... *
+ * "#$e z$*" . `. ^*Nc e$"" ..................... *
+ * "$$". .r" ^4. .^$$" ..................... *
+ * ^.@*"6L=\ebu^+C$"*b." *
+ * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
+ * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
+ * " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
+ * *
+ * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
+ * *
+ **************************************************************************
+
+/** RCS
+ *
+ * $Id: $
+ *
+ **/
+
+#ifndef TONY_CUSTOM_H
+#define TONY_CUSTOM_H
+
+#include "tony/mpal/mpal.h"
+
+namespace Tony {
+
+using namespace MPAL;
+
+/*
+ * Defines
+ */
+
+typedef uint32 HWND;
+
+typedef void __declspec(dllexport) (*INIT_CUSTOM_FUNCTION_TYPE)(HWND, LPCUSTOMFUNCTION *);
+
+#define INIT_CUSTOM_FUNCTION MapCustomFunctions
+#define INIT_CUSTOM_FUNCTION_STRING "MapCustomFunctions"
+
+#define DECLARE_CUSTOM_FUNCTION(x) void x
+
+#define BEGIN_CUSTOM_FUNCTION_MAP() \
+ static void AssignError(HWND hWnd, int num) { \
+ error("Custom function %u has been already assigned!", num); \
+ } \
+ void INIT_CUSTOM_FUNCTION(HWND hWnd, LPCUSTOMFUNCTION *lpMap) \
+ {
+
+
+#define END_CUSTOM_FUNCTION_MAP() \
+ }
+
+
+#define ASSIGN(num,func) \
+ if (lpMap[num]!=NULL) \
+ AssignError(hWnd,num); \
+ lpMap[num]=func;
+
+class RMTony;
+class RMPointer;
+class RMGameBoxes;
+class RMLocation;
+class RMInventory;
+class RMInput;
+
+void INIT_CUSTOM_FUNCTION(HWND hWnd, LPCUSTOMFUNCTION *lpMap);
+void SetupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
+
+#endif
+
+} // end of namespace Tony