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diff --git a/engines/tony/input.cpp b/engines/tony/input.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "tony/gfxengine.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+RMInput::RMInput() {
+ // Setup mouse fields
+ _clampMouse = false;
+ _mousePos.set(0, 0);
+ _leftButton = _rightButton = false;
+ _leftClickMouse = _leftReleaseMouse = false;
+ _rightClickMouse = _rightReleaseMouse = false;
+
+ Common::fill((byte *)&_event, (byte *)&_event + sizeof(Common::Event), 0);
+
+ // Setup keyboard fields
+ Common::fill(&_keyDown[0], &_keyDown[350], 0);
+}
+
+RMInput::~RMInput() {
+}
+
+void RMInput::poll() {
+ _leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false;
+
+ // Get pending events
+ while (g_system->getEventManager()->pollEvent(_event) && !g_vm->shouldQuit()) {
+ switch (_event.type) {
+ case Common::EVENT_MOUSEMOVE:
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_RBUTTONUP:
+ _mousePos.set(_event.mouse.x, _event.mouse.y);
+
+ if (_event.type == Common::EVENT_LBUTTONDOWN) {
+ _leftButton = true;
+ _leftClickMouse = true;
+ } else if (_event.type == Common::EVENT_LBUTTONUP) {
+ _leftButton = false;
+ _leftReleaseMouse = true;
+ } else if (_event.type == Common::EVENT_RBUTTONDOWN) {
+ _rightButton = true;
+ _rightClickMouse = true;
+ } else if (_event.type == Common::EVENT_RBUTTONUP) {
+ _rightButton = false;
+ _rightReleaseMouse = true;
+ } else
+ continue;
+
+ // Since a mouse button has changed, don't do any further event processing this frame
+ return;
+
+ case Common::EVENT_KEYDOWN:
+ // Check for debugger
+ if ((_event.kbd.keycode == Common::KEYCODE_d) && (_event.kbd.flags & Common::KBD_CTRL)) {
+ // Attach to the debugger
+ g_vm->_debugger->attach();
+ g_vm->_debugger->onFrame();
+ } else {
+ // Flag the given key as being down
+ _keyDown[(int)_event.kbd.keycode] = true;
+ }
+ return;
+
+ case Common::EVENT_KEYUP:
+ _keyDown[(int)_event.kbd.keycode] = false;
+ return;
+
+ default:
+ break;
+ }
+ }
+}
+
+bool RMInput::mouseLeft() {
+ return _leftButton;
+}
+
+bool RMInput::mouseRight() {
+ return _rightButton;
+}
+
+/**
+ * Return true if a key has been pressed
+ */
+bool RMInput::getAsyncKeyState(Common::KeyCode kc) {
+ // The act of testing for a particular key automatically clears the state, to prevent
+ // the same key being registered in multiple different frames
+ bool result = _keyDown[(int)kc];
+ _keyDown[(int)kc] = false;
+ return result;
+}
+
+/**
+ * Reading of the mouse
+ */
+RMPoint RMInput::mousePos() {
+ return _mousePos;
+}
+
+/**
+ * Events of mouse clicks
+ */
+bool RMInput::mouseLeftClicked() {
+ return _leftClickMouse;
+}
+
+bool RMInput::mouseRightClicked() {
+ return _rightClickMouse;
+}
+
+bool RMInput::mouseBothClicked() {
+ return _leftClickMouse && _rightClickMouse;
+}
+
+bool RMInput::mouseLeftReleased() {
+ return _leftReleaseMouse;
+}
+
+bool RMInput::mouseRightReleased() {
+ return _rightReleaseMouse;
+}
+
+bool RMInput::mouseBothReleased() {
+ return _leftReleaseMouse && _rightReleaseMouse;
+}
+
+} // End of namespace Tony