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Diffstat (limited to 'engines/tony/inventory.cpp')
-rw-r--r--engines/tony/inventory.cpp24
1 files changed, 9 insertions, 15 deletions
diff --git a/engines/tony/inventory.cpp b/engines/tony/inventory.cpp
index 2ce88b1cec..50969afca8 100644
--- a/engines/tony/inventory.cpp
+++ b/engines/tony/inventory.cpp
@@ -121,8 +121,7 @@ void RMInventory::Init(void) {
m_items[i].pointer=new RMGfxSourceBuffer8RLEByteAA[m_items[i].icon.NumPattern()];
- for (j=0;j<m_items[i].icon.NumPattern();j++)
- {
+ for (j = 0; j < m_items[i].icon.NumPattern(); j++) {
RMResRaw raw(curres);
assert(raw.IsValid());
@@ -235,8 +234,7 @@ void RMInventory::RemoveItem(int code) {
int i;
for (i=0;i<m_nInv;i++)
- if (m_inv[i] == code-10000)
- {
+ if (m_inv[i] == code - 10000) {
g_system->lockMutex(m_csModifyInterface);
Common::copy_backward(&m_inv[i + 1], &m_inv[i + 1] + (m_nInv - i), &m_inv[i]);
@@ -254,15 +252,13 @@ void RMInventory::RemoveItem(int code) {
}
void RMInventory::AddItem(int code) {
- if (code <= 10000 && code >= 10101)
- {
+ if (code <= 10000 && code >= 10101) {
// Se siamo qui, vuol dire che stiamo aggiungendo un oggetto che non dovrebbe essere
// nell'inventario
warning("Cannot find a valid icon for this item, and then it will not be added to the inventory");
} else {
g_system->lockMutex(m_csModifyInterface);
- if (m_curPos+8 == m_nInv)
- {
+ if (m_curPos + 8 == m_nInv) {
// Sfondiamo l'inventario! Attivo il pattern di lampeggio
m_items[28].icon.SetPattern(2);
}
@@ -352,8 +348,7 @@ bool RMInventory::LeftClick(RMPoint mpos, int& nCombineObj) {
}
// Click sulla freccia destra
- if ((m_state == OPENED) && m_bBlinkingRight)
- {
+ if ((m_state == OPENED) && m_bBlinkingRight) {
g_system->lockMutex(m_csModifyInterface);
m_curPos++;
@@ -408,11 +403,10 @@ void RMInventory::RightClick(RMPoint mpos) {
// Apre l'interfaccina contestuale
n = mpos.x / 64;
- if (n > 0 && n < RM_SX / 64-1 && m_inv[n-1+m_curPos]!=0)
- {
- m_state=SELECTING;
- miniAction=0;
- m_nSelectObj=n-1;
+ if (n > 0 && n < RM_SX / 64 - 1 && m_inv[n - 1 + m_curPos] != 0) {
+ m_state = SELECTING;
+ miniAction = 0;
+ m_nSelectObj = n - 1;
_vm->PlayUtilSFX(0);
}