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-rw-r--r--engines/tony/inventory.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/engines/tony/inventory.h b/engines/tony/inventory.h
index 3548317dcc..6ffb33dd21 100644
--- a/engines/tony/inventory.h
+++ b/engines/tony/inventory.h
@@ -55,35 +55,35 @@ private:
};
protected:
- int m_nItems;
- RMInventoryItem *m_items;
+ int _nItems;
+ RMInventoryItem *_items;
- int m_inv[256];
- int m_nInv;
- int m_curPutY;
- uint32 m_curPutTime;
+ int _inv[256];
+ int _nInv;
+ int _curPutY;
+ uint32 _curPutTime;
- int m_curPos;
- STATE m_state;
- bool m_bHasFocus;
- int m_nSelectObj;
- int m_nCombine;
- bool m_bCombining;
+ int _curPos;
+ STATE _state;
+ bool _bHasFocus;
+ int _nSelectObj;
+ int _nCombine;
+ bool _bCombining;
- bool m_bBlinkingRight, m_bBlinkingLeft;
+ bool _bBlinkingRight, _bBlinkingLeft;
int miniAction;
RMItem miniInterface;
- RMText m_hints[3];
+ RMText _hints[3];
- OSystem::MutexRef m_csModifyInterface;
+ OSystem::MutexRef _csModifyInterface;
protected:
// Prepare the image inventory. It should be recalled whenever the inventory changes
void prepare(void);
// Check if the mouse Y position is conrrect, even under the inventory portion of the screen
- bool CheckPointInside(const RMPoint &pt);
+ bool checkPointInside(const RMPoint &pt);
public:
RMInventory();
@@ -104,93 +104,93 @@ public:
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Method for determining whether the inventory currently has the focus
- bool HaveFocus(const RMPoint &mpos);
+ bool haveFocus(const RMPoint &mpos);
// Method for determining if the mini interface is active
- bool MiniActive(void);
+ bool miniActive(void);
// Handle the left mouse click (only when the inventory has the focus)
- bool LeftClick(const RMPoint &mpos, int &nCombineObj);
+ bool leftClick(const RMPoint &mpos, int &nCombineObj);
// Handle the right mouse button (only when the inventory has the focus)
- void RightClick(const RMPoint &mpos);
- bool RightRelease(const RMPoint &mpos, RMTonyAction &curAction);
+ void rightClick(const RMPoint &mpos);
+ bool rightRelease(const RMPoint &mpos, RMTonyAction &curAction);
// Warn that an item combine is over
- void EndCombine(void);
+ void endCombine(void);
public:
// Add an item to the inventory
- void AddItem(int code);
+ void addItem(int code);
RMInventory &operator+=(RMItem *item) {
- AddItem(item->MpalCode());
+ addItem(item->MpalCode());
return *this;
}
RMInventory &operator+=(RMItem &item) {
- AddItem(item.MpalCode());
+ addItem(item.MpalCode());
return *this;
}
RMInventory &operator+=(int code) {
- AddItem(code);
+ addItem(code);
return *this;
}
// Removes an item
- void RemoveItem(int code);
+ void removeItem(int code);
// We are on an object?
- RMItem *WhichItemIsIn(const RMPoint &mpt);
- bool ItemInFocus(const RMPoint &mpt);
+ RMItem *whichItemIsIn(const RMPoint &mpt);
+ bool itemInFocus(const RMPoint &mpt);
// Change the icon of an item
- void ChangeItemStatus(uint32 dwCode, uint32 dwStatus);
+ void changeItemStatus(uint32 dwCode, uint32 dwStatus);
// Save methods
- int GetSaveStateSize(void);
- void SaveState(byte *state);
- int LoadState(byte *state);
+ int getSaveStateSize(void);
+ void saveState(byte *state);
+ int loadState(byte *state);
};
class RMInterface : public RMGfxSourceBuffer8RLEByte {
private:
- bool m_bActive;
- RMPoint m_mpos;
- RMPoint m_openPos;
- RMPoint m_openStart;
- RMText m_hints[5];
- RMGfxSourceBuffer8RLEByte m_hotzone[5];
- RMRect m_hotbbox[5];
- bool m_bPalesati;
- int m_lastHotZone;
+ bool _bActive;
+ RMPoint _mpos;
+ RMPoint _openPos;
+ RMPoint _openStart;
+ RMText _hints[5];
+ RMGfxSourceBuffer8RLEByte _hotzone[5];
+ RMRect _hotbbox[5];
+ bool _bPalesati;
+ int _lastHotZone;
protected:
// Return which box a given point is in
- int OnWhichBox(RMPoint pt);
+ int onWhichBox(RMPoint pt);
public:
virtual ~RMInterface();
// The usual DoFrame (poll the graphics engine)
- void DoFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
+ void doFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
// TRUE if it is active (you can select items)
- bool Active();
+ bool active();
// Initialisation
- void Init(void);
- void Close(void);
+ void init(void);
+ void close(void);
// Reset the interface
- void Reset(void);
+ void reset(void);
// Warns of mouse clicks and releases
- void Clicked(const RMPoint &mousepos);
- bool Released(const RMPoint &mousepos, RMTonyAction &action);
+ void clicked(const RMPoint &mousepos);
+ bool released(const RMPoint &mousepos, RMTonyAction &action);
// Enalbes or disables the fifth verb
- void SetPalesati(bool bOn);
- bool GetPalesati(void);
+ void setPalesati(bool bOn);
+ bool getPalesati(void);
// Overloaded Draw
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);