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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_INVENTORY_H
+#define TONY_INVENTORY_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "tony/font.h"
+#include "tony/game.h"
+#include "tony/gfxcore.h"
+#include "tony/loc.h"
+
+namespace Tony {
+
+struct RMInventoryItem {
+ RMItem _icon;
+ RMGfxSourceBuffer8RLEByteAA *_pointer;
+ int _status;
+};
+
+class RMInventory : public RMGfxWoodyBuffer {
+private:
+ enum InventoryState {
+ CLOSED,
+ OPENING,
+ OPENED,
+ CLOSING,
+ SELECTING
+ };
+
+protected:
+ int _nItems;
+ RMInventoryItem *_items;
+
+ int _inv[256];
+ int _nInv;
+ int _curPutY;
+ uint32 _curPutTime;
+
+ int _curPos;
+ InventoryState _state;
+ bool _bHasFocus;
+ int _nSelectObj;
+ int _nCombine;
+ bool _bCombining;
+
+ bool _bBlinkingRight, _bBlinkingLeft;
+
+ int _miniAction;
+ RMItem _miniInterface;
+ RMText _hints[3];
+
+ OSystem::MutexRef _csModifyInterface;
+
+protected:
+ /**
+ * Prepare the image inventory. It should be recalled whenever the inventory changes
+ */
+ void prepare();
+
+ /**
+ * Check if the mouse Y position is conrrect, even under the inventory portion of the screen
+ */
+ bool checkPointInside(const RMPoint &pt);
+
+public:
+ RMInventory();
+ virtual ~RMInventory();
+
+ /**
+ * Prepare a frame
+ */
+ void doFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
+
+ /**
+ * Initialization and closing
+ */
+ void init();
+ void close();
+ void reset();
+
+ /**
+ * Overload test for removal from OT list
+ */
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ /**
+ * Overload the drawing of the inventory
+ */
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ /**
+ * Method for determining whether the inventory currently has the focus
+ */
+ bool haveFocus(const RMPoint &mpos);
+
+ /**
+ * Method for determining if the mini interface is active
+ */
+ bool miniActive();
+
+ /**
+ * Handle the left mouse click (only when the inventory has the focus)
+ */
+ bool leftClick(const RMPoint &mpos, int &nCombineObj);
+
+ /**
+ * Handle the right mouse button (only when the inventory has the focus)
+ */
+ void rightClick(const RMPoint &mpos);
+ bool rightRelease(const RMPoint &mpos, RMTonyAction &curAction);
+
+ /**
+ * Warn that an item combine is over
+ */
+ void endCombine();
+
+public:
+ /**
+ * Add an item to the inventory
+ */
+ void addItem(int code);
+ RMInventory &operator+=(RMItem *item);
+ RMInventory &operator+=(RMItem &item);
+ RMInventory &operator+=(int code);
+
+ /**
+ * Removes an item
+ */
+ void removeItem(int code);
+
+ /**
+ * We are on an object?
+ */
+ RMItem *whichItemIsIn(const RMPoint &mpt);
+ bool itemInFocus(const RMPoint &mpt);
+
+ /**
+ * Change the icon of an item
+ */
+ void changeItemStatus(uint32 dwCode, uint32 dwStatus);
+
+ /**
+ * Save methods
+ */
+ int getSaveStateSize();
+ void saveState(byte *state);
+ int loadState(byte *state);
+};
+
+
+class RMInterface : public RMGfxSourceBuffer8RLEByte {
+private:
+ bool _bActive;
+ RMPoint _mpos;
+ RMPoint _openPos;
+ RMPoint _openStart;
+ RMText _hints[5];
+ RMGfxSourceBuffer8RLEByte _hotzone[5];
+ RMRect _hotbbox[5];
+ bool _bPerorate;
+ int _lastHotZone;
+
+protected:
+ /**
+ * Return which box a given point is in
+ */
+ int onWhichBox(RMPoint pt);
+
+public:
+ RMInterface();
+ virtual ~RMInterface();
+
+ /**
+ * The usual DoFrame (poll the graphics engine)
+ */
+ void doFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
+
+ /**
+ * TRUE if it is active (you can select items)
+ */
+ bool active();
+
+ /**
+ * Initialization
+ */
+ void init();
+ void close();
+
+ /**
+ * Reset the interface
+ */
+ void reset();
+
+ /**
+ * Warns of mouse clicks and releases
+ */
+ void clicked(const RMPoint &mousepos);
+ bool released(const RMPoint &mousepos, RMTonyAction &action);
+
+ /**
+ * Enables or disables the fifth verb
+ */
+ void setPerorate(bool bOn);
+ bool getPerorate();
+
+ /**
+ * Overloaded Draw
+ */
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+} // End of namespace Tony
+
+#endif