aboutsummaryrefslogtreecommitdiff
path: root/engines/tony/loc.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tony/loc.h')
-rw-r--r--engines/tony/loc.h582
1 files changed, 582 insertions, 0 deletions
diff --git a/engines/tony/loc.h b/engines/tony/loc.h
new file mode 100644
index 0000000000..61eece2440
--- /dev/null
+++ b/engines/tony/loc.h
@@ -0,0 +1,582 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_LOC_H
+#define TONY_LOC_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/file.h"
+#include "tony/sound.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+/****************************************************************************\
+* Various defines
+\****************************************************************************/
+
+/**
+ * Valid color modes
+ */
+typedef enum {
+ CM_256,
+ CM_65K
+} RMColorMode;
+
+
+/****************************************************************************\
+* Class declarations
+\****************************************************************************/
+
+/**
+ * Generic palette
+ */
+class RMPalette {
+public:
+ byte _data[1024];
+
+public:
+ void readFromStream(Common::ReadStream &ds);
+};
+
+
+/**
+ * Sound effect of an object
+ */
+class RMSfx {
+public:
+ Common::String _name;
+ FPSfx *_fx;
+ bool _bPlayingLoop;
+
+public:
+ RMSfx();
+ virtual ~RMSfx();
+
+ void play(bool bLoop = false);
+ void setVolume(int vol);
+ void pause(bool bPause);
+ void stop();
+
+ void readFromStream(Common::ReadStream &ds, bool bLOX = false);
+};
+
+
+/**
+ * Object pattern
+ */
+class RMPattern {
+public:
+ // Type of slot
+ enum RMSlotType {
+ DUMMY1 = 0,
+ DUMMY2,
+ SPRITE,
+ SOUND,
+ COMMAND,
+ SPECIAL
+ };
+
+ // Class slot
+ class RMSlot {
+ private:
+ RMPoint _pos; // Child co-ordinates
+
+ public:
+ RMSlotType _type;
+ int _data;
+ byte _flag;
+
+ public:
+ RMPoint pos() {
+ return _pos;
+ }
+
+ void readFromStream(Common::ReadStream &ds, bool bLOX = false);
+ };
+
+public:
+ Common::String _name;
+
+private:
+ int _speed;
+ RMPoint _pos; // Parent coordinates
+ RMPoint _curPos; // Parent + child coordinates
+ int _bLoop;
+ int _nSlots;
+ int _nCurSlot;
+ int _nCurSprite;
+
+ RMSlot *_slots;
+
+ uint32 _nStartTime;
+
+public:
+ RMPattern();
+ virtual ~RMPattern();
+
+ // A warning that the pattern now and the current
+ int init(RMSfx *sfx, bool bPlayP0 = false, byte *bFlag = NULL);
+
+ // Update the pattern, checking to see if it's time to change slot and executing
+ // any associated commands
+ int update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx);
+
+ // Stop a sound effect
+ void stopSfx(RMSfx *sfx);
+
+ // Reads the position of the pattern
+ RMPoint pos();
+
+ void readFromStream(Common::ReadStream &ds, bool bLOX = false);
+
+private:
+ void updateCoord();
+};
+
+
+/**
+ * Sprite (frame) animation of an item
+ */
+class RMSprite : public RMGfxTask {
+public:
+ Common::String _name;
+ RMRect _rcBox;
+
+protected:
+ RMGfxSourceBuffer *_buf;
+
+public:
+ RMSprite();
+ virtual ~RMSprite();
+
+ void init(RMGfxSourceBuffer *buf);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ void setPalette(byte *lpBuf);
+ void getSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy);
+ void LOXGetSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy);
+
+ void readFromStream(Common::SeekableReadStream &ds, bool bLOX = false);
+};
+
+
+/**
+ * Data on an item
+ */
+class RMItem : public RMGfxTask {
+public:
+ Common::String _name;
+
+protected:
+ int _z;
+ RMPoint _pos; // Coordinate ancestor
+ RMColorMode _cm;
+ RMPoint _curScroll;
+
+ byte _FX;
+ byte _FXparm;
+
+ virtual int getCurPattern();
+
+private:
+ int _nCurPattern;
+ int _mpalCode;
+ RMPoint _hot;
+ RMRect _rcBox;
+ int _nSprites, _nSfx, _nPatterns;
+ byte _bPal;
+ RMPalette _pal;
+
+ RMSprite *_sprites;
+ RMSfx *_sfx;
+ RMPattern *_patterns;
+
+ byte _bCurFlag;
+ int _nCurSprite;
+ bool _bIsActive;
+ uint32 _hEndPattern;
+ bool _bInitCurPattern;
+
+public:
+ RMPoint calculatePos();
+
+public:
+ RMItem();
+ virtual ~RMItem();
+
+ // Process to make the object move on any animations.
+ // Returns TRUE if it should be redrawn on the next frame
+ bool doFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList = true);
+
+ // Sets the current scrolling position
+ void setScrollPosition(const RMPoint &scroll);
+
+ // Overloading of check whether to remove from active list
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ // Overloaded Draw
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Overloaded priority: it's based on Z ordering
+ virtual int priority();
+
+ // Pattern number
+ int numPattern();
+
+ // Set anew animation pattern, changing abruptly from the current
+ virtual void setPattern(int nPattern, bool bPlayP0 = false);
+
+ // Set a new status
+ void setStatus(int nStatus);
+
+ bool isIn(const RMPoint &pt, int *size = NULL);
+ RMPoint hotspot();
+ bool getName(Common::String &name);
+ int mpalCode();
+
+ // Unload
+ void unload();
+
+ // Wait for the end of the current pattern
+ void waitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE);
+
+ // Sets a new hotspot fro the object
+ void changeHotspot(const RMPoint &pt);
+
+ void setInitCurPattern(bool status);
+
+ void playSfx(int nSfx);
+
+ void readFromStream(Common::SeekableReadStream &ds, bool bLOX = false);
+
+ void pauseSound(bool bPause);
+
+protected:
+ // Create a primitive that has as it's task this item
+ virtual RMGfxPrimitive *newItemPrimitive();
+
+ // Allocate memory for the sprites
+ virtual RMGfxSourceBuffer *newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
+};
+
+
+#define MAXBOXES 50 // Maximum number of allowed boxes
+#define MAXHOTSPOT 20 // Maximum nimber of allowed hotspots
+
+class RMBox {
+public:
+ struct Hotspot {
+ int _hotx, _hoty; // Hotspot coordinates
+ int _destination; // Hotspot destination
+ };
+
+public:
+ int _left, _top, _right, _bottom; // Vertici bounding boxes
+ int _adj[MAXBOXES]; // List of adjacent bounding boxes
+ int _numHotspot; // Hotspot number
+ uint8 _destZ; // Z value for the bounding box
+ Hotspot _hotspot[MAXHOTSPOT]; // List of hotspots
+
+ bool _bActive;
+ bool _bReversed;
+
+ void readFromStream(Common::ReadStream &ds);
+};
+
+
+class RMBoxLoc {
+public:
+ int _numbBox;
+ RMBox *_boxes;
+
+ void readFromStream(Common::ReadStream &ds);
+
+public:
+ RMBoxLoc();
+ virtual ~RMBoxLoc();
+
+ void recalcAllAdj();
+};
+
+#define GAME_BOXES_SIZE 200
+
+class RMGameBoxes {
+protected:
+ RMBoxLoc *_allBoxes[GAME_BOXES_SIZE];
+ int _nLocBoxes;
+
+public:
+ RMGameBoxes();
+ ~RMGameBoxes();
+
+ void init();
+ void close();
+
+ // Get binding boxes for a given location
+ RMBoxLoc *getBoxes(int nLoc);
+ int getLocBoxesCount() const;
+
+ // Return the box which contains a given point
+ int whichBox(int nLoc, const RMPoint &pt);
+
+ // Check whether a point is inside a given box
+ bool isInBox(int nLoc, int nBox, const RMPoint &pt);
+
+ // Change the status of a box
+ void changeBoxStatus(int nLoc, int nBox, int status);
+
+ // Save state handling
+ int getSaveStateSize();
+ void saveState(byte *buf);
+ void loadState(byte *buf);
+};
+
+class RMCharacter : protected RMItem {
+public:
+ enum Patterns {
+ PAT_STANDUP = 1,
+ PAT_STANDDOWN,
+ PAT_STANDLEFT,
+ PAT_STANDRIGHT,
+ PAT_WALKUP,
+ PAT_WALKDOWN,
+ PAT_WALKLEFT,
+ PAT_WALKRIGHT
+ };
+
+private:
+ enum CharacterStatus {
+ STAND,
+ WALK
+ };
+
+ signed short _walkCount;
+ int _dx, _dy, _olddx, _olddy;
+ float _fx, _fy, _slope;
+ RMPoint _lineStart, _lineEnd, _pathEnd;
+ signed char _walkSpeed, _walkStatus;
+ char _minPath;
+ short _nextBox;
+ short _path[MAXBOXES];
+ short _pathLength, _pathCount;
+ int _curBox;
+
+ CharacterStatus _status;
+ int _curSpeed;
+ bool _bEndOfPath;
+ uint32 _hEndOfPath;
+ OSystem::MutexRef _csMove;
+ int _curLocation;
+ bool _bRemoveFromOT;
+ bool _bMovingWithoutMinpath;
+ RMGameBoxes *_theBoxes;
+
+ RMPoint _fixedScroll;
+
+private:
+ int inWhichBox(const RMPoint &pt);
+
+ short findPath(short source, short destination);
+ RMPoint searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoint punto);
+ RMPoint nearestPoint(const RMPoint &punto);
+
+ void goTo(CORO_PARAM, RMPoint destcoord, bool bReversed = false);
+ short scanLine(const RMPoint &punto);
+ RMPoint invScanLine(const RMPoint &punto);
+ RMPoint nearestHotSpot(int sourcebox, int destbox);
+
+ void newBoxEntered(int nBox);
+
+protected:
+ bool _bMoving;
+ bool _bDrawNow;
+ bool _bNeedToStop;
+
+public:
+ RMCharacter();
+ virtual ~RMCharacter();
+
+ void linkToBoxes(RMGameBoxes *theBoxes);
+
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ // Update the position of a character
+ void doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc);
+
+ // Overloaded draw
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // TRUE if you just stopped
+ bool endOfPath();
+
+ // Change the pattern of a character to STOP
+ virtual void stop(CORO_PARAM);
+
+ // Check if the character is moving
+ bool isMoving();
+
+ // Move the character to a certain position
+ void move(CORO_PARAM, RMPoint pt, bool *result = NULL);
+
+ // Place the character in a certain position WITHOUT moving
+ void setPosition(const RMPoint &pt, int newloc = -1);
+
+ // Wait for the end of movement
+ void waitForEndMovement(CORO_PARAM);
+
+ void setFixedScroll(const RMPoint &fix);
+ void setSpeed(int speed);
+};
+
+
+class RMWipe : public RMGfxTask {
+private:
+ bool _bFading;
+ bool _bEndFade;
+ bool _bUnregister;
+ uint32 _hUnregistered;
+ int _nFadeStep;
+ uint32 _hEndOfFade;
+ bool _bMustRegister;
+
+ RMItem _wip0r;
+
+public:
+ RMWipe();
+ virtual ~RMWipe();
+
+ void doFrame(RMGfxTargetBuffer &bigBuf);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ void initFade(int type);
+ void closeFade();
+ void waitForFadeEnd(CORO_PARAM);
+
+ virtual void Unregister();
+ virtual void removeThis(CORO_PARAM, bool &result);
+ virtual int priority();
+};
+
+
+/**
+ * Location
+ */
+class RMLocation : public RMGfxTaskSetPrior {
+public:
+ Common::String _name; // Name
+
+private:
+ RMColorMode _cmode; // Color mode
+ RMGfxSourceBuffer *_buf; // Location picture
+
+ int _nItems; // Number of objects
+ RMItem *_items; // Objects
+
+ RMPoint _curScroll; // Current scroll position
+ RMPoint _fixedScroll;
+
+ RMPoint _prevScroll; // Previous scroll position
+ RMPoint _prevFixedScroll;
+
+public:
+ // @@@@@@@@@@@@@@@@@@@@@@@
+
+ RMPoint TEMPTonyStart;
+ RMPoint TEMPGetTonyStart();
+
+ int TEMPNumLoc;
+ int TEMPGetNumLoc();
+
+public:
+ RMLocation();
+ virtual ~RMLocation();
+
+ // Load variations
+ bool load(Common::SeekableReadStream &ds);
+ bool loadLOX(Common::SeekableReadStream &ds);
+
+ // Unload
+ void unload();
+
+ // Overloaded draw
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Prepare a frame by drawing the location and all it's items
+ void doFrame(RMGfxTargetBuffer *bigBuf);
+
+ // Return the item at a given point
+ RMItem *whichItemIsIn(const RMPoint &pt);
+
+ // Return the item based on it's MPAL code
+ RMItem *getItemFromCode(uint32 dwCode);
+
+ // Set the current scroll position
+ void setScrollPosition(const RMPoint &scroll);
+
+ // Sets an additinal offset for scrolling
+ void setFixedScroll(const RMPoint &scroll);
+
+ // Update the scrolling coordinates to display the specified point
+ void updateScrolling(const RMPoint &ptShowThis);
+
+ // Read the current scroll position
+ RMPoint scrollPosition();
+
+ // Pause sound
+ void pauseSound(bool bPause);
+};
+
+
+/**
+ * MPAL message, composed of more ASCIIZ
+ */
+class RMMessage {
+private:
+ char *_lpMessage;
+ char *_lpPeriods[256];
+ int _nPeriods;
+
+private:
+ void parseMessage();
+
+public:
+ RMMessage();
+ RMMessage(uint32 dwId);
+ virtual ~RMMessage();
+
+ void load(uint32 dwId);
+ bool isValid();
+ int numPeriods();
+ char *period(int num);
+ char *operator[](int num);
+};
+
+} // End of namespace Tony
+
+#endif /* TONY_H */