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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef __MPALDLL_H
+#define __MPALDLL_H
+
+#include "common/file.h"
+#include "tony/mpal/memory.h"
+#include "tony/mpal/loadmpc.h"
+#include "tony/mpal/expr.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* Defines
+\****************************************************************************/
+
+#define HEX_VERSION 0x0170
+
+#define MAX_ACTIONS_PER_ITEM 40
+#define MAX_COMMANDS_PER_ITEM 128
+#define MAX_COMMANDS_PER_ACTION 128
+#define MAX_DESCRIBE_SIZE 64
+
+#define MAX_MOMENTS_PER_SCRIPT 256
+#define MAX_COMMANDS_PER_SCRIPT 256
+#define MAX_COMMANDS_PER_MOMENT 32
+
+#define MAX_GROUPS_PER_DIALOG 128
+#define MAX_COMMANDS_PER_DIALOG 480
+#define MAX_COMMANDS_PER_GROUP 64
+#define MAX_CHOICES_PER_DIALOG 64
+#define MAX_SELECTS_PER_CHOICE 64
+#define MAX_PLAYGROUPS_PER_SELECT 9
+#define MAX_PERIODS_PER_DIALOG 400
+
+#define NEED_LOCK_MSGS
+
+/****************************************************************************\
+* Structures
+\****************************************************************************/
+
+#include "common/pack-start.h"
+
+/**
+ * MPAL global variables
+ */
+struct MpalVar {
+ uint32 _dwVal; // Variable value
+ char _lpszVarName[33]; // Variable name
+} PACKED_STRUCT;
+typedef MpalVar *LpMpalVar;
+
+/**
+ * MPAL Messages
+ */
+struct MpalMsg {
+ MpalHandle _hText; // Handle to the message text
+ uint16 _wNum; // Message number
+} PACKED_STRUCT;
+typedef MpalMsg *LpMpalMsg;
+
+/**
+ * MPAL Locations
+ */
+struct MpalLocation {
+ uint32 _nObj; // Location number
+ uint32 _dwXlen, _dwYlen; // Dimensions
+ uint32 _dwPicRes; // Resource that contains the image
+} PACKED_STRUCT;
+typedef MpalLocation *LpMpalLocation;
+
+/**
+ * All the data for a command, ie. tags used by OnAction in the item, the time
+ * in the script, and in the group dialog.
+ */
+struct Command {
+ /*
+ * Types of commands that are recognized
+ *
+ * #1 -> Custom function call (ITEM, SCRIPT, DIALOG)
+ * #2 -> Variable assignment (ITEM, SCRIPT, DIALOG)
+ * #3 -> Making a choice (DIALOG)
+ *
+ */
+ byte _type; // Type of control
+
+ union {
+ int32 _nCf; // Custom function call [#1]
+ char *_lpszVarName; // Variable name [#2]
+ int32 _nChoice; // Number of choice you make [#3]
+ };
+
+ union {
+ int32 _arg1; // Argument for custom function [#1]
+ MpalHandle _expr; // Expression to assign to a variable [#2]
+ };
+
+ int32 _arg2, _arg3, _arg4; // Arguments for custom function [#1]
+} PACKED_STRUCT;
+
+
+/**
+ * MPAL dialog
+ */
+struct MpalDialog {
+ uint32 _nObj; // Dialog number
+
+ struct Command _command[MAX_COMMANDS_PER_DIALOG];
+
+ struct {
+ uint16 _num;
+ byte _nCmds;
+ uint16 _cmdNum[MAX_COMMANDS_PER_GROUP];
+
+ } _group[MAX_GROUPS_PER_DIALOG];
+
+ struct {
+ // The last choice has nChoice == 0
+ uint16 _nChoice;
+
+ // The select number (we're pretty stingy with RAM). The last select has dwData == 0
+ struct {
+ MpalHandle _when;
+ uint32 _dwData;
+ uint16 _wPlayGroup[MAX_PLAYGROUPS_PER_SELECT];
+
+ // Bit 0=endchoice Bit 1=enddialog
+ byte _attr;
+
+ // Modified at run-time: 0 if the select is currently disabled,
+ // and 1 if currently active
+ byte _curActive;
+ } _select[MAX_SELECTS_PER_CHOICE];
+
+ } _choice[MAX_CHOICES_PER_DIALOG];
+
+ uint16 _periodNums[MAX_PERIODS_PER_DIALOG];
+ MpalHandle _periods[MAX_PERIODS_PER_DIALOG];
+
+} PACKED_STRUCT;
+typedef MpalDialog *LpMpalDialog;
+
+/**
+ * MPAL Item
+ */
+struct ItemAction {
+ byte _num; // Action number
+ uint16 _wTime; // If idle, the time which must pass
+ byte _perc; // Percentage of the idle run
+ MpalHandle _when; // Expression to compute. If != 0, then
+ // action can be done
+ uint16 _wParm; // Parameter for action
+
+ byte _nCmds; // Number of commands to be executed
+ uint32 _cmdNum[MAX_COMMANDS_PER_ACTION]; // Commands to execute
+} PACKED_STRUCT;
+
+struct MpalItem {
+ uint32 _nObj; // Item number
+
+ byte _lpszDescribe[MAX_DESCRIBE_SIZE]; // Name
+ byte _nActions; // Number of managed actions
+ uint32 _dwRes; // Resource that contains frames and patterns
+
+ struct Command _command[MAX_COMMANDS_PER_ITEM];
+
+ // Pointer to array of structures containing various managed activities. In practice, of
+ // every action we know what commands to run, including those defined in structures above
+ struct ItemAction *_action;
+
+} PACKED_STRUCT;
+typedef MpalItem *LpMpalItem;
+
+/**
+ * MPAL Script
+ */
+struct MpalScript {
+ uint32 _nObj;
+ uint32 _nMoments;
+
+ struct Command _command[MAX_COMMANDS_PER_SCRIPT];
+
+ struct {
+ int32 _dwTime;
+ byte _nCmds;
+ uint32 _cmdNum[MAX_COMMANDS_PER_MOMENT];
+
+ } _moment[MAX_MOMENTS_PER_SCRIPT];
+
+} PACKED_STRUCT;
+typedef MpalScript *LpMpalScript;
+
+#include "common/pack-end.h"
+
+/****************************************************************************\
+* Function prototypes
+\****************************************************************************/
+
+/**
+ * Returns the current value of a global variable
+ *
+ * @param lpszVarName Name of the variable
+ * @returns Current value
+ * @remarks Before using this method, you must call LockVar() to
+ * lock the global variablves for use. Then afterwards, you will
+ * need to remember to call UnlockVar()
+ */
+extern int32 varGetValue(const char *lpszVarName);
+
+
+/**
+ * Sets the value of a MPAL global variable
+ * @param lpszVarName Name of the variable
+ * @param val Value to set
+ */
+extern void varSetValue(const char *lpszVarName, int32 val);
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif
+