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Diffstat (limited to 'engines/tony/sound.cpp')
-rw-r--r--engines/tony/sound.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp
index a2b3d7c8ce..c8caf5043d 100644
--- a/engines/tony/sound.cpp
+++ b/engines/tony/sound.cpp
@@ -1021,7 +1021,7 @@ FPSFX::FPSFX(LPDIRECTSOUND lpds, HWND hWnd, bool bSoundOn) {
lpDSNotify = NULL;
lpDS = lpds;
lastVolume = 63;
- hEndOfBuffer = INVALID_PID_VALUE;
+ hEndOfBuffer = CORO_INVALID_PID_VALUE;
bIsVoice = false;
if (bSoundSupported == false)
@@ -1053,7 +1053,7 @@ FPSFX::~FPSFX() {
RELEASE(lpDSNotify);
- if (hEndOfBuffer != INVALID_PID_VALUE)
+ if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
CloseHandle(hEndOfBuffer);
RELEASE(lpDSBuffer);
@@ -1415,7 +1415,7 @@ bool FPSFX::LoadFile(const char *lpszFileName, uint32 dwCodec) {
bool FPSFX::Play() {
#ifdef REFACTOR_ME
if (bFileLoaded) {
- if (hEndOfBuffer != INVALID_PID_VALUE)
+ if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
ResetEvent(hEndOfBuffer);
lpDSBuffer->SetCurrentPosition(0);
@@ -2012,7 +2012,7 @@ bool FPSTREAM::Stop(bool bSync) {
/* Avverte il thread che deve uscire e aspetta che si chiuda */
SetEvent(hThreadEnd);
- WaitForSingleObject(hPlayThread, INFINITE);
+ WaitForSingleObject(hPlayThread, CORO_INFINITE);
/* Chiude l'handle del thread e disalloca la memoria temporanea */
CloseHandle(hPlayThread);
@@ -2048,7 +2048,7 @@ void FPSTREAM::WaitForSync(FPSTREAM *toplay) {
this->lpDSBuffer, &this->SyncToPlay, SyncToPlay, &bSyncExit, bSyncExit, GetCurrentThreadId());
warning(buf);
- WaitForSingleObject(hPlayThread, INFINITE);
+ WaitForSingleObject(hPlayThread, CORO_INFINITE);
/* Chiude l'handle del thread e disalloca la memoria temporanea */
CloseHandle(hPlayThread);
@@ -2109,7 +2109,7 @@ void PASCAL FPSTREAM::PlayThread(FPSTREAM *This) {
// sprintf(buf, "WFMO: %x (buf status: %x) MyThread: 0x%x\n", This->lpDSBuffer, dwBufStatus, GetCurrentThreadId());
// warning(buf);
- dwResult = WaitForMultipleObjects(5, hList, false, INFINITE);
+ dwResult = WaitForMultipleObjects(5, hList, false, CORO_INFINITE);
/* uint32 dwPlay, dwWrite;
This->lpDSBuffer->GetCurrentPosition(&dwPlay, &dwWrite);