diff options
Diffstat (limited to 'engines/tony/sound.cpp')
-rw-r--r-- | engines/tony/sound.cpp | 44 |
1 files changed, 20 insertions, 24 deletions
diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp index 20386d6353..90ae241db0 100644 --- a/engines/tony/sound.cpp +++ b/engines/tony/sound.cpp @@ -36,6 +36,19 @@ namespace Tony { +/* + * Tony uses a [0,63] volume scale (where 0 is silent and 63 is loudest). + * The original game engine linearly mapped this scale into DirectSound's + * [-10000, 0] scale (where -10000 is silent), which is a logarithmic scale. + * + * This means that Tony's scale is logarithmic as well, and must be converted + * to the linear scale used by the mixer. + */ +static int remapVolume(int volume) { + double dsvol = (double)(63 - volume) * -10000.0 / 63.0; + return (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, dsvol / 2000.0) + 0.5); +} + /****************************************************************************\ * FPSOUND Methods \****************************************************************************/ @@ -62,7 +75,6 @@ bool FPSound::init() { * Destroy the object and free the memory * */ - FPSound::~FPSound() { } @@ -73,7 +85,6 @@ FPSound::~FPSound() { * * @returns True is everything is OK, False otherwise */ - bool FPSound::createStream(FPStream **streamPtr) { (*streamPtr) = new FPStream(_soundSupported); @@ -87,7 +98,6 @@ bool FPSound::createStream(FPStream **streamPtr) { * * @returns True is everything is OK, False otherwise */ - bool FPSound::createSfx(FPSfx **sfxPtr) { (*sfxPtr) = new FPSfx(_soundSupported); @@ -99,11 +109,13 @@ bool FPSound::createSfx(FPSfx **sfxPtr) { * * @param volume Volume to set (0-63) */ - void FPSound::setMasterVolume(int volume) { if (!_soundSupported) return; + // WORKAROUND: We don't use remapVolume() here, so that the main option screen exposes + // a linear scale to the user. This is an improvement over the original game + // where the user had to deal with a logarithmic volume scale. g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(volume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63); } @@ -112,7 +124,6 @@ void FPSound::setMasterVolume(int volume) { * * @param volumePtr Variable that will contain the volume (0-63) */ - void FPSound::getMasterVolume(int *volumePtr) { if (!_soundSupported) return; @@ -127,7 +138,6 @@ void FPSound::getMasterVolume(int *volumePtr) { * create it using FPSound::CreateSfx() * */ - FPSfx::FPSfx(bool soundOn) { _soundSupported = soundOn; _fileLoaded = false; @@ -148,7 +158,6 @@ FPSfx::FPSfx(bool soundOn) { * currently played, and free the memory it uses. * */ - FPSfx::~FPSfx() { if (!_soundSupported) return; @@ -173,7 +182,6 @@ FPSfx::~FPSfx() { * FPSound::CreateStream(). * Object pointers are no longer valid after this call. */ - void FPSfx::release() { delete this; } @@ -215,7 +223,6 @@ bool FPSfx::loadVoiceFromVDB(Common::File &vdbFP) { * * @returns True is everything is OK, False otherwise */ - bool FPSfx::loadFile(const char *fileName, uint32 codec) { if (!_soundSupported) return true; @@ -256,7 +263,6 @@ bool FPSfx::loadFile(const char *fileName, uint32 codec) { * * @returns True is everything is OK, False otherwise */ - bool FPSfx::play() { stop(); // sanity check @@ -291,7 +297,6 @@ bool FPSfx::play() { * * @returns True is everything is OK, False otherwise */ - bool FPSfx::stop() { if (_fileLoaded) { g_system->getMixer()->stopHandle(_handle); @@ -310,7 +315,6 @@ bool FPSfx::stop() { * playing. Any changes made during the play will have * no effect until the sfx is stopped then played again. */ - void FPSfx::setLoop(bool loop) { _loop = loop; } @@ -319,7 +323,6 @@ void FPSfx::setLoop(bool loop) { * Pauses a Sfx. * */ - void FPSfx::setPause(bool pause) { if (_fileLoaded) { if (g_system->getMixer()->isSoundHandleActive(_handle) && (pause ^ _paused)) @@ -335,7 +338,6 @@ void FPSfx::setPause(bool pause) { * @param volume Volume to be set (0-63) * */ - void FPSfx::setVolume(int volume) { if (volume > 63) volume = 63; @@ -364,7 +366,7 @@ void FPSfx::setVolume(int volume) { } if (g_system->getMixer()->isSoundHandleActive(_handle)) - g_system->getMixer()->setChannelVolume(_handle, volume * Audio::Mixer::kMaxChannelVolume / 63); + g_system->getMixer()->setChannelVolume(_handle, remapVolume(volume)); } /** @@ -373,10 +375,9 @@ void FPSfx::setVolume(int volume) { * @param volumePtr Will contain the current Sfx volume * */ - void FPSfx::getVolume(int *volumePtr) { if (g_system->getMixer()->isSoundHandleActive(_handle)) - *volumePtr = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume; + *volumePtr = _lastVolume; else *volumePtr = 0; } @@ -384,7 +385,6 @@ void FPSfx::getVolume(int *volumePtr) { /** * Returns true if the underlying sound has ended */ - bool FPSfx::endOfBuffer() const { return !g_system->getMixer()->isSoundHandleActive(_handle) && (!_rewindableStream || _rewindableStream->endOfData()); } @@ -440,7 +440,6 @@ FPStream::FPStream(bool soundOn) { * * @remarks It calls CloseFile() if needed. */ - FPStream::~FPStream() { if (!_soundSupported) return; @@ -583,7 +582,6 @@ bool FPStream::play() { * @returns True is everything is OK, False otherwise * */ - bool FPStream::stop() { if (!_soundSupported) return true; @@ -650,7 +648,6 @@ void FPStream::setPause(bool pause) { * @param volume Volume to be set (0-63) * */ - void FPStream::setVolume(int volume) { if (volume > 63) volume = 63; @@ -669,7 +666,7 @@ void FPStream::setVolume(int volume) { } if (g_system->getMixer()->isSoundHandleActive(_handle)) - g_system->getMixer()->setChannelVolume(_handle, volume * Audio::Mixer::kMaxChannelVolume / 63); + g_system->getMixer()->setChannelVolume(_handle, remapVolume(volume)); } /** @@ -678,10 +675,9 @@ void FPStream::setVolume(int volume) { * @param volumePtr Variable that will contain the current volume * */ - void FPStream::getVolume(int *volumePtr) { if (g_system->getMixer()->isSoundHandleActive(_handle)) - *volumePtr = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume; + *volumePtr = _lastVolume; else *volumePtr = 0; } |