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-rw-r--r--engines/tony/tony.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
index c2350d14e4..ab8eb53969 100644
--- a/engines/tony/tony.cpp
+++ b/engines/tony/tony.cpp
@@ -140,8 +140,8 @@ Common::ErrorCode TonyEngine::init() {
_theBoxes.Init();
// Link to the custom graphics engine
- _theEngine.InitCustomDll();
- _theEngine.Init();
+ _theEngine.initCustomDll();
+ _theEngine.init();
// Allocate space for thumbnails when saving the game
_curThumbnail = new uint16[160 * 120];
@@ -406,7 +406,7 @@ void TonyEngine::autoSave(CORO_PARAM) {
CORO_INVOKE_0(MainWaitFrame);
MainFreeze();
_ctx->buf = getSaveStateFileName(0);
- _theEngine.SaveState(_ctx->buf, (byte *)_curThumbnail, "Autosave");
+ _theEngine.saveState(_ctx->buf, (byte *)_curThumbnail, "Autosave");
MainUnfreeze();
CORO_END_CODE;
@@ -415,7 +415,7 @@ void TonyEngine::autoSave(CORO_PARAM) {
void TonyEngine::saveState(int n, const char *name) {
Common::String buf = getSaveStateFileName(n);
- _theEngine.SaveState(buf.c_str(), (byte *)_curThumbnail, name);
+ _theEngine.saveState(buf.c_str(), (byte *)_curThumbnail, name);
}
@@ -427,7 +427,7 @@ void TonyEngine::loadState(CORO_PARAM, int n) {
CORO_BEGIN_CODE(_ctx);
_ctx->buf = getSaveStateFileName(n);
- CORO_INVOKE_1(_theEngine.LoadState, _ctx->buf.c_str());
+ CORO_INVOKE_1(_theEngine.loadState, _ctx->buf.c_str());
CORO_END_CODE;
}
@@ -484,11 +484,11 @@ void TonyEngine::optionScreen(void) {
}
void TonyEngine::openInitLoadMenu(CORO_PARAM) {
- _theEngine.OpenOptionScreen(coroParam, 1);
+ _theEngine.openOptionScreen(coroParam, 1);
}
void TonyEngine::openInitOptions(CORO_PARAM) {
- _theEngine.OpenOptionScreen(coroParam, 2);
+ _theEngine.openOptionScreen(coroParam, 2);
}
void TonyEngine::abortGame(void) {
@@ -517,7 +517,7 @@ void TonyEngine::playProcess(CORO_PARAM, const void *param) {
// If a savegame needs to be loaded, then do so
if (_vm->_loadSlotNumber != -1 && GLOBALS.GfxEngine != NULL) {
_ctx->fn = getSaveStateFileName(_vm->_loadSlotNumber);
- CORO_INVOKE_1(GLOBALS.GfxEngine->LoadState, _ctx->fn);
+ CORO_INVOKE_1(GLOBALS.GfxEngine->loadState, _ctx->fn);
_vm->_loadSlotNumber = -1;
}
@@ -525,17 +525,17 @@ void TonyEngine::playProcess(CORO_PARAM, const void *param) {
CORO_INVOKE_1(CoroScheduler.sleep, 50);
// Call the engine to handle the next frame
- CORO_INVOKE_1(_vm->_theEngine.DoFrame, _vm->_bDrawLocation);
+ CORO_INVOKE_1(_vm->_theEngine.doFrame, _vm->_bDrawLocation);
// Warns that a frame is finished
CoroScheduler.pulseEvent(_vm->_hEndOfFrame);
// Handle drawing the frame
if (!_vm->_bPaused) {
- if (!_vm->_theEngine.m_bWiping)
+ if (!_vm->_theEngine._bWiping)
_vm->_window.GetNewFrame(_vm->_theEngine, NULL);
else
- _vm->_window.GetNewFrame(_vm->_theEngine, &_vm->_theEngine.m_rcWipeEllipse);
+ _vm->_window.GetNewFrame(_vm->_theEngine, &_vm->_theEngine._rcWipeEllipse);
}
// Paint the frame onto the screen
@@ -569,14 +569,14 @@ void TonyEngine::close(void) {
closeMusic();
CoroScheduler.closeEvent(_hEndOfFrame);
_theBoxes.Close();
- _theEngine.Close();
+ _theEngine.close();
_window.Close();
delete[] _curThumbnail;
}
void TonyEngine::switchFullscreen(bool bFull) {
_window.SwitchFullscreen(bFull);
- _theEngine.SwitchFullscreen(bFull);
+ _theEngine.switchFullscreen(bFull);
}
void TonyEngine::GDIControl(bool bCon) {
@@ -601,10 +601,10 @@ uint32 TonyEngine::getTime() {
}
bool TonyEngine::canLoadGameStateCurrently() {
- return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->CanLoadSave();
+ return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->canLoadSave();
}
bool TonyEngine::canSaveGameStateCurrently() {
- return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->CanLoadSave();
+ return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->canLoadSave();
}
Common::Error TonyEngine::loadGameState(int slot) {
@@ -619,7 +619,7 @@ Common::Error TonyEngine::saveGameState(int slot, const Common::String &desc) {
RMSnapshot s;
s.GrabScreenshot(*GLOBALS.GfxEngine, 4, _curThumbnail);
- GLOBALS.GfxEngine->SaveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc);
+ GLOBALS.GfxEngine->saveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc);
return Common::kNoError;
}