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Diffstat (limited to 'engines/tony/tony.cpp')
-rw-r--r-- | engines/tony/tony.cpp | 795 |
1 files changed, 795 insertions, 0 deletions
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp new file mode 100644 index 0000000000..4ffb84ced8 --- /dev/null +++ b/engines/tony/tony.cpp @@ -0,0 +1,795 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/algorithm.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "common/file.h" +#include "common/installshield_cab.h" +#include "tony/tony.h" +#include "tony/custom.h" +#include "tony/debugger.h" +#include "tony/game.h" +#include "tony/mpal/mpal.h" + +namespace Tony { + +TonyEngine *g_vm; + +TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst), + _gameDescription(gameDesc), _randomSource("tony") { + g_vm = this; + _loadSlotNumber = -1; + + // Set the up the debugger + _debugger = new Debugger(); + DebugMan.addDebugChannel(kTonyDebugAnimations, "animations", "Animations debugging"); + DebugMan.addDebugChannel(kTonyDebugActions, "actions", "Actions debugging"); + DebugMan.addDebugChannel(kTonyDebugSound, "sound", "Sound debugging"); + DebugMan.addDebugChannel(kTonyDebugMusic, "music", "Music debugging"); + + // Add folders to the search directory list + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "Voices"); + SearchMan.addSubDirectoryMatching(gameDataDir, "Roasted"); + SearchMan.addSubDirectoryMatching(gameDataDir, "Music"); + SearchMan.addSubDirectoryMatching(gameDataDir, "Music/utilsfx"); + + // Set up load slot number + _initialLoadSlotNumber = -1; + if (ConfMan.hasKey("save_slot")) { + int slotNumber = ConfMan.getInt("save_slot"); + if (slotNumber >= 0 && slotNumber <= 99) + _initialLoadSlotNumber = slotNumber; + } + + // Load the ScummVM sound settings + syncSoundSettings(); + + _hEndOfFrame = 0; + for (int i = 0; i < 6; i++) + _stream[i] = NULL; + for (int i = 0; i < MAX_SFX_CHANNELS; i++) { + _sfx[i] = NULL; + _utilSfx[i] = NULL; + } + _bPaused = false; + _bDrawLocation = false; + _startTime = 0; + _curThumbnail = NULL; + _bQuitNow = false; + _bTimeFreezed = false; + _nTimeFreezed = 0; +} + +TonyEngine::~TonyEngine() { + // Close the voice database + closeVoiceDatabase(); + + // Reset the coroutine scheduler + CoroScheduler.reset(); + CoroScheduler.setResourceCallback(NULL); + + delete _debugger; +} + +/** + * Run the game + */ +Common::Error TonyEngine::run() { + Common::ErrorCode result = init(); + if (result != Common::kNoError) + return result; + + play(); + close(); + + return Common::kNoError; +} + +/** + * Initialize the game + */ +Common::ErrorCode TonyEngine::init() { + // Load DAT file (used by font manager) + if (!loadTonyDat()) + return Common::kUnknownError; + + if (isCompressed()) { + Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember("data1.cab"); + if (!stream) + error("Failed to open data1.cab"); + + Common::Archive *cabinet = Common::makeInstallShieldArchive(stream); + if (!cabinet) + error("Failed to parse data1.cab"); + + SearchMan.add("data1.cab", cabinet); + } + + _hEndOfFrame = CoroScheduler.createEvent(false, false); + + _bPaused = false; + _bDrawLocation = true; + _startTime = g_system->getMillis(); + + // Init static class fields + RMText::initStatics(); + RMTony::initStatics(); + + // Reset the scheduler + CoroScheduler.reset(); + + // Initialize the graphics window + _window.init(); + + // Initialize the function list + Common::fill(_funcList, _funcList + 300, (LPCUSTOMFUNCTION)NULL); + initCustomFunctionMap(); + + // Initializes MPAL system, passing the custom functions list + Common::File f; + if (!f.open("ROASTED.MPC")) + return Common::kReadingFailed; + f.close(); + + if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", _funcList, _funcListStrings)) + return Common::kUnknownError; + + // Initialize the update resources + _resUpdate.init("ROASTED.MPU"); + + // Initialize the music + initMusic(); + + // Initialize the voices database + if (!openVoiceDatabase()) + return Common::kReadingFailed; + + // Initialize the boxes + _theBoxes.init(); + + // Link to the custom graphics engine + _theEngine.initCustomDll(); + _theEngine.init(); + + // Allocate space for thumbnails when saving the game + _curThumbnail = new uint16[160 * 120]; + + _bQuitNow = false; + + return Common::kNoError; +} + +bool TonyEngine::loadTonyDat() { + Common::String msg; + Common::File in; + + in.open("tony.dat"); + + if (!in.isOpen()) { + msg = "You're missing the 'tony.dat' file. Get it from the ScummVM website"; + GUIErrorMessage(msg); + warning("%s", msg.c_str()); + return false; + } + + // Read header + char buf[4+1]; + in.read(buf, 4); + buf[4] = '\0'; + + if (strcmp(buf, "TONY")) { + msg = "File 'tony.dat' is corrupt. Get it from the ScummVM website"; + GUIErrorMessage(msg); + warning("%s", msg.c_str()); + return false; + } + + int majVer = in.readByte(); + int minVer = in.readByte(); + + if ((majVer != TONY_DAT_VER_MAJ) || (minVer != TONY_DAT_VER_MIN)) { + msg = Common::String::format("File 'tony.dat' is wrong version. Expected %d.%d but got %d.%d. Get it from the ScummVM website", TONY_DAT_VER_MAJ, TONY_DAT_VER_MIN, majVer, minVer); + GUIErrorMessage(msg); + warning("%s", msg.c_str()); + + return false; + } + + int expectedLangVariant = -1; + switch (g_vm->getLanguage()) { + case Common::IT_ITA: + case Common::EN_ANY: + expectedLangVariant = 0; + break; + case Common::PL_POL: + expectedLangVariant = 1; + break; + case Common::RU_RUS: + expectedLangVariant = 2; + break; + case Common::CZ_CZE: + expectedLangVariant = 3; + break; + case Common::FR_FRA: + expectedLangVariant = 4; + break; + case Common::DE_DEU: + expectedLangVariant = 5; + break; + default: + warning("Unhandled language, falling back to English/Italian fonts."); + expectedLangVariant = 0; + break; + } + + int numVariant = in.readUint16BE(); + if (expectedLangVariant > numVariant) { + msg = Common::String::format("Font variant not present in 'tony.dat'. Get it from the ScummVM website"); + GUIErrorMessage(msg); + warning("%s", msg.c_str()); + + return false; + } + + in.seek(in.pos() + (2 * 256 * 8 * expectedLangVariant)); + for (int i = 0; i < 256; i++) { + _cTableDialog[i] = in.readSint16BE(); + _lTableDialog[i] = in.readSint16BE(); + _cTableMacc[i] = in.readSint16BE(); + _lTableMacc[i] = in.readSint16BE(); + _cTableCred[i] = in.readSint16BE(); + _lTableCred[i] = in.readSint16BE(); + _cTableObj[i] = in.readSint16BE(); + _lTableObj[i] = in.readSint16BE(); + } + + return true; +} + +void TonyEngine::initCustomFunctionMap() { + INIT_CUSTOM_FUNCTION(_funcList, _funcListStrings); +} + +/** + * Display an error message + */ +void TonyEngine::GUIError(const Common::String &msg) { + GUIErrorMessage(msg); +} + +void TonyEngine::playMusic(int nChannel, const Common::String &fname, int nFX, bool bLoop, int nSync) { + if (nChannel < 4) { + if (GLOBALS._flipflop) + nChannel = nChannel + 1; + } + + switch (nFX) { + case 0: + case 1: + case 2: + _stream[nChannel]->stop(); + _stream[nChannel]->unloadFile(); + break; + + case 22: + break; + } + + if (nFX == 22) { // Sync a tempo + GLOBALS._curChannel = nChannel; + GLOBALS._nextLoop = bLoop; + GLOBALS._nextSync = nSync; + GLOBALS._nextMusic = fname; + + if (GLOBALS._flipflop) + GLOBALS._nextChannel = nChannel - 1; + else + GLOBALS._nextChannel = nChannel + 1; + + uint32 hThread = CoroScheduler.createProcess(doNextMusic, NULL, 0); + assert(hThread != CORO_INVALID_PID_VALUE); + + } else if (nFX == 44) { // Change the channel and let the first finish + if (GLOBALS._flipflop) + GLOBALS._nextChannel = nChannel - 1; + else + GLOBALS._nextChannel = nChannel + 1; + + _stream[GLOBALS._nextChannel]->stop(); + _stream[GLOBALS._nextChannel]->unloadFile(); + + if (!getIsDemo()) { + if (!_stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync)) + g_vm->abortGame(); + } else { + _stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync); + } + + _stream[GLOBALS._nextChannel]->setLoop(bLoop); + _stream[GLOBALS._nextChannel]->play(); + + GLOBALS._flipflop = 1 - GLOBALS._flipflop; + } else { + if (!getIsDemo()) { + if (!_stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync)) + g_vm->abortGame(); + } else { + _stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync); + } + + _stream[nChannel]->setLoop(bLoop); + _stream[nChannel]->play(); + } +} + +void TonyEngine::doNextMusic(CORO_PARAM, const void *param) { + CORO_BEGIN_CONTEXT; + Common::String fn; + CORO_END_CONTEXT(_ctx); + + FPStream **streams = g_vm->_stream; + + CORO_BEGIN_CODE(_ctx); + + if (!g_vm->getIsDemo()) { + if (!streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync)) + g_vm->abortGame(); + } else { + streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync); + } + + streams[GLOBALS._nextChannel]->setLoop(GLOBALS._nextLoop); + //streams[GLOBALS._nextChannel]->prefetch(); + + streams[GLOBALS._curChannel]->waitForSync(streams[GLOBALS._nextChannel]); + + streams[GLOBALS._curChannel]->unloadFile(); + + GLOBALS._flipflop = 1 - GLOBALS._flipflop; + + CORO_END_CODE; +} + +void TonyEngine::playSFX(int nChannel, int nFX) { + if (_sfx[nChannel] == NULL) + return; + + switch (nFX) { + case 0: + _sfx[nChannel]->setLoop(false); + break; + + case 1: + _sfx[nChannel]->setLoop(true); + break; + } + + _sfx[nChannel]->play(); +} + +void TonyEngine::stopMusic(int nChannel) { + if (nChannel < 4) + _stream[nChannel + GLOBALS._flipflop]->stop(); + else + _stream[nChannel]->stop(); +} + +void TonyEngine::stopSFX(int nChannel) { + _sfx[nChannel]->stop(); +} + +void TonyEngine::playUtilSFX(int nChannel, int nFX) { + if (_utilSfx[nChannel] == NULL) + return; + + switch (nFX) { + case 0: + _utilSfx[nChannel]->setLoop(false); + break; + + case 1: + _utilSfx[nChannel]->setLoop(true); + break; + } + + _utilSfx[nChannel]->setVolume(52); + _utilSfx[nChannel]->play(); +} + +void TonyEngine::stopUtilSFX(int nChannel) { + _utilSfx[nChannel]->stop(); +} + +void TonyEngine::preloadSFX(int nChannel, const char *fn) { + if (_sfx[nChannel] != NULL) { + _sfx[nChannel]->stop(); + _sfx[nChannel]->release(); + _sfx[nChannel] = NULL; + } + + _theSound.createSfx(&_sfx[nChannel]); + + _sfx[nChannel]->loadFile(fn, FPCODEC_ADPCM); +} + +FPSfx *TonyEngine::createSFX(Common::SeekableReadStream *stream) { + FPSfx *sfx; + + _theSound.createSfx(&sfx); + sfx->loadWave(stream); + return sfx; +} + +void TonyEngine::preloadUtilSFX(int nChannel, const char *fn) { + if (_utilSfx[nChannel] != NULL) { + _utilSfx[nChannel]->stop(); + _utilSfx[nChannel]->release(); + _utilSfx[nChannel] = NULL; + } + + _theSound.createSfx(&_utilSfx[nChannel]); + + _utilSfx[nChannel]->loadFile(fn, FPCODEC_ADPCM); + _utilSfx[nChannel]->setVolume(63); +} + +void TonyEngine::unloadAllSFX() { + for (int i = 0; i < MAX_SFX_CHANNELS; i++) { + if (_sfx[i] != NULL) { + _sfx[i]->stop(); + _sfx[i]->release(); + _sfx[i] = NULL; + } + } +} + +void TonyEngine::unloadAllUtilSFX() { + for (int i = 0; i < MAX_SFX_CHANNELS; i++) { + if (_utilSfx[i] != NULL) { + _utilSfx[i]->stop(); + _utilSfx[i]->release(); + _utilSfx[i] = NULL; + } + } +} + +void TonyEngine::initMusic() { + int i; + + _theSound.init(); + _theSound.setMasterVolume(63); + + for (i = 0; i < 6; i++) + _theSound.createStream(&_stream[i]); + + for (i = 0; i < MAX_SFX_CHANNELS; i++) { + _sfx[i] = _utilSfx[i] = NULL; + } + + // Preload sound effects + preloadUtilSFX(0, "U01.ADP"); // Reversed!! + preloadUtilSFX(1, "U02.ADP"); + + // Start check processes for sound + CoroScheduler.createProcess(FPSfx::soundCheckProcess, NULL); +} + +void TonyEngine::closeMusic() { + for (int i = 0; i < 6; i++) { + _stream[i]->stop(); + _stream[i]->unloadFile(); + _stream[i]->release(); + } + + unloadAllSFX(); + unloadAllUtilSFX(); +} + +void TonyEngine::pauseSound(bool bPause) { + _theEngine.pauseSound(bPause); + + for (uint i = 0; i < 6; i++) + if (_stream[i]) + _stream[i]->pause(bPause); + + for (uint i = 0; i < MAX_SFX_CHANNELS; i++) { + if (_sfx[i]) + _sfx[i]->pause(bPause); + if (_utilSfx[i]) + _utilSfx[i]->pause(bPause); + } +} + +void TonyEngine::setMusicVolume(int nChannel, int volume) { + _stream[nChannel + GLOBALS._flipflop]->setVolume(volume); +} + +int TonyEngine::getMusicVolume(int nChannel) { + int volume; + _stream[nChannel + GLOBALS._flipflop]->getVolume(&volume); + return volume; +} + +Common::String TonyEngine::getSaveStateFileName(int n) { + return Common::String::format("tony.%03d", n); +} + +void TonyEngine::autoSave(CORO_PARAM) { + CORO_BEGIN_CONTEXT; + Common::String buf; + CORO_END_CONTEXT(_ctx); + + CORO_BEGIN_CODE(_ctx); + + grabThumbnail(); + CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE); + CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE); + _ctx->buf = getSaveStateFileName(0); + _theEngine.saveState(_ctx->buf, (byte *)_curThumbnail, "Autosave"); + + CORO_END_CODE; +} + +void TonyEngine::saveState(int n, const char *name) { + Common::String buf = getSaveStateFileName(n); + _theEngine.saveState(buf.c_str(), (byte *)_curThumbnail, name); +} + +void TonyEngine::loadState(CORO_PARAM, int n) { + CORO_BEGIN_CONTEXT; + Common::String buf; + CORO_END_CONTEXT(_ctx); + + CORO_BEGIN_CODE(_ctx); + + _ctx->buf = getSaveStateFileName(n); + CORO_INVOKE_1(_theEngine.loadState, _ctx->buf.c_str()); + + CORO_END_CODE; +} + +bool TonyEngine::openVoiceDatabase() { + char id[4]; + uint32 numfiles; + + // Open the voices database + if (!_vdbFP.open("voices.vdb")) + return false; + + _vdbFP.seek(-8, SEEK_END); + numfiles = _vdbFP.readUint32LE(); + _vdbFP.read(id, 4); + + if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') { + _vdbFP.close(); + return false; + } + + // Read in the index + _vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END); + + for (uint32 i = 0; i < numfiles; ++i) { + VoiceHeader vh; + vh._offset = _vdbFP.readUint32LE(); + vh._code = _vdbFP.readUint32LE(); + vh._parts = _vdbFP.readUint32LE(); + + _voices.push_back(vh); + } + + return true; +} + +void TonyEngine::closeVoiceDatabase() { + if (_vdbFP.isOpen()) + _vdbFP.close(); + + if (_voices.size() > 0) + _voices.clear(); +} + +void TonyEngine::grabThumbnail() { + _window.grabThumbnail(_curThumbnail); +} + +uint16 *TonyEngine::getThumbnail() { + return _curThumbnail; +} + +void TonyEngine::quitGame() { + _bQuitNow = true; +} + +void TonyEngine::openInitLoadMenu(CORO_PARAM) { + _theEngine.openOptionScreen(coroParam, 1); +} + +void TonyEngine::openInitOptions(CORO_PARAM) { + _theEngine.openOptionScreen(coroParam, 2); +} + +void TonyEngine::abortGame() { + _bQuitNow = true; +} + +/** + * Main process for playing the game. + * + * @remarks This needs to be in a separate process, since there are some things that can briefly + * block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this + * process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain + * in the outer 'main' process. + */ +void TonyEngine::playProcess(CORO_PARAM, const void *param) { + CORO_BEGIN_CONTEXT; + Common::String fn; + CORO_END_CONTEXT(_ctx); + + + CORO_BEGIN_CODE(_ctx); + + // Game loop. We rely on the outer main process to detect if a shutdown is required, + // and kill the scheudler and all the processes, including this one + for (;;) { + // If a savegame needs to be loaded, then do so + if (g_vm->_loadSlotNumber != -1 && GLOBALS._gfxEngine != NULL) { + _ctx->fn = getSaveStateFileName(g_vm->_loadSlotNumber); + CORO_INVOKE_1(GLOBALS._gfxEngine->loadState, _ctx->fn); + g_vm->_loadSlotNumber = -1; + } + + // Wait for the next frame + CORO_INVOKE_1(CoroScheduler.sleep, 50); + + // Call the engine to handle the next frame + CORO_INVOKE_1(g_vm->_theEngine.doFrame, g_vm->_bDrawLocation); + + // Warns that a frame is finished + CoroScheduler.pulseEvent(g_vm->_hEndOfFrame); + + // Handle drawing the frame + if (!g_vm->_bPaused) { + if (!g_vm->_theEngine._bWiping) + g_vm->_window.getNewFrame(g_vm->_theEngine, NULL); + else + g_vm->_window.getNewFrame(g_vm->_theEngine, &g_vm->_theEngine._rcWipeEllipse); + } + + // Paint the frame onto the screen + g_vm->_window.repaint(); + + // Signal the ScummVM debugger + g_vm->_debugger->onFrame(); + } + + CORO_END_CODE; +} + +/** + * Play the game + */ +void TonyEngine::play() { + // Create the game player process + CoroScheduler.createProcess(playProcess, NULL); + + // Loop through calling the scheduler until it's time for the game to quit + while (!shouldQuit() && !_bQuitNow) { + // Delay for a brief amount + g_system->delayMillis(10); + + // Call any scheduled processes + CoroScheduler.schedule(); + } +} + +void TonyEngine::close() { + closeMusic(); + CoroScheduler.closeEvent(_hEndOfFrame); + _theBoxes.close(); + _theEngine.close(); + _window.close(); + mpalFree(); + freeMpc(); + delete[] _curThumbnail; +} + +void TonyEngine::freezeTime() { + _bTimeFreezed = true; + _nTimeFreezed = getTime() - _startTime; +} + +void TonyEngine::unfreezeTime() { + _bTimeFreezed = false; +} + +/** + * Returns the millisecond timer + */ +uint32 TonyEngine::getTime() { + return g_system->getMillis(); +} + +bool TonyEngine::canLoadGameStateCurrently() { + return GLOBALS._gfxEngine != NULL && GLOBALS._gfxEngine->canLoadSave(); +} +bool TonyEngine::canSaveGameStateCurrently() { + return GLOBALS._gfxEngine != NULL && GLOBALS._gfxEngine->canLoadSave(); +} + +Common::Error TonyEngine::loadGameState(int slot) { + _loadSlotNumber = slot; + return Common::kNoError; +} + +Common::Error TonyEngine::saveGameState(int slot, const Common::String &desc) { + if (!GLOBALS._gfxEngine) + return Common::kUnknownError; + + RMGfxTargetBuffer &bigBuf = *GLOBALS._gfxEngine; + RMSnapshot s; + s.grabScreenshot(bigBuf, 4, _curThumbnail); + + GLOBALS._gfxEngine->saveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc); + return Common::kNoError; +} + +void TonyEngine::syncSoundSettings() { + Engine::syncSoundSettings(); + + GLOBALS._bCfgDubbing = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute"); + GLOBALS._bCfgSFX = !ConfMan.getBool("mute") && !ConfMan.getBool("sfx_mute"); + GLOBALS._bCfgMusic = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute"); + + GLOBALS._nCfgDubbingVolume = ConfMan.getInt("speech_volume") * 10 / 256; + GLOBALS._nCfgSFXVolume = ConfMan.getInt("sfx_volume") * 10 / 256; + GLOBALS._nCfgMusicVolume = ConfMan.getInt("music_volume") * 10 / 256; + + GLOBALS._bShowSubtitles = ConfMan.getBool("subtitles"); + GLOBALS._nCfgTextSpeed = ConfMan.getInt("talkspeed") * 10 / 256; +} + +void TonyEngine::saveSoundSettings() { + ConfMan.setBool("speech_mute", GLOBALS._bCfgDubbing); + ConfMan.setBool("sfx_mute", GLOBALS._bCfgSFX); + ConfMan.setBool("music_mute", GLOBALS._bCfgMusic); + + ConfMan.setInt("speech_volume", GLOBALS._nCfgDubbingVolume * 256 / 10); + ConfMan.setInt("sfx_volume", GLOBALS._nCfgSFXVolume * 256 / 10); + ConfMan.setInt("music_volume", GLOBALS._nCfgMusicVolume * 256 / 10); + + ConfMan.setBool("subtitles", GLOBALS._bShowSubtitles); + ConfMan.setInt("talkspeed", GLOBALS._nCfgTextSpeed * 256 / 10); +} + +void TonyEngine::showLocation() { + _bDrawLocation = true; +} + +void TonyEngine::hideLocation() { + _bDrawLocation = false; +} + +} // End of namespace Tony |