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-rw-r--r--engines/toon/anim.cpp703
1 files changed, 703 insertions, 0 deletions
diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp
new file mode 100644
index 0000000000..157422cd9d
--- /dev/null
+++ b/engines/toon/anim.cpp
@@ -0,0 +1,703 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "toon/anim.h"
+#include "toon/toon.h"
+#include "toon/tools.h"
+
+namespace Toon {
+
+bool Animation::loadAnimation(Common::String file) {
+ debugC(1, kDebugAnim, "loadAnimation(%s)", file.c_str());
+
+ uint32 fileSize = 0;
+ uint8 *fileData = _vm->resources()->getFileData(file, &fileSize);
+ if (!fileData)
+ return false;
+
+ strcpy(_name, "not_loaded");
+ if (strncmp((char *)fileData, "KevinAguilar", 12))
+ return false;
+
+ strcpy(_name, file.c_str());
+
+ uint32 headerSize = READ_LE_UINT32(fileData + 16);
+ uint32 uncompressedBytes = READ_LE_UINT32(fileData + 20);
+ uint32 compressedBytes = READ_LE_UINT32(fileData + 24);
+ _numFrames = READ_LE_UINT32(fileData + 28);
+ _x1 = READ_LE_UINT32(fileData + 32);
+ _y1 = READ_LE_UINT32(fileData + 36);
+ _x2 = READ_LE_UINT32(fileData + 40);
+ _y2 = READ_LE_UINT32(fileData + 44);
+ _paletteEntries = READ_LE_UINT32(fileData + 56);
+ _fps = READ_LE_UINT32(fileData + 60);
+ uint32 paletteSize = READ_LE_UINT32(fileData + 64);
+
+ uint8 *currentData = fileData + 68;
+ if (_paletteEntries) {
+ if (paletteSize) {
+ _palette = new uint8[paletteSize];
+ memcpy(_palette, currentData, paletteSize);
+ currentData += paletteSize;
+ } else {
+ _palette = 0;
+ }
+ }
+
+ byte *finalBuffer = new byte[uncompressedBytes];
+ if (uncompressedBytes > compressedBytes)
+ decompressLZSS(currentData, finalBuffer, uncompressedBytes);
+ else
+ memcpy(finalBuffer, currentData, uncompressedBytes);
+
+ if (READ_LE_UINT32(finalBuffer) == 0x12345678) {
+ uint8 *data = finalBuffer;
+ _frames = new AnimationFrame[_numFrames];
+ for (int32 e = 0; e < _numFrames; e++) {
+ if (READ_LE_UINT32(data) != 0x12345678)
+ return false;
+
+ int32 oldRef = READ_LE_UINT32(data + 4);
+ uint32 compressedSize = READ_LE_UINT32(data + 8);
+ uint32 decompressedSize = READ_LE_UINT32(data + 12);
+
+ _frames[e]._x1 = READ_LE_UINT32(data + 16);
+ _frames[e]._y1 = READ_LE_UINT32(data + 20);
+ _frames[e]._x2 = READ_LE_UINT32(data + 24);
+ _frames[e]._y2 = READ_LE_UINT32(data + 28);
+
+ uint8 *imageData = data + headerSize;
+ if (oldRef != -1 || decompressedSize == 0) {
+ _frames[e]._ref = oldRef;
+ _frames[e]._data = 0;
+ } else {
+ _frames[e]._ref = -1;
+ _frames[e]._data = new uint8[decompressedSize];
+ decompressLZSS(imageData, _frames[e]._data, decompressedSize);
+ }
+
+ data += headerSize + compressedSize;
+ }
+ }
+
+ delete[] finalBuffer;
+ return true;
+}
+
+Animation::Animation(ToonEngine *vm) : _vm(vm) {
+ _palette = 0;
+ _frames = 0;
+}
+
+Animation::~Animation() {
+ delete[] _palette;
+ for (int32 i = 0; i < _numFrames; i++) {
+ delete[] _frames[i]._data;
+ }
+ delete[] _frames;
+}
+
+Common::Rect Animation::getRect() {
+ debugC(5, kDebugAnim, "getRect");
+ return Common::Rect(_x1, _y1, _x2, _y2);
+}
+
+void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy) {
+ debugC(3, kDebugAnim, "drawFrame(surface, %d, %d, %d)", frame, xx, yy);
+ if (frame < 0)
+ frame = 0;
+
+ if (frame >= _numFrames)
+ frame = _numFrames - 1;
+
+ if (_numFrames == 0)
+ return;
+
+ if (_frames[frame]._ref != -1)
+ frame = _frames[frame]._ref;
+
+ int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+
+ if ((xx + _x1 + _frames[frame]._x1 < 0) || (yy + _y1 + _frames[frame]._y1 < 0))
+ return;
+
+ if (rectX + xx + _x1 + _frames[frame]._x1 >= surface.w)
+ rectX = surface.w - xx - _x1 - _frames[frame]._x1;
+
+ if (rectX < 0)
+ return;
+
+ if (rectY + yy + _y1 + _frames[frame]._y1 >= surface.h)
+ rectY = surface.h - yy - _y1 - _frames[frame]._y1;
+
+ if (rectY < 0)
+ return;
+
+ int32 destPitch = surface.pitch;
+ uint8 *srcRow = _frames[frame]._data;
+ uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
+ for (int32 y = 0; y < rectY; y++) {
+ uint8 *cur = curRow;
+ uint8 *c = srcRow + y * (_frames[frame]._x2 - _frames[frame]._x1);
+ for (int32 x = 0; x < rectX; x++) {
+ if (*c)
+ *cur = *c;
+ c++;
+ cur++;
+ }
+ curRow += destPitch;
+ }
+}
+
+void Animation::drawFrameWithMask(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask) {
+ debugC(1, kDebugAnim, "drawFrameWithMask(surface, %d, %d, %d, %d, mask)", frame, xx, yy, zz);
+ warning("STUB: drawFrameWithMask()");
+}
+
+void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale) {
+ debugC(5, kDebugAnim, "drawFrameWithMaskAndScale(surface, %d, %d, %d, %d, mask, %d)", frame, xx, yy, zz, scale);
+ if (_frames[frame]._ref != -1)
+ frame = _frames[frame]._ref;
+ int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+
+ int32 finalWidth = rectX * scale / 1024;
+ int32 finalHeight = rectY * scale / 1024;
+
+ // compute final x1,y1,x2,y2
+ int32 xx1 = xx + _x1 + _frames[frame]._x1 * scale / 1024;
+ int32 yy1 = yy + _y1 + _frames[frame]._y1 * scale / 1024;
+ int32 xx2 = xx1 + finalWidth;
+ int32 yy2 = yy1 + finalHeight;
+ int32 w = _frames[frame]._x2 - _frames[frame]._x1;
+// Strangerke - Commented (not used)
+// int32 h = _frames[frame]._y2 - _frames[frame]._y1;
+
+ int32 destPitch = surface.pitch;
+ int32 destPitchMask = mask->getWidth();
+ uint8 *c = _frames[frame]._data;
+ uint8 *curRow = (uint8 *)surface.pixels;
+ uint8 *curRowMask = mask->getDataPtr();
+
+ if (strstr(_name, "shadow")) {
+ for (int y = yy1; y < yy2; y++) {
+ for (int x = xx1; x < xx2; x++) {
+ if (x < 0 || x >= 1280 || y < 0 || y >= 400)
+ continue;
+
+ uint8 *cur = curRow + x + y * destPitch;
+ uint8 *curMask = curRowMask + x + y * destPitchMask;
+
+ // find the good c
+ int32 xs = (x - xx1) * 1024 / scale;
+ int32 ys = (y - yy1) * 1024 / scale;
+ uint8 *cc = &c[ys * w + xs];
+ if (*cc && ((*curMask) >= zz))
+ *cur = _vm->getShadowLUT()[*cur];
+ }
+ }
+ } else {
+ for (int y = yy1; y < yy2; y++) {
+ for (int x = xx1; x < xx2; x++) {
+ if (x < 0 || x >= 1280 || y < 0 || y >= 400)
+ continue;
+
+ uint8 *cur = curRow + x + y * destPitch;
+ uint8 *curMask = curRowMask + x + y * destPitchMask;
+
+ // find the good c
+ int32 xs = (x - xx1) * 1024 / scale;
+ int32 ys = (y - yy1) * 1024 / scale;
+ uint8 *cc = &c[ys * w + xs];
+ if (*cc && ((*curMask) >= zz))
+ *cur = *cc;
+ }
+ }
+ }
+}
+
+void Animation::applyPalette(int32 offset, int32 srcOffset, int32 numEntries) {
+ debugC(1, kDebugAnim, "applyPalette(%d, %d, %d)", offset, srcOffset, numEntries);
+ _vm->setPaletteEntries(_palette + srcOffset, offset, numEntries);
+}
+
+int32 Animation::getFrameWidth(int32 frame) {
+ debugC(4, kDebugAnim, "getFrameWidth(%d)", frame);
+ if ((frame < 0) || (frame >= _numFrames))
+ return 0;
+
+ if (_frames[frame]._ref != -1)
+ frame = _frames[frame]._ref;
+
+ return _frames[frame]._x2 - _frames[frame]._x1;
+}
+
+int32 Animation::getFrameHeight(int32 frame) {
+ debugC(4, kDebugAnim, "getFrameHeight(%d)", frame);
+ if (frame < 0 || frame >= _numFrames)
+ return 0;
+
+ if (_frames[frame]._ref != -1)
+ frame = _frames[frame]._ref;
+
+ return _frames[frame]._y2 - _frames[frame]._y1;
+}
+
+int32 Animation::getWidth() const {
+ return _x2 - _x1;
+}
+
+int32 Animation::getHeight() const {
+ return _y2 - _y1;
+}
+
+void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, byte *colorMap) {
+ debugC(4, kDebugAnim, "drawFontFrame(surface, %d, %d, %d, colorMap)", frame, xx, yy);
+ if (frame < 0)
+ frame = 0;
+
+ if (frame >= _numFrames)
+ frame = _numFrames - 1;
+
+ if (_numFrames == 0)
+ return;
+
+ if (_frames[frame]._ref != -1)
+ frame = _frames[frame]._ref;
+
+ int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+
+ if ((xx + _x1 + _frames[frame]._x1 < 0) || (yy + _y1 + _frames[frame]._y1 < 0))
+ return;
+
+ if (rectX + xx + _x1 + _frames[frame]._x1 >= surface.w)
+ rectX = surface.w - xx - _x1 - _frames[frame]._x1;
+
+ if (rectX < 0)
+ return;
+
+ if (rectY + yy + _y1 + _frames[frame]._y1 >= surface.h)
+ rectY = surface.h - yy - _y1 - _frames[frame]._y1;
+
+ if (rectY < 0)
+ return;
+
+ int32 destPitch = surface.pitch;
+ uint8 *c = _frames[frame]._data;
+ uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
+ for (int32 y = 0; y < rectY; y++) {
+ unsigned char *cur = curRow;
+ for (int32 x = 0; x < rectX; x++) {
+ if (*c && *c < 4)
+ *cur = colorMap[*c];
+ c++;
+ cur++;
+ }
+ curRow += destPitch;
+ }
+}
+
+void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
+ debugC(1, kDebugAnim, "drawFrameOnPicture(%d, %d, %d)", frame, xx, yy);
+ if (frame < 0)
+ frame = 0;
+
+ if (frame >= _numFrames)
+ frame = _numFrames - 1;
+
+ if (_numFrames == 0)
+ return;
+
+ if (_frames[frame]._ref != -1)
+ frame = _frames[frame]._ref;
+
+ int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+
+ Picture *pic = _vm->getPicture();
+
+ if ((xx + _x1 + _frames[frame]._x1 < 0) || (yy + _y1 + _frames[frame]._y1 < 0))
+ return;
+
+ if (rectX + xx + _x1 + _frames[frame]._x1 >= pic->getWidth())
+ rectX = pic->getWidth() - xx - _x1 - _frames[frame]._x1;
+
+ if (rectX < 0)
+ return;
+
+ if (rectY + yy + _y1 + _frames[frame]._y1 >= pic->getHeight())
+ rectY = pic->getHeight() - yy - _y1 - _frames[frame]._y1;
+
+ if (rectY < 0)
+ return;
+
+ int32 destPitch = pic->getWidth();
+ uint8 *c = _frames[frame]._data;
+ uint8 *curRow = (uint8 *)pic->getDataPtr() + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
+ for (int32 y = 0; y < rectY; y++) {
+ unsigned char *cur = curRow;
+ for (int32 x = 0; x < rectX; x++) {
+ if (*c)
+ *cur = *c;
+ c++;
+ cur++;
+ }
+ curRow += destPitch;
+ }
+}
+
+void AnimationInstance::update(int32 timeIncrement) {
+ debugC(5, kDebugAnim, "update(%d)", timeIncrement);
+ if (_currentFrame == -1)
+ return;
+
+ if (_rangeStart == _rangeEnd) {
+ _currentFrame = _rangeStart;
+ return;
+ }
+
+ if (_playing) {
+ _currentTime += timeIncrement;
+ _currentFrame = _currentTime / (1000 / _fps);
+ }
+
+ if (_looping) {
+ _currentFrame = (_currentFrame % (_rangeEnd - _rangeStart + 1)) + _rangeStart;
+ } else {
+ if (_currentFrame >= _rangeEnd - _rangeStart) {
+ _playing = false;
+ _currentFrame = _rangeEnd;
+ } else {
+ _currentFrame = _rangeStart + _currentFrame;
+ }
+ }
+}
+
+AnimationInstance::AnimationInstance(ToonEngine *vm, AnimationInstanceType type) : _vm(vm) {
+ _id = 0;
+ _type = type;
+ _animation = 0;
+ _currentFrame = 0;
+ _currentTime = 0;
+ _fps = 15;
+ _looping = true;
+ _playing = false;
+ _rangeEnd = 0;
+ _useMask = false;
+ _rangeStart = 0;
+ _scale = 1024;
+ _x = 0;
+ _y = 0;
+ _z = 0;
+ _layerZ = 0;
+}
+
+void AnimationInstance::render() {
+ debugC(5, kDebugAnim, "render()");
+ if (_visible && _animation) {
+ int32 frame = _currentFrame;
+ if (frame < 0)
+ frame = 0;
+
+ if (frame >= _animation->_numFrames)
+ frame = _animation->_numFrames - 1;
+
+ if (_useMask) {
+ //if (_scale == 100) { // 100% scale
+ // _animation->drawFrameWithMask(_vm->getMainSurface(), _currentFrame, _x, _y, _z, _vm->getMask());
+ //} else {
+ _animation->drawFrameWithMaskAndScale(_vm->getMainSurface(), frame, _x, _y, _z, _vm->getMask(), _scale);
+ //}
+ } else {
+ _animation->drawFrame(_vm->getMainSurface(), frame, _x, _y);
+ }
+ }
+}
+
+void AnimationInstance::renderOnPicture() {
+ debugC(5, kDebugAnim, "renderOnPicture()");
+ if (_visible && _animation)
+ _animation->drawFrameOnPicture(_currentFrame, _x, _y);
+}
+
+void AnimationInstance::playAnimation() {
+ debugC(6, kDebugAnim, "playAnimation()");
+ _playing = true;
+}
+
+void AnimationInstance::setAnimation(Animation *animation, bool setRange) {
+ debugC(5, kDebugAnim, "setAnimation(animation)");
+ _animation = animation;
+ if (animation && setRange) {
+ _rangeStart = 0;
+ _rangeEnd = animation->_numFrames - 1;
+ }
+}
+
+void AnimationInstance::setAnimationRange(int32 rangeStart, int rangeEnd) {
+ debugC(5, kDebugAnim, "setAnimationRange(%d, %d)", rangeStart, rangeEnd);
+ _rangeStart = rangeStart;
+ _rangeEnd = rangeEnd;
+
+ if (_currentFrame < _rangeStart)
+ _currentFrame = _rangeStart;
+
+ if (_currentFrame > _rangeEnd)
+ _currentFrame = _rangeEnd;
+}
+
+void AnimationInstance::setPosition(int32 x, int32 y, int32 z, bool relative) {
+ debugC(5, kDebugAnim, "setPosition(%d, %d, %d, %d)", x, y, z, (relative) ? 1 : 0);
+ if (relative || !_animation) {
+ _x = x;
+ _y = y;
+ _z = z;
+ } else {
+ _x = x - _animation->_x1;
+ _y = y - _animation->_y1;
+ _z = z;
+ }
+}
+
+void AnimationInstance::moveRelative(int32 dx, int32 dy, int32 dz) {
+ debugC(1, kDebugAnim, "moveRelative(%d, %d, %d)", dx, dy, dz);
+ _x += dx;
+ _y += dy;
+ _z += dz;
+}
+
+void AnimationInstance::forceFrame(int32 position) {
+ debugC(5, kDebugAnim, "forceFrame(%d)", position);
+ _currentFrame = position;
+ _rangeStart = position;
+ _rangeEnd = position;
+}
+
+void AnimationInstance::setFrame(int32 position) {
+ debugC(5, kDebugAnim, "setFrame(%d)", position);
+ _currentFrame = position;
+}
+
+void AnimationInstance::setFps(int32 fps) {
+ debugC(4, kDebugAnim, "setFps(%d)", fps);
+ _fps = fps;
+}
+
+void AnimationInstance::stopAnimation() {
+ debugC(5, kDebugAnim, "stopAnimation()");
+ _playing = false;
+}
+
+void AnimationInstance::setVisible(bool visible) {
+ debugC(1, kDebugAnim, "setVisible(%d)", (visible) ? 1 : 0);
+ _visible = visible;
+}
+
+void AnimationInstance::setScale(int32 scale) {
+ debugC(4, kDebugAnim, "setScale(%d)", scale);
+ _scale = scale;
+}
+
+void AnimationInstance::setUseMask(bool useMask) {
+ debugC(1, kDebugAnim, "setUseMask(%d)", (useMask) ? 1 : 0);
+ _useMask = useMask;
+}
+
+void AnimationInstance::getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) const {
+ debugC(5, kDebugAnim, "getRect(%d, %d, %d, %d)", *x1, *y1, *x2, *y2);
+ int32 rectX = _animation->_frames[_currentFrame]._x2 - _animation->_frames[_currentFrame]._x1;
+ int32 rectY = _animation->_frames[_currentFrame]._y2 - _animation->_frames[_currentFrame]._y1;
+
+ int32 finalWidth = rectX * _scale / 1024;
+ int32 finalHeight = rectY * _scale / 1024;
+
+ // compute final x1,y1,x2,y2
+ *x1 = _x + _animation->_x1 + _animation->_frames[_currentFrame]._x1 * _scale / 1024;
+ *y1 = _y + _animation->_y1 + _animation->_frames[_currentFrame]._y1 * _scale / 1024;
+ *x2 = *x1 + finalWidth;
+ *y2 = *y1 + finalHeight;
+}
+
+void AnimationInstance::setX(int32 x, bool relative) {
+ debugC(1, kDebugAnim, "setX(%d, %d)", x, (relative) ? 1 : 0);
+ if (relative || !_animation)
+ _x = x;
+ else
+ _x = x - _animation->_x1;
+}
+
+void AnimationInstance::setY(int32 y, bool relative) {
+ debugC(1, kDebugAnim, "setY(%d, %d)", y, (relative) ? 1 : 0);
+ if (relative || !_animation)
+ _y = y;
+ else
+ _y = y - _animation->_y1;
+}
+
+void AnimationInstance::setZ(int32 z, bool relative) {
+ debugC(1, kDebugAnim, "setZ(%d, %d)", z, (relative) ? 1 : 0);
+ _z = z;
+}
+
+void AnimationInstance::setLayerZ(int32 z) {
+ _layerZ = z;
+}
+
+int32 AnimationInstance::getLayerZ() const {
+ return _layerZ;
+}
+
+int32 AnimationInstance::getX2() const {
+ return _x + _animation->_x1;
+}
+
+int32 AnimationInstance::getY2() const {
+ return _y + _animation->_y1;
+}
+
+int32 AnimationInstance::getZ2() const {
+ return _z;
+}
+
+void AnimationInstance::save(Common::WriteStream *stream) {
+ // we don't load the animation here
+ // it must be loaded externally to avoid leaks.
+ stream->writeSint32LE(_currentFrame);
+ stream->writeSint32LE(_currentTime);
+ stream->writeSint32LE(_layerZ);
+ stream->writeSint32LE(_x);
+ stream->writeSint32LE(_y);
+ stream->writeSint32LE(_z);
+ stream->writeSint32LE(_scale);
+ stream->writeSint32LE(_playing);
+ stream->writeSint32LE(_looping);
+ stream->writeSint32LE(_rangeStart);
+ stream->writeSint32LE(_rangeEnd);
+ stream->writeSint32LE(_rangeStart);
+ stream->writeSint32LE(_fps);
+ stream->writeSint32LE(_id);
+ stream->writeSint32LE(_type);
+ stream->writeSint32LE(_visible);
+ stream->writeSint32LE(_useMask);
+}
+void AnimationInstance::load(Common::ReadStream *stream) {
+ _currentFrame = stream->readSint32LE();
+ _currentTime = stream->readSint32LE();
+ _layerZ = stream->readSint32LE();
+ _x = stream->readSint32LE();
+ _y = stream->readSint32LE();
+ _z = stream->readSint32LE();
+ _scale = stream->readSint32LE();
+ _playing = stream->readSint32LE();
+ _looping = stream->readSint32LE();
+ _rangeStart = stream->readSint32LE();
+ _rangeEnd = stream->readSint32LE();
+ _rangeStart = stream->readSint32LE();
+ _fps = stream->readSint32LE();
+ _id = stream->readSint32LE();
+ _type = (AnimationInstanceType)stream->readSint32LE();
+ _visible = stream->readSint32LE();
+ _useMask = stream->readSint32LE();
+}
+
+
+
+void AnimationInstance::setLooping(bool enable) {
+ debugC(6, kDebugAnim, "setLooping(%d)", (enable) ? 1 : 0);
+ _looping = enable;
+}
+
+void AnimationInstance::reset() {
+ _currentFrame = 0;
+ _currentTime = 0;
+}
+
+AnimationManager::AnimationManager(ToonEngine *vm) : _vm(vm) {
+}
+
+void AnimationManager::addInstance(AnimationInstance *instance) {
+ _instances.push_back(instance);
+}
+
+void AnimationManager::removeInstance(AnimationInstance *instance) {
+ debugC(1, kDebugAnim, "removeInstance(instance)");
+ int32 found = -1;
+ for (uint32 i = 0; i < _instances.size(); i++) {
+ if (_instances[i] == instance) {
+ found = i;
+ break;
+ }
+ }
+
+ if (found > -1)
+ _instances.remove_at(found);
+}
+
+void AnimationManager::removeAllInstances(AnimationInstanceType type) {
+ debugC(1, kDebugAnim, "removeInstance(type)");
+ for (int32 i = (int32)_instances.size(); i >= 0; i--) {
+ if (_instances[i]->getType() & type)
+ _instances.remove_at(i);
+ }
+}
+
+void AnimationManager::update(int32 timeIncrement) {
+ debugC(5, kDebugAnim, "update(%d)", timeIncrement);
+ for (uint32 i = 0; i < _instances.size(); i++)
+ _instances[i]->update(timeIncrement);
+}
+
+void AnimationManager::render() {
+ debugC(5, kDebugAnim, "render()");
+ // sort the instance by layer z
+ // bubble sort (replace by faster afterwards)
+ bool changed = true;
+ while (changed) {
+ changed = false;
+ for (uint32 i = 0; i < _instances.size() - 1; i++) {
+ if ((_instances[i]->getLayerZ() > _instances[i + 1]->getLayerZ()) ||
+ ((_instances[i]->getLayerZ() == _instances[i + 1]->getLayerZ()) &&
+ (_instances[i]->getId() < _instances[i+1]->getId()))) {
+ AnimationInstance *instance = _instances[i];
+ _instances[i] = _instances[i + 1];
+ _instances[i + 1] = instance;
+ changed = true;
+ }
+ }
+ }
+
+ for (uint32 i = 0; i < _instances.size(); i++) {
+ if (_instances[i]->getVisible())
+ _instances[i]->render();
+ }
+}
+
+AnimationInstance *AnimationManager::createNewInstance(AnimationInstanceType type) {
+ return new AnimationInstance(_vm, type);
+}
+
+} // End of namespace Toon