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-rw-r--r--engines/toon/character.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 7d9a31c170..0e5189957b 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -292,21 +292,21 @@ int32 Character::getFacing() {
return _facing;
}
-bool Character::loadWalkAnimation(Common::String animName) {
+bool Character::loadWalkAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadWalkAnimation(%s)", animName.c_str());
delete _walkAnim;
_walkAnim = new Animation(_vm);
return _walkAnim->loadAnimation(animName);
}
-bool Character::loadIdleAnimation(Common::String animName) {
+bool Character::loadIdleAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadIdleAnimation(%s)", animName.c_str());
delete _idleAnim;
_idleAnim = new Animation(_vm);
return _idleAnim->loadAnimation(animName);
}
-bool Character::loadTalkAnimation(Common::String animName) {
+bool Character::loadTalkAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadTalkAnimation(%s)", animName.c_str());
delete _talkAnim;
_talkAnim = new Animation(_vm);
@@ -977,7 +977,7 @@ const SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterI
return &anims[characterAnims[characterId] + animationId];
}
-bool Character::loadShadowAnimation(Common::String animName) {
+bool Character::loadShadowAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadShadowAnimation(%s)", animName.c_str());
delete _shadowAnim;
@@ -997,7 +997,7 @@ bool Character::loadShadowAnimation(Common::String animName) {
void Character::plotPath(Graphics::Surface& surface) {
for (int i = 0; i < _currentPathNodeCount; i++) {
- *(byte*)surface.getBasePtr(_currentPathX[i], _currentPathY[i]) = ( i < _currentPathNode);
+ *(byte *)surface.getBasePtr(_currentPathX[i], _currentPathY[i]) = ( i < _currentPathNode);
}
}