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-rw-r--r--engines/toon/character.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index f1f246e549..31af1513df 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -104,7 +104,7 @@ void Character::setFacing(int32 facing) {
_lastWalkTime = _vm->getSystem()->getMillis();
if ((_facing - facing + 8) % 8 > (facing - _facing + 8) % 8)
dir = 1;
- else
+ else
dir = -1;
while (_facing != facing) {
@@ -191,7 +191,7 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
_currentPathNodeCount = _vm->getPathFinding()->getPathNodeCount();
_currentPathNode = 0;
stopSpecialAnim();
-
+
_lastWalkTime = _vm->getSystem()->getMillis();
_numPixelToWalk = 0;
@@ -434,8 +434,8 @@ void Character::update(int32 timeIncrement) {
if (_animScriptId != -1)
_vm->getSceneAnimationScript(_animScriptId)->_frozenForConversation = true;
-
-
+
+
// TODO setup backup //
_animFlags |= 0x10;
@@ -525,7 +525,7 @@ void Character::update(int32 timeIncrement) {
//label78
-
+
#if 0
if (_id == 0)
debug(" drew animation name %s / flag %d / frame %d", _specialAnim->_name, _animFlags, nextFrame);