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-rw-r--r--engines/toon/detection.cpp37
1 files changed, 10 insertions, 27 deletions
diff --git a/engines/toon/detection.cpp b/engines/toon/detection.cpp
index 1056f6ec0d..810a37720a 100644
--- a/engines/toon/detection.cpp
+++ b/engines/toon/detection.cpp
@@ -28,7 +28,7 @@
#include "graphics/thumbnail.h"
#include "toon/toon.h"
-static const PlainGameDescriptor ToonGames[] = {
+static const PlainGameDescriptor toonGames[] = {
{ "toon", "Toonstruck" },
{ 0, 0 }
};
@@ -117,34 +117,17 @@ static const char * const directoryGlobs[] = {
0
};
-static const ADParams detectionParams = {
- // Pointer to ADGameDescription or its superset structure
- (const byte *)Toon::gameDescriptions,
- // Size of that superset structure
- sizeof(ADGameDescription),
- // Number of bytes to compute MD5 sum for
- 5000,
- // List of all engine targets
- ToonGames,
- // Structure for autoupgrading obsolete targets
- 0,
- // Name of single gameid (optional)
- "toon",
- // List of files for file-based fallback detection (optional)
- Toon::fileBasedFallback,
- // Flags
- 0,
- // Additional GUI options (for every game}
- Common::GUIO_NONE,
- // Maximum directory depth
- 3,
- // List of directory globs
- directoryGlobs
-};
-
class ToonMetaEngine : public AdvancedMetaEngine {
public:
- ToonMetaEngine() : AdvancedMetaEngine(detectionParams) {}
+ ToonMetaEngine() : AdvancedMetaEngine(Toon::gameDescriptions, sizeof(ADGameDescription), toonGames) {
+ _singleid = "toon";
+ _maxScanDepth = 3;
+ _directoryGlobs = directoryGlobs;
+ }
+
+ virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+ return detectGameFilebased(allFiles, Toon::fileBasedFallback);
+ }
virtual const char *getName() const {
return "Toon";