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Diffstat (limited to 'engines/toon/drew.h')
-rw-r--r-- | engines/toon/drew.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/toon/drew.h b/engines/toon/drew.h new file mode 100644 index 0000000000..bd0d070265 --- /dev/null +++ b/engines/toon/drew.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#ifndef TOON_DREW_H +#define TOON_DREW_H + +#include "character.h" + + +namespace Toon { + +class ToonEngine; + +class CharacterDrew : public Character { +public: + CharacterDrew(ToonEngine *vm); + virtual ~CharacterDrew(void); + bool setupPalette(); + void setFacing(int32 facing); + void playStandingAnim(); + void setPosition(int32 x, int32 y); + void update(int32 timeIncrement); + void playWalkAnim(int32 start, int32 end); + int32 getRandomIdleAnim(); +}; + +} // End of namespace Toon + +#endif |