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-rw-r--r--engines/toon/toon.cpp49
1 files changed, 35 insertions, 14 deletions
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 49f8f7897f..4c377220d1 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -402,6 +402,11 @@ void ToonEngine::render() {
}
#endif
+ if (_needPaletteFlush) {
+ flushPalette(false);
+ _needPaletteFlush = false;
+ }
+
if (_firstFrame) {
copyToVirtualScreen(false);
fadeIn(5);
@@ -544,6 +549,7 @@ bool ToonEngine::showMainmenu(bool &loadedGame) {
Picture *mainmenuPicture = new Picture(this);
mainmenuPicture->loadPicture("TITLESCR.CPS", true);
mainmenuPicture->setupPalette();
+ flushPalette(false);
MainMenuEntry entries[MAINMENU_ENTRYCOUNT];
@@ -894,8 +900,13 @@ ToonEngine::~ToonEngine() {
delete _console;
}
-void ToonEngine::flushPalette() {
+void ToonEngine::flushPalette(bool deferFlushToNextRender) {
+ if (deferFlushToNextRender) {
+ _needPaletteFlush = true;
+ return;
+ }
+ _needPaletteFlush = false;
uint8 vmpalette[1024];
for (int32 i = 0; i < 256; i++) {
vmpalette[i*4+0] = _finalPalette[i*3+0];
@@ -907,14 +918,7 @@ void ToonEngine::flushPalette() {
}
void ToonEngine::setPaletteEntries(uint8 *palette, int32 offset, int32 num) {
memcpy(_finalPalette + offset * 3, palette, num * 3);
- uint8 vmpalette[1024];
- for (int32 i = 0; i < num; i++) {
- vmpalette[i*4+0] = palette[i*3+0];
- vmpalette[i*4+1] = palette[i*3+1];
- vmpalette[i*4+2] = palette[i*3+2];
- vmpalette[i*4+3] = 0;
- }
- _system->setPalette(vmpalette, offset, num);
+ flushPalette();
}
void ToonEngine::simpleUpdate(bool waitCharacterToTalk) {
@@ -1753,14 +1757,17 @@ void ToonEngine::fadeIn(int32 numFrames) {
}
void ToonEngine::fadeOut(int32 numFrames) {
- for (int32 f = 0; f < numFrames; f++) {
+ uint8 oldpalette[1024];
+ _system->grabPalette(oldpalette, 0, 256);
+
+ for (int32 f = 0; f < numFrames; f++) {
uint8 vmpalette[1024];
for (int32 i = 0; i < 256; i++) {
- vmpalette[i*4+0] = (numFrames - f - 1) * _finalPalette[i*3+0] / (numFrames - 1);
- vmpalette[i*4+1] = (numFrames - f - 1) * _finalPalette[i*3+1] / (numFrames - 1);
- vmpalette[i*4+2] = (numFrames - f - 1) * _finalPalette[i*3+2] / (numFrames - 1);
- vmpalette[i*4+3] = (numFrames - f - 1);
+ vmpalette[i*4+0] = (numFrames - f - 1) * oldpalette[i*4+0] / (numFrames - 1);
+ vmpalette[i*4+1] = (numFrames - f - 1) * oldpalette[i*4+1] / (numFrames - 1);
+ vmpalette[i*4+2] = (numFrames - f - 1) * oldpalette[i*4+2] / (numFrames - 1);
+ vmpalette[i*4+3] = 255;
}
_system->setPalette(vmpalette, 0, 256);
_system->updateScreen();
@@ -3204,6 +3211,20 @@ bool ToonEngine::loadGame(int32 slot) {
delete[] buf;
}
delete loadFile;
+
+ // setup correct palette if we are in a closeup/cutaway or not.
+ if (_gameState->_inCloseUp) {
+ _gameState->_inCloseUp = false;
+ flipScreens();
+ } else if (_gameState->_inCutaway) {
+ _currentCutaway->setupPalette();
+ setupGeneralPalette();
+ } else {
+ _currentPicture->setupPalette();
+ setupGeneralPalette();
+ }
+ flushPalette();
+
return true;
}